last time a checked there was an anima limit
gil sink=crafting.
Printable View
But you're not forced to use anima. You can use airships and Chocobo's. Worry about yourself and what your 'immersion' : )
ex·plore
[ik-splawr, -splohr] Show IPA verb, -plored, -plor·ing.
verb (used with object)
1.
to traverse or range over (a region, area, etc.) for the purpose of discovery: to explore the island.
so its safe to say after you cover an area and realize there is nothing there you are no longer exploring and just traveling
I need anima.Quote:
Plus, who needs anima when you get the joy of riding chocos n airships everywhere?
You can make your friends wait for you in Coerthas while, you ride your choco and airship from lominsa to where they are.
In the mean time, I can be instantly there to help mine.
Animas shouldn't get removed! Is it breaking your immersion? Then don't use them but why should I (or anyone else for that matter) be penalized because of your own problem with immersion? If this games want to catter to a lot of subscribers, it needs options for everyone!
The purpose of this game is to make to company some money and how to do that? Maximising the number of users. I for one loved FFXI for ALL the cut scenes that were waiting at many corners but definitely not for the absurd time-sink that game had.
Finally, for this game to be better than WOW in terms of subscriptions, it needs to follow it's own path and neither FFXI or WOW's paths. We should think in terms of new and not what we could implement from those two references but what HAS NOT be done in any MMORPG that would settle FFXIV as unique while cattering to all sorts of gameplay. Casual or hardcore wants the same thing in the end: Play the best MMORPG ever!
Conclusion: Leave animas and focus on more important thing: what type of content would rule all the other MMORPG out there based on being accessible to EVERYONE
"hey yoshi, the players want us to get rid of anima..."
"Ok lets get rid of it then."
------FF14 update-------
"Hey yoshi, now the forums are exploding with people pissed about having to ride chocobos everywhere and it takes to long. Now they want airships to take them to all the camps.."
"Damn it Tanaka... you spoiled them!!"
All i know is that Anima is the modern day "outpost warp" that was exact same system in FFXI. After you reach endgame and have truly been through all the areas, you really get sick and tired of traveling. It's NOT fun racing to your destination as people wait on you for an event or party when at that point the last thing you care about is immersion.
This is how I feel and i'm sure many agree.
to quote responses in the post I made about the same subject ...................."..NO" ahaha [SIZE="6"]YES[/SIZE]
What the OP is trying to say:
"I want to walk everywhere.. It's not right there should be other options for anyone else. Remove all other options, burn all the books, all must be done my way."
Yes riding those are more enjoyable but sometimes you just want to get to your destination and it would be really stupid for them to take the option away that has been in the game already since day one. Simply to appease some of the fans while many still want anima.
Even in ffxi you had your teleports, maws, past teleports, warp/warp 2, outpost warp, 2 teleport tarutaru in aht urghan etc etc
Anima teleporting feels kind of broken right now, players can say "I already have trouble conserving anima" but when it comes to group content only 1 player per party needs the required amount of anima so its quite easy to share the burden. But for the most part i just dislike the constant porting.
You change area: you port
you return: you port(understandable)
you finish a leve: you port
you finish a behest: you port
I think abolishing anima outright would be too harsh but putting in a requirement to have atleast attuned yourself to an atheryte first deserves merit especially now airships and chocobos are coming in. I enjoyed dodging the high level mobs in mor dhona just to get to the aetheryte camp involved for the last story quest. The way it is now people can just skip that whole experience altogether. Chocobos will probbably make it easier even if they do get aggro though i suppose thats just assumption on my part.
Yeah, I ended up having to almost not walk at all with all the different options. So why some people want to make it even worse than all the time sink we already had to go through in XI is totally beyond me. I was a huge fan of XI and played (far too much) still thinking about all the absurd time sink I had to do.
Again, FFXIV is targeting a broader audience to have lots of subscriptions and they definitely won't get them by going back to 'challenge' camouflaged by a time sink activity. The problem is the choice and SE will win by giving options to players to choose their own path of playing.
I do not want FFXIV to be too similar to FFXI (although I love the traditional jobs from the series so i wouldn't mind that) but I also do not want to be too similar to WOW either. I want to have the feeling I am playing a Final Fantasy by Square meaning the epicness of the story and the world our characters evolve in.
XIV just needs to achieve what other FF titles aside from 1 achieved. Keep some of the staples that are expected of the series while implementing alot that makes it different...just like every main series title.
I agree with having a choice for the most part, but I also believe that the fact that a player can be ported to a crystal that they never attuned to needs to be changed. I think that alot of people on both sides of the debate could at least live with that. There have been alot of comments about people not minding to make the first trip but after that it starts to get boring, why not just make the first trip to the crystal to attune to it to be able to have the option of teleporting to it? IMO that would be a compromise for both sides of the debate.
what? didn't say there wasn't.
Crafting is not a gil sink that's just a retarted statment.
It cost noting to get the mats from BTN MIN or FSH and you wouldn't normaly by the mats from a NPC (maybe fine sand). if you don't farm and just buy items and crystals from the wards that's NOT a gil sink because the money is going to another player it is NOT leaving the game. also most of the things you craft go to the NPC so it brings even more money back into the game.
Not being rude but do you understand wht a gil sink acctualy is? i'm guessing you have no idea and for the most part don't even read posts before commenting, can see this by your inaccauracy in alot of your posts, and the fact you have 800+ posts in 3 months ish pretty much confirms you're just a troll.
Perhaps, especially now that repairs have been.....uh....simplified. Then again, cut out the repair middle man and just MAKE Anima a gil sink. You can let it recharge at some obnoxiously low rate or pay 10k/point. Then again, with end game inflation, maybe it should scale by your highest rank to 50k or so at 50.
