I think it should at least be a viable alternative to the WHM/SCH DPS combo. WHM/SCH simply buys far more guaranteed DPS through Cleric Stance for pushing through content than AST/* can buy with minor, unreliable card buffs.
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Someone had an idea in another thread which I loved...
Give AST a third stance that would behave like cleric stance, except that it cannot be turned off in combat (just like how Diurn/Noct behave).
With the stance off, AST's heals would be in line with SCH/WHM and the cards would be where they are now (ie not terribly effective for the overall fight).
With the stance ON, AST's heals would be weaker, but the card buffs would be EXTREMELY potent.
Then, ASTs can choose between being a vanilla healer with mild buffs and a risky healer with amazing buffs. Right now, they're closer to weaker healer with mild buffs, and that needs to CHANGE...
Ooh I really like that idea!
Yeah, I can bring AST or WHM to savage, but there is no way I'm taking AST over WHM and risking not having the MND party buff for progression. Alex Normal, anything is fine. But big boy healing and weaving dps potency is needed here especially since everyone is really undergeared at this point of the raid cycle.
THe dps gain would have to be greater than that of using dps cards on a dreadworm tranced summoner who is multi dotting.
I think its close enough to be irrelevant.
We have another group about to clear it, using a WHM and their sch is doing nearly identical dps.
I think you are vastly overestimating the differences in actual heals cast and and underestimating the usefulness of synastry and disable
If AST and SCH output the same DPS per raid but AST's cards are a random buff and it heals for less, how is that balanced?Quote:
And that's actually BACKWARDS: the whole point of AST is that you should be making DPS checks faster because of the buffs, and if we're not, then there's NO point to AST at all. :\
Another question: is AST worth giving up Selene/Eos buffs, Lustrate, E4E, Supervirus, Adlo crit shields, Shadow Flare slow, and Emergency/Deployment tactics for the card buffs?
I think the SCH multi-dotting is more reliable than the 17% chance of a balance.
We also need to consider the parsing of every player in both groups. It'll only be a valid comparison if the DPS are putting out near identical numbers in both groups.Quote:
We have another group about to clear it, using a WHM and their sch is doing nearly identical dps.
SCH/WHM healing capability is vastly superior, as is mana management. That's not even up for debate. SCH is no more than 60 seconds away from restoring 20% of its mana (and then even MORE mana if you burn Aetherflow stacks on recovering more as needed).Quote:
I think you are vastly overestimating the differences in actual heals cast and and underestimating the usefulness of synastry and disable
SCH also has 6 dots (both miasmas, both bios, Aero and Shadow flare). I'm not saying they can afford to use all of them all the time, but the option is definitely there if they have the spare mana.
But did they fix Disable so it doesn't get triggered by individual auto attacks?
Not trying to downplay your accomplishment. I think it's extremely impressive, but that's just it, it shouldn't be THAT impressive to do this with an AST.
When people are reporting trying with AST and failing then switching to SCH and steamrolling it (with the only thing changing in the group being them switching to SCH and having largely the same gear), then the problem seems clear...
Greetings,
Thanks for the feedback!
We'd like to share the dev. team's thoughts and approach in regards to the current balance of astrologians.
- Astrologian's healing potency and cards effects
Astrologian's healing potency and card effects were set with a party's total offensive and defensive capabilities in mind, as they can increase various effects of other party members using their cards.
The development team is observing player progression in raids and dungeons to ensure the game balance is set up appropriately for each piece of content. If they feel it needs further adjustments, they'll consider making adjustments based on player data and feedback.
- Future feedback
The development team is constantly observing in-game data, but they're also using the feedback received on the forums when making future adjustments. Comments regarding how astrologians feel when healing throughout the various areas of content is very useful, so please continue to send us specific requests on each action's effect when battling through the different instances.
Thanks for the update!
I feel like the recent changes were a step in the right direction, but overall I feel like ASTs healing potency is still just too weak. I can feel the difference even when healing dungeons on my SCH vs. AST: if the group is good and doesn't get hit, either will do fine. If the group is bad and gets hit by extra damage, the AST suffers while the SCH manages just fine in identical ilev.
Consider the following ideas:
-A switch like Diurnal and Noct that cannot be disabled in combat that will weaken the heals while boosting the card buff potency, allowing an AST to choose between the "reliable" or "risky but rewarding" playstyles before combat begins.
