I'd play it, if only for nostalgia reasons.
Personally, I'd rather them put forward the effort into the presentation that 1.x had without sacrificing content that 1.0 did into ARR.
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I'd play it, if only for nostalgia reasons.
Personally, I'd rather them put forward the effort into the presentation that 1.x had without sacrificing content that 1.0 did into ARR.
Play it? Perhaps.
Pay for it, even if it was a one time fee? Not a chance. Ever.
While I do miss some of the things from 1.0, There were far more things wrong with it.
I wouldn't mind spending time just messing around for fun, but I don't think I could be serious about playing that version. It would be more like a novelty... like them bringing back Asheron's Call 2 for paying members of Asheron's Call, for example.
Wow, guys. OP is just asking if given the chance would you play 1.# for the heck of it? They're not saying that it should be brought back. Calm down a little.
Like others have said, I wouldn't mind doing it if it didn't cost me extra. It does feel like a mystery knowing all of these events took place in the story and all the vets have connection to that newer players don't. Despite what everyone says there was still a playerbase dedicated enough to recreate the game as the ARR we know now. That alone should speak volumes for whatever good was in the first version. And that's what I would like to see if given the chance.
Those are not the same. Those adds have either physical damage reduction, or magical damage reduction as a whole. In 1.0, Slashing, piercing and blunt damage were all different. Fire magic damage was different than water magic damage. All of these had their own resistances, and every boss was weak to certain things and strong to others. We had different types of weapons for every class that gave us different types of damage. Example; Monk's claws were slashing, whereas cesti were blunt damage. You had to pick your weapon based on the fight. Fists of fire also turned your damage into fire damage, wind for wind, and earth for earth. This is a staple of the final fantasy name, and it's one of the core mechanics that FFXIV ARR decided to leave out.
http://en.wikipedia.org/wiki/Final_Fantasy_XI
Worked for 13 years on that game juuuust fine. It's also one of the most successful subscription-based MMO's ever made, too! Keep in mind, FFXIV hasn't gotten very far beyond FFXI's peak subs, and FFXI maintained itself for over a decade! It's still turning a profit.
Indeed it did! I personally played for around 8 years, and thoroughly enjoyed the depth of the combat. It's sad to say that MMOs will never be like that again, though. They have to be dumbed down and stripped of the mechanics that made games like XI really a different sort of beast. Still, FFXI is the most profitable final fantasy game in the history of the entire franchise, so that goes to say something! It wasn't perfect, lord knows it had its flaws, but it was a perfect example of how an MMO can stay true to the core mechanics of what makes a game actually a Final Fantasy. I certainly don't miss waiting around for hours for HNM's to spawn, but I enjoyed it back then.. Kicking back, bullshitting on vent while drinking beer... It was relaxing, in a way.
Final Fantasy XIV 1.23b - Would you Play it if Available?
http://img.pandawhale.com/38800-Cat-...no-no-WGZ4.gif
I played 1.0 from launch. It was ... Very pretty ... Til you realised the rock next to you was the same rock you'd just seen a few minutes ago. And then you realised the combat was HORRIBAD. I was a healer; for the first few weeks I didn't get XP fighting mobs with my friends because I was healing peeps and not doing any damage ... So I quit after about a month. Played WoW some (not enamoured); went back to FFXIV to try out Abyssea.
Came back to XIV when I heard about Yoshida taking over and the possibility of Legacy status for ARR. And I found I loved 1.23. Kept me well and truly hooked til the servers went down. Met a bunch of great people and had a blast. Ifrit, Rivenroad, Garuda. Ohhh the achievement when we beat her the first time! And we rotated our teams and got all the LS thru it.
And that's what I really miss about 1.23 onwards and dislike about ARR. Our FC used to be a team, and a pretty big team; now it's a collection of separate little cliques that barely do anything together. Coil lockouts - amongst other things (yes, you, Duty Finder!) - have destroyed most of our sense of being a small, close knit community. I appreciate that Duty Finder gets the job done; less time spent standing around waiting for people to do stuff (though if you had a great LS, as I luckily did back then, this wasn't a problem; we'd schedule runs getting everyone's final job quests done, for example). But you barely need to interact with anyone on your server; endgame penalises you if you try to include a wider pool of players in your team; and the community becomes ever more toxic.
Don't get me wrong, I love ARR and I'm really hyped for Heavensward. Just feel they threw the baby out with the bath water when they were working on 2.0. I wouldn't go back and play it, no, but I do wish this game had kept more of elements that created that strong knit community where your reputation on your server mattered
I liked 1.23.
I like ARR.
But I have a rule where I don't play more than one MMO at a time, so the answer is no.
I liked what they had done by 1.23b but the world still felt very empty and barren. Very little to do, poor UI, poor grouping, and many other things that just didnt work. The only thing it really had going for it was, Higher textured graphics (that some people just cant seem to get past) and had developed into a decent battle system. Loved the combos and skill chain-ish system.
To go back to that? My answer is no.