(Then again, I'm just talking out by butt. I really think it's just fine as it is. People shouldn't mistake "while we're at it, one could..." as "I really HATE THIS AND IT MUST CHANGE!!!!" Just bouncing around ideas for the heck of it.)
You earn them in this game. You run to the camp, you touch the crystal, you earned it. FFXI all you had to do was buy the spell and get to a certain level. Which is fine and all, they could do a rank requirement to port to certain areas. You can't warp to Mor Dhona unless you are say R40+ or something like that. Other areas that have all levels would be specified based on the camp.
Well said, Anima was never meant to be the primary means of travelling from point A to point B to begin with, why do you think we have a finite supply? Airships are not going to remain instant transport either, the devs already stated this.
Basically Anima is for when you have to get there immediately, wheras airships and chocobos are for when you need to go faster than on foot, but can still take your time. There is no reason to get rid of it.
Way to miss the forest because all those darn trees keep getting in the way of the view Jynx =P.
Ok seems the word work is throwing you off replace The oddly placed office building with something else. A mail box, animals to feed, a store, a bunker where you have to go input numbers or "something bad happens". None of these conflict with the metaphor.
There all things that have to be done or interacted with regularly. Its the same as going to any one of the camps to run leve's. Hitting up a dungeon or heading out with a group to perform city state approved genocide on the local fauna for fun and profit. All of these locations require some form of investment to reach. Be it spending the time to run and soon chocobo there, or buring anima.
I do agree with traveling there on your own power first how ever. But exactly how many times do you expect the trip to broken water from Uldah to be exciting? (In case your still fuzzy this is the climbing up the mountain part in the original metaphor)
Hahahaha no. Anima stays.
I have a potentially novel suggestion to change the anima system:
Remove the ability to teleport your entire group along with you.
Keep:
- The current anima pool of 100
- The current anima regeneration rate
- The cheaper anima costs for favored locations and cities
Simply return the teleport system back to the way it was in beta where every party member had to teleport herself. This prevents people from getting free ports to crystals they haven't been to.
This preserves the anima system for making quick jaunts exactly as it is now, while quelling some of the abusive aspects. I feel it would also give a stronger motivation to make use of the newer forms of transportation (a la Chocobo and Airship).
*prepares flameshield*
What would be a easyer fix is raise the anima recharge timer from 3hrs to 6hrs per anima. Its funny how you guys ask for big adjustments to the game when theres easyer fixes.
Even with the 3hr recharge rate I still burn my way in anima. At 6hrs per anima it would only limit you to 2 warps a day.
Yes, the game does seem to get bland at times if you just keep running to the same area over and over, as most areas look quite repetitive, but it's pretty cheap to be able to get anywhere in an instant. I don't quite see the point why they made the whole world of Eorzea when it's not required to be explored. This could be cured by making possibly less camps, or a whole different form of teleporting. People will probably stop using anima so much when there is open world chests too, so that's a plus. Also, you guys say anima is limited, but almost EVERYONE in my linkshell has a teleport mule, and all are willing to teleport me. That's not very limited.
I'll never get why the suggestion isn't to put worthwhile content that requires a particular method of travel. It seems the only feasible and negotiable middle ground is the useless assertion of reducing anima's potency.
It's ridiculous. I suggest we find ways to make the game more interesting rather than needlessly wasting everyone's time. Reducing anima's potency/removing anima will not solve anyone's 'problem'.
wow theres alot of small minded arrogant people in this game.
dont like anima? DONT USE IT!
anima has its perpouse, no one forces you to use it. its a choice.
anima allows new players to get through those first 10-15 ranks easily so they have some abilities to actually explore and not worry about being killed so much just trying to get to the other camps.
for all of those crying about anima ruining the game and all that other bull, just dont bloody use it.
leave anima alone, dont change a damn thing about it because a new player cant get a chocobo straight away afaik and would have to run everywhere.
the casual player may only have an hour or so to play and if they want to do thier leves, half of that hour would be spent running between camps, where as anima allows players without alot of time to get done what they want to get done.
just cause your a R50 player with hours a day to play doesnt mean you should stop thinking about the new players who only have an hour or two to play.
open ur damn minds and stop gimping people just because you dont like something
No .
Do not want! Keep the anima!
Square Enix needs to implement Skynet asap. Let it attack all these damn anima threads... of course that would mean Judgement Day.. but there would be no more anima threads... hmmm.. decisions decisions....
Blame Hiromichi Tanaka and the first team who made the game. The game still has some a lot of work to be done to it with them bringing out undead and other creatures during the night time hours in the future and reworking the zones and all that. For us it wasn't really a challenge minus 1 or 2 camps if you did them at low levels and had to do some mob dodging. Hopefully the PS3 players will not have as much of a challenge with it, although they are giving birds at level 10 so I doubt that will be the case. O freakin well.
You know a simple way to fix this crap about 'casual' players needing it? Anima should only regenerate when you are logged off. I hate anima, it's a stupid idea that ruined the game, it's practically cheating. But if you guys really want to use anima, then this way is perfect. If you are a 'casual' player and need anima, you will have it, if you are always playing you need to slow down thus, anima wont regenerate
That is your opinion. I love anima and to me it hasn't effected the game in anyway shape or form negatively. Especially considering it was our only form of quick travel for an entire year. Btw your sig makes me cringe, you couldn't come up with your own name for your character you had to steal one from another character and even make that character look similar to the characters name you have taken. /disgust
So...what about MP based teleportation in XI or warp/teleport scrolls and rings? Its really no difference, and certainly not...cheating. And like i've said before, the Chocobos help to get to places we've never been, places that are far from nodes/crystals, or just exploring areas that are out of the way from the norm. Airships are basically like the ferry, and soon we'll probably have content we can ONLY get to via Airship.
Or maybe even different ferry routes.