-An ability like Shuffle that, instead of drawing another card, sacrifices the drawn card to boost AST's healing potency for a duration or uses the card as a castable heal instead of a buff
-A shorter cool down on Luminerfous Aeither or more potency on its regen. The Ewer card should be a bonus to use on the party, not a necessity for AST to try to fix its mana issues.
AST isn't too far off from where it needs to be, but they just pale in comparison to what SCH and WHM bring to the table as healers.
This thread is kind of funny.
"AST are too weak, I can't clear A1 Savage!"
- pic of AST beating A1 Savage
"Well, That was WHM and AST - it can't be done with a SCH combo it just doesn't have the healing oomph to hand it"
-pic of AST/SCH clearing A1S
"Well, uh, it is still too weak!"
One thing I'd like to add in a WHM/AST combo in terms of DPS - an AST can DPS too - from a single target perspective it really isn't that far off from SCH.
I think it's more along the lines of "It's hard to clear AS1 with an AST but SCH/WHM rolls right through it".
And that's definitely a problem, especially when the whole point of AST is that we're supposed to boost DPS enough to compensate for our lack of emergency healing and that's certainly not the case if the DPS boost from an AST is comparable to just having a WHM/SCH combo instead.
Astro is capable of healing any content in the game. They are also objectively the worst healer.
These facts aren't mutually exclusive.
Agreed.
The real issue isn't that AST can't do it but that WHM/SCH can do it so much better.
If that's the case, WHY are you bringing an AST along at all?
Again, I WANT to main this class, but I want to do so without making my FC mates hate me for insisting upon bringing a knife to a gun fight.
Here's the thing though - no one is really rolling through A1S yet, even with WHM/SCH. For every clear video you see, there's 100+ groups failing you don't see. It's hard to clear it with any combo, and right now only the best players are clearing it with any combination of jobs.
AST feels like a fairly unique healer. The lower potencies are a big part of that, IMO, alongside the use of cards. It's additional abilities like Disable, Lightspeed, and Synergy are all skills I enjoy and serve a practical use, however when the damage is too much, they just come off as lacklustre in the sense that they rarely make up for our lower potencies when comparing to other healers.
AST is a completely viable healer on it's own and it's support is great, but when standing next to a WHM or SCH, you feel small in respect to the role you play. I've considered some things to help AST, but there's too many things to consider. To continue feeling like an AST, I don't want straight potency like a WHM, or a Crit affect like Galvanize. I'd like another button or two for managing heavy AoE, particularly reactive ones (though I favour proactive play style by nature) because when my AoEs don't allow me to bounce back, it feels like a very straight-forward "I wasn't potent enough and I had no other options". One thing I was considering was a skill to repeat the previous ability played, instantly.
Another (proactive) was to funnel a % of raid-wide damage to a tank (up to a % of his hp). I could follow this up with Essential Dignity or Benifect II, so instead of offering a higher potency AoE, this would mean I have to Heal just as much as I would normally, but I have the option of utilizing a single target heal to compensate for my lack of AoE potential. I really like this option except I'm not sure it coincides with the personality of AST, and I imagine it would get misused to result in the death if a tank.
The counter alternative would be to funnel a single target heal to multiple players somehow. Could be reasonable with Essential dignity because the cd would prevent my single target potential temporarily, which would help even it out. Possibly sticking to the concept of more damage resulting in more heals--where the targets in the most danger reap the most benefit.
From earlier in this thread:
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I tried.. i really tried... just attempted with ast/sch, and we just could not get off enough aoe healing and topping people off for the double preys.. faust was a pain healing through as well. tanks died so much for us at 6% with ast healing and mild sch dps.. Switched back to sch/whm, one shot faust, i didn't even have to cast a single heal with me back on sch. boss himself went a lot better as well to heal through. i... really tried... and i'm so upset i'm going back to sch </3
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Easy answer.
We had a dps low geared for Faust, going AST/WHM resulted in the Enrage.
I switched to WHM/WHM, resulted in a kill.
The effect of the cards are too much irrelevant so what you only compare is dps AST vs dps WHM. Which is actually revelant.
