Originally Posted by
stoxastic
It looks like a lot of people have been complaining about the lack of tankiness coming from DRKs. This is probably due to the fact they they are probably the worst at mitigating sustained physical damage compared to the other classes. Most of the damage that comes in dungeon mobs are physical autoattacks, and it appears that DRKs are really bad against autos. This used to be a large problem for WARs but they made some changes/additions to the class to make them a bit better against autoattacks.
PLD vs Physical:
Rage of Halone STR Down (100% uptime if desired)
Rampart (90s CD)
Sentinel (180s CD)
Bulwark (180s CD)
Sheltron (30s CD)
Improved Convalescence (120s CD)
Passive blocking
WAR vs Physical:
2% Parry Per Wrath
Storm's Path (100% uptime if desired)
Inner Beast (5 stacks)
Vengeance (120s CD)
Raw Intuition (90s CD)
Thrill of Battle (120s CD)
Convalescence (120s CD)
Equilibrium (60s CD)
DRK vs Physical:
Shadowskin (90s CD)
Shadow Wall (180s CD)
Dark Dance (60s CD)
Reprisal (60s CD)
Convalescence (120s CD)
Dark Dance and Reprisal have rather low CD which is nice but it's offset by the fact that those skills are particularly weak. 10% damage debuff can be provided with 100% uptime from WAR and Dark Dance is only 30% increased parry, unlike guaranteed parry from Raw Intuition and a much high % from LNC's Keen Flurry. If DRK has LNC cross class instead of MRD, it would be a much better class. Outside of Shadowskin and Shadowwall, physical damage mitigation is very weak for DRK. They are, however, rather good against magic damage, which is something PLD is actually very poor against (PLD cannot block anything in Ramuh, for example).