Originally Posted by
Ravnika
They can't balance content with the idea that everyone will have melded gear, because of all the combinations of possible melds - even assuming you kept yourself restricted to the things beneficial to your class. Main Stat, Accuracy, Skill/Spell Speed, Determination, Critical Strike.
They cannot just assume everyone will meld for one/two specific stats, because then if they balance around that they will be forcing people to meld around that particular stat (counter productive.)
So I, do in fact, believe that they won't balance the content around having a few dozen points allocated in different areas. Because they can't - unlike in crafting/gathering where there are only two/three stats that ALL crafters and gatherers use. They can easily say "Ok to make/gather this, you need XXX craftsmanship/Gathering." They can't do that for battle jobs.
So if you don't want to meld your gear, don't.
Because the battle system cannot be balanced assuming that someone melded in a particular way. It cannot be, because they want the opposite of forcing everyone to meld the same. That's why determination took that nerf bat to the face in 2.x