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All the content up till now was healable just fine with ast in the group. I think i expected the same for savage, a little difficulty, but not near what i experienced last night. AST healing in savage is ... REALLY close, it can be done, but it's like.. you have hope you make it and nothing goes wrong. AST healing right now is next to impossible for savage and it shouldn't be like that. We should be able to do all content with any combination of healers just as fine as a whm/sch combo. i shouldn't have to be ripping out my hair kuz benefic II spam, lightspeed, ES, bole can just barely keep tanks alive towards end of faust (on most attempts it's not enough), or have to do twice as much aoe healing at whm for all that aoe in A1 attempting to top people off before double prey then bene II spam on prey and ES if i still happen to have it or if i don't need to toss it on my tank> oh crap now i'm out of mp and can't heal through anything else for the rest of the fight... and that's in the first 2 mins... it's shouldn't be like this. I don't see why AST cannot be put to be just has high heals as whm or sch in either sect they pick. We should not have to sacrifice healing and mp just kuz we also have they cards that just tickle... it just... it should be doable with any combination of healers.... SE pls help
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I was playing AST before savage launch. He was really fun and okk to good on any content before savage. But his strength falls a lot when we were doing harder content. I was the SCH and I had my partner playing WHM. Our first atempt at Alex Savage went well, we got Faust quickly and we were adjusting to Oppressor. We had to leave duty because of some member rl thing.
After that, we rejoined. Our WHM went as AST. No changes on Faust honestly but when we got to oppressor we were having trouble to adjust heals in some parts that we already had adjusted on SCH+WHM duo, and since AST's healing kit is so simmilar to WHM, maybe this reveals that AST is really lacking on something. Total party damage per second didn't change much, but I can't say if that was AST or our DPSs are still adjusting themselves to the fight. I know I'm still adjusting my stance dance and mana management.
We've seen enough people in this thread who have tried it as AST and then switched to one of the other healers and noticed a substantial difference in difficulty of clearing the encounter (ie it became much easier).Quote:
from what i experienced and this is just the first floor
astro with a white mage partner felt just barely maybe doable and everything was in a constant state of emergency
switched to scholar and it all felt pretty smooth and easygoing for healing
the difference was kind of unbelievable
If all other variables are the same and the only change is switching from AST to another healer, then that's our answer: AST isn't good enough. It's not good enough at healing and it's not good enough at boosting party DPS to end the encounter faster, otherwise this wouldn't be the experience these people are having.
In all cases of AST clearing so far, were you using diurnal? Have any AST been able to use nocturnal at all in high level play? If no one is using noct even when we 'should' be, then it needs must be looked at.
:/ I really hope for some noct love.... TD/CO are nowhere near as useful extending limited shields than they are with hots, and noct CU is strictly worse than sch sacred soil since we have to stand still (at least diurnal CU now packs a huge punch, if you only get one or two ticks off they are really strong) I really want to be able to use noct sect. WHM/AST combos aside, an AST/AST comp I don't think could possibly be viable with noct as is now since 2 diurnal AST don't stack (also cards are one per target I think? no buff stacking on aoes).
edit-CU peeves me the most. it is a lvl 58 skill that's trumped by a lvl 45. CO at 60 still feels like it needs...SOMETHING.
Personal ideas-
make noct shields into regen-shields. aspect benefic/helios buff would be the duration of refresh, but the shield itself would be the same buff as now. if taking constant dmg, the shields would stay small and refresh. if not taking dmg the shields would stack up to a better potency for future hits. TD/CO can then extend the application buff!
CO-add a constellation-like chain heal. diurnal-increases healing received by targets (like mantra/fey illu) noct-reduces damage taken (similar to bole/ss, separate buff)
CU noct sect- keep dmg reduction as is but add a hp-equalizing effect. damage taken under the bubble is split evenly between party members and total party hp is equalized (like spirit link totem)
CU diurnal might need something else to keep up with that though....
The of the forum was more of there seems to be a lack of players playing through with AST in the first place. Meaning harder to find data for a player (as the dev said they can go through numbers and see how big the differences are), the idea was can AST not only be used in progressive raiding (aka hardest/highest level content to date). the overall theme is that yes it can complete AS1, but SCH/WHM is still feeling more powerful overall. It means that no AST is not complete dirt, but is still slightly behind WHM and SCH in feel. Why? Still not completely sure (Devs will figure it out I am sure) could be numbers or just adjustment to the new class. In no way is this a complaint forum. Sidra I get where you are coming form, but it is important that the community make sure that the Devs get proper information about how we are approaching and feeling about balance. I just wanted to see where people where taking AST and I am happy to see it be used with both partners. Noct Sect is still not used (and I think the patch notes show that SE knows that and will tackle it later). Balance takes time with new variables and I am happy to see the progress that the dev team has taken. Lets keep up peoples reactions to play AST in AS. Pics of clears are also appreciated :D.