To take the things i mentioned that actually worked and then build a world around it like we have with ARR, I might enjoy that. At this point though, I'm not willing to scrap ARR to make it happen, I dont think it would survive well right now as its own MMO, (not with a team split between two games), at best it would be nice to see FFXI evolve into 1.23b. Come out with a direct sequal of sorts that you can carry over your character, etc. But that is something I would never expect to actually see.
I would love to be able to play it again.
Yeah, I think during XI's event a few months ago, people were expecting to see something similar to this, or atleast an update to the UI they had mentioned they were working on... But alas, what they got was no where near as cool. But hey! Go mobile..
(sick of mobile games destroying the market, imo. I'm not a mobile gamer at all so Im starting to think one day I may no longer get to be a gamer -_-)
Personally I would not play it again even if it were free to play. It had its pros but way more cons in my opinion. I paid enough to get legacy status and don't regret that decision but that's about as far as I'd go.
If there were an up to date version of XI I would definitely pay to play that however. I love XIV but have to say XI was one of my favorite games of all time back in the day.
I've said it before: I'd play it. I think it would be a lot of fun. They could just have a single server and set up some shop NPCs for difficult items necessary for some stuff. Perhaps increase the XP rate a little bit, tone down some of the fight difficulties. I think it would be awesome to experience some of the old stuff.
If they did a RR treatment content wise I would play it in a heart beat.
At the end of 1.x era the only problem was the garbage copy/paste world design and sever lack of content.
IF they fixed the world and added the amount of content we have now in ARR and kept the other elements of 1.x which were not broken, in my opinion it would be 10xs the game we have now.
Not a fan of WoW style themeparks honestly, in my opinion XI was over all a much much better game then WoW ever was. This is the best WoW style themepark that is not wow out there, but it is still World of Final Fantasy at the end of the day. If you take away the story and World design and just look at the elements that make up the core game, it is more or less WoW.
Simple answer: No.
The ONLY reason to play that game is if we could retroactively pay for that last month that we were stupid and canceled before we got our legacy status.
You're missing my point.
Currently, whenever a topic here brings up 1.0 it gets the 'LOLGTFO1.0SOBAD' Official Forums Circlejerk Treatment and the OP is buried, topic effectively closed. No points are weighed either way, and nothing is considered about whatever the OP brought up.
I'm not saying one thing or another about the argument. I'm just saying yours is old.
"If you don't have anything nice to say, don't say anything at all."
I played the bajeezus out of 1.0 but I would never touch a 1.x server again. There's stuff I have fond memories of and even some stuff I miss, but it was overwhelmingly negative. The great part about memory is that I can select the good parts to remember and mostly ignore the bad parts, but actually going back would involve all of the bad stuff flying up and smacking me in the face again and I'll pass on that.
Well...
Just now, I activated my mount BGM again, and... somehow it felt so different. Back in 1.0, riding your Gobbue with their own Chrono Trigger-esque theme feels unique and spacious, especially on such great view like canyon-like overview of Thanalan when you're gonna cross from central Thanalan to western area. Now? Somehow riding em on our currently very smallish zone feels somewhat weird, like it doesn't belong to the new world.
I'm just saying...
lol I have one thing to say about this thread and it has some lovely song lyrics~
https://www.youtube.com/watch?v=L0MK7qz13bU
"Let it go, let it go!
Can't hold it back any more.
Let it go, let it go!
Turn away and slam the door.
I don't care what they're going to say.
Let the storm rage on.
The cold never bothered me anyway."
;x I'll just leave this here....
Kinda weird that you'd pick on him. Honestly, his post was a good enough response. It might have been negative, but the question posed doesn't seem to require him to go further. Opinions were asked for, and he gave one. Now, if we have proof that he never played 1.0, that's a different issue.
The way they could let us all experience the old story(doubt we could have the battles though it could be) would be by using the echo along with something like sightseeing log.
We would find special points of intrest that would give us access to an area pre calamity and we could do that part of the story there. It would be nice side content to do while waiting for patches if nothing else. Wouldn't be straight up 1.23b but would just give access to that history.
That's like asking someone to let go of a beloved one that passed away...
http://cdn.meme.am/instances/500x/58905593.jpg
I would actually love to be able to - if only to play through the story. Which I could never finish, for various reasons. And whatever people say, I'll never deny that I miss the graphics. :|
Why does everyone say "WoW clone" and "WoW theme park?" Do people not realize that WoW itself is a clone, borrowing countless elements from earlier games such as Ultima Online and Everquest? Truthfully, you should be saying Everquest theme park when making comparisons to modern MMOs.
I would have no interest in this at all.
I would absolutely play it, if only to reminisce about the old days and enjoy the beautiful graphics/music that 1.34+ had to offer. For all it's various failures, 1.0 did plenty of things right, especially after Yoshi P took over and began exerting his influence. However, I believe I've probably become a little too spoiled by the quality of life features of 2.0 to stay in 1.0 indefinitely. It certainly would be a sweet vacation though, short lived though it might be.
One point I'd like to add: It seems most of the anti-1.0 forum members either never played more than a very tiny portion of it, not at all, or never experienced the 1.34b and beyond versions of the game. I'm not at all sorry to say, that wholly invalidates those specific commenters opinions of 1.0.
SE posed OP's question to users. ...the general answer was "no".
Personally, I'd like to see a return of 1.0, even if it was just a single-player game at that point. There's something kinda special about seeing one's own character in the cutscenes, not to mention the wealth of lore/dialogue that wasn't carried over into 2.0 or put on the 2.0 collector's edition bluray.
I never played it before since at the time my pc wasn't up to par. I would like to atleast try it. Looked like a work in progress version of FFXI 2 and honestly that's what I want.
I would go back in a heartbeat, yes.
I loved what the game became towards the very end - and I don't care much about what others disliked about the game.
The entire time I played, I was very content and always had a lot of stuff to do ! I was totally in love with 1.0.
XIV was my first time properly playing an MMO (by this, I mean starting around launch). The only other mmo I played before was XI, and I joined around the time Abyssea was released...this meant I was years behind in content, leveling, and to top it off - apparently that's when most of the subscriber base left the game ! Great time to join. The longer I played, the more barren the game became and it also became increasingly difficult to get content done or even form a party to level up.
Before XIV came out, I decided I was going to get XIV and dive in while everything was new and everyone was on a level playing field. While I loved XI, I felt I picked it up way too late and missed out on a lot of the content and experiences that people who had played before me had. I didn't want that for XIV. I was not a hard core raider at the time (when I got 1.0). I was completely new to the term "end game", so most of the gripes the naysayers had were no concern or annoyance to me.
I also cannot comment on 1.0 without giving appreciation to the amazing people I befriended while I adventured in 1.0. Most in particular Encore, who is still a FC on Excalibur to this day. They opened up my eyes to a lot of things that I truly did not know even existed in the game, and instilled a mindset in me to always strive to be a better player. I wouldn't be the player I am today had I never met any of them (the core members at least).
To the people pointing out that very few legacy players logged in during the "1.0 reboot" in November 2012, I think you're forgetting that the Alpha had started at that point, or thereabouts. A lot of people that I knew from playing the game got into the alpha or early in the closed beta. It makes complete sense to me that people wouldn't go back at that point.
There was also the air of closure after the final event. Part of the reason that I didn't go back was because it would have felt awkward, especially since I was all ready playing ARR in the alpha.
The reason Yoshi P rebooted the servers was because 1.0 players wanted to be able to see their friends, and not fall out of touch, but a lot of us ended up playing together in the alpha/beta for ARR, anyway, so there was no need for it. If SE brought back a 1.0 server today then I think a lot of people WOULD try it out. There was a lot in that world that even I missed out on because I just never thought to try to get past the level 90 morbols in the shroud, or regions that have been removed from zones like coerthas. It would be pretty cool to go back and just run around.
I still go back to games like RO and TERA from time to time, even though I'm not super committed to them like I am to XIV. I do this because I enjoy them, and they remind me of fun times that I had playing them before. I think that a 1.0 server could be fun to run around in for former 1.0 players, as well as those curious just to see what it was like. What harm could it do? The worst case scenario is that SE does not get enough traffic to justify keeping it alive and they flip the switch, yet again.
That's not entirely correct though. The 1.0 servers were reactivated a week later on November the 18th and were finally shut down for good on December 31st 2012. The Alpha Test meanwhile, was completed on December 27th, and was not running 24/7, so this argument that those who would have been interested in playing 1.0 again were distracted by the ARR Alpha Test therefore just doesn't hold weight.
Not to mention the Alpha only had a very small pool of testers - the 1.0 Forum was filled with threads from plenty of angry 1.0 players complaining that they missed out on getting into the Alpha and a perceived notion that those that "didn't deserve to play the Alpha" got in, it became a rather sordid affair all round (the 1.0 Forum archive still has these threads if you curious). And it should go without saying that Phase 1 of the Beta Test did not start until early February 2013, over a month after 1.0 shut down permanently.
No, 1.0 players didn't ignore 1.0's reactivation because they were too busy Alpha testing ARR, they ignored it because they didn't want to play it anymore, it's as simple as that. I guess it comes down to that old saying, "You don't know what you have til it's gone."
The alpha began in November if I remember correctly. I distinctly remember getting an invite very shortly after 1.0 ended. This was the key factor in why I never went back and reloaded 1.0.
Outside of the start of alpha I think that the timing of the 1.0 relaunch was a big contributing factor to why people did not relog. The servers came back up shortly after the final event of 1.0, when we got the trailer for ARR. People were looking forward, and they weren't interested in playing 1.0 because 1.0 had an awesome sense of closure. I think that it was a small group of people who wanted the servers to go live again to begin with, add that ending, the start of alpha/beta tests, and that nothing that they did would carry over to 2.0, I think it makes perfect sense that people did not relog in November of 2012.
It's not November 2012. The community is much larger, and there are a lot of curious and nostalgic players. I think that a for-fun and modded 1.0 playground would actually see some decent activity.
i wouldn't mind, just to see how it was.
maybe play through it for the story, if i could manage to sit through the entirety of it.