-Kitty OP and happy supporter of AST
foresaw this coming and once again pushes down the path of: WHM/WHM > WHM/SCH > WHM/AST > SCH/SCH > SCH/AST > AST/AST. Theres simply no reason to take an AST over any of the other two healing classes, unless AST was the only healer available (or maybe in the case of double SCH). The problem lies within how the class functions, its neither a replacement for a WHM or a SCH, therefore its considered the last choice instead of the 3rd option. AST should bring something of equivalent power to the table, as WHM brings powerful AOE heals, SCH with powerful single target; Thus AST should bring equivalent buffs. As of now none of the buffs are equivalent to the healing loss as compared to a WHM/SCH. When will people realize its about bringing something to the table that contributes enough for the loss, in this case healing potency. We dont have to heal as good as the other two classes, but please in the name of Balance, increase the card buffs, even the fairy selene could rival the dps increase AST buffs provide.
Exactly.
The job of any healer is to keep the party alive until the end of the encounter.
AST either needs the same healing capability or its buffs need to end the encounter THAT much faster (via boosting DPS) to compensate for its weaker healing.
Right now, it's not doing either one.
Exactly. This happened with BLM and SMN at various points. It happened with DRGs in FCOB. It happened with both melee and WARs in BCOB. In all cases when this has occurred, changes have been made. They will likely be made for AST as well--but it's a matter of how long we'll need to wait for further adjustments now.
I just want to say that you guys are awesome for taking your time with this. It is far better to take in as much feedback and other info as possible to avoid being too heavy-handed with changes, or changing the wrong things. I truly feel that when more AST changes come, they will be done right.
In all honesty Richard, as much as I would love to be healing on par with White Mage or Scholar (referring to that "stance" idea that you cant turn off), I really want them to focus on the aspect of Astrology, buffing and divination. Where White Mages bring raw power house heals, Scholars bring in Shields & heals (though weaker). Astrologians bring raw heals like White Mages, but do not have the potency of White Mages which gives room to add utility to their heals.
While I do like the Regen & Shield aspect of the two stances, and introducing possible stance dancing would be nice (to be honest, in a SCH & AST setup, you would only really go into Noct for that 5% increase in heals as SCH Shields are stronger and don't stack. Plus stacking CU with Sacred Soil and other mitigation would be nice), I wish they maybe perhaps made it so that we had some sort of reflect effect added into our kit. Since our cards are oriented in enhancing players, and with the current lack of boosting potencies, perhaps shifting the way Astrologians contribute DPS into their healing would be interesting? Of course the potencies would be way lower than a standard instant-damage skill/spell (Straight damage instead of a DoT).
But yeah, just throwing ideas. Nothing beyond that :P
@Grekumah. Thank you for relaying feedback to HQ. We really appreciate it :)
Oh, sure. They're pretty good about that. But it's hard to tell with how they've responded to class balance issues in the past how they'll address things now. They've been pretty somewhat inconsistent. Sometimes they've made us wait until the next major patch (2.1 for DRG, MNK, WAR in 2.0, 2.3 for BLMs in 2.2 if I remember right). For SMN, they made them wait for 3.0 when they were getting sidelined in 2.4/2.5. DRG got adjustments in 2.5, I think. Meanwhile, BRD and MCH received very rapid changes recently, and AST did receive some minor adjustments (though the former probably were not enough).
(everyone seems to show up when a dev talks in the forums)
Lets keep the feedback centered on your experiences in AS and less so general AST complaints (there are many forums on ideas to change). For example what feels weak and strong about AST in AS and if cleared or close to clear what you used to get there. Questions and clear pics are also fun to add to the conversation.
Richard, I think your idea of burning a card to work like Divine Seal is really insightful. Allowing you to make a choice between buffing or pure healing is good gameplay, and it could redeem some of the more unfortunate cards in encounters like A1 (Spire lol). It'd definitely go a long way to solving the throughput issue, and boosting a few heals could save MP in the long run.
What if anytime we use draw our healing pot/barrier pot gets increased by 5% or some percentage for 15%. so we are need to draw b/c thats AST special niche.
IDK when your asked to switch, that doesn't exactly mean there is a issue. The person asking to switch could easily just be ignorant. Also all these posts about people stating things feel more face roll with WHM and/or SCH compared to AST. Could part of this largely be due to experience with the old jobs? I mean people have had a very long time to get really good with those jobs. But AST hasn't been out what a month? I'm sure a lot of people are still trying to figure out how everything works. I won't say there's nothing wrong with the job, clearly there are still balancing to look into. But considering the overall difficulty of the job, compared to the other healers, I'd wager there is a experience element to this huge gap in utility between the jobs. Has anyone even put together the absolute standard guide on how to play AST efficiently, post update? I would just hate for this job to get over tuned, just because a lot of people don't really know how to play the job to its 100% potential. Then a month down the road, it ends up being the best job of the three hands down, OP.
Given that AST is basically a SWTOR "Sawbones"/smuggler-healer which in turn is some form of WoW healer....
1. There should be more synergy between criticals and MP recover or cooldown times
Aspected Benefic in Diurnal should have a good chance for "tics" to crit. When a tic crits then the cooldown on Essential Dignity should reduce by 1 second.
Therefore, having Aspected Benefic up on lots of party members at one time for 18 seconds each, you might reduce the cooldown on Essnetial Dignity an awful lot.
I will mention at this point that in the SWTOR equivalent of Astrologian, its Aspected Benefic can be stacked twice on each party member, has exactly the same potency, has exactly the same duration time, and has exactly the same recast time. ...
2. As a quick healer there should be emphasis on MP management with reward.
Quick consistent healing rather than burst healing, using steady levels of MP rather than spikes of MP. If MP is over 50% then MP refreshes at a better percentage. If you go under 50% MP, refresh is slower and more painful and thus you start to rely on the MP refreshing abilities.
3. There needs to be more synergy between healing and cards.
Use of heals should have a decent percentage to proc a buff or a charge. That buff should then allow the use of "Draw" with no cooldown whatsoever.
I agree that there might be some play-style problems, but overall a month is more than enough time to figure out the class. AST in terms of healing is the same old game as the other two (cure 1/2 clone, medica clone, etc.) The Cards are pretty easy to figure out and it is not like RNG can be controlled that much. Would like to know more what is weak about the class minus Noct sect. (would love to see if someone tired to heal in Noct sect). It is almost there, only slight pushes are needed (nothing to major and I am sure the Dev team knows this). I feel there is a stigma form many people about the new classes still as well, which also leads to many complainers and nay-sayers. The Dev team focused on making Dirnal Sect work and it can if you push it hard, this is fine for right now and Noct sect can be fixed more later, however, many people are just not seeing a dps increase with the cards and over a long fight 20-40 pot loss a spell is a big deal. Not sure what needs to be slightly pushed up to make them feel less weak. I mean you play DRK and many people are talking about it needing slight changes (and even DRKs have cleared AS1 2nd static to beat it used DRK). I think it is less player skill and more of the classes need some elbow grease to find that perfect spot with numbers which will take time and change form devs.
Thank you for taking interest in feedback. Honestly Astrologian is in a good place right now and already Astrologians are clearing Savage content just fine and I feel that alot of people will understand that this job is more on par with the other two healers as we gear and along with most of the card buffs stacking expotentially with every other buff in the game. It is not an easy job to play right and requires coordination with team mates to maximize card useage. Ive seen 300-500 dps boosts with timed Balance use with a dragoon about to start its burst so the job is in a very good place. It also has a very large player representation. Please do not let a few speak for the silent minority until you gather necessary data to back statements about how weak or strong Astrologian job is.
For those of you just joining wondering what's wrong with Astrologian, the current issues are poor MP recovery, low throughput on tanks/aoe due to lack of throughput cooldowns, and the generally unimpressive nature of card buffs. I agree that a lucky Balance card shoots damage into the stratosphere, but other people smarter than me have already mathed out that Selene's haste buff provides more dps over the course of a fight than an AST with perfect RNG.
[QUOTE=Staris;3175969]First off (From Yesterday)
\\http://i.imgur.com/9cB2Qkj.png
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Thanks for proving that AST can clear it just like the rest it just takes the team doing the right things.