You are still bound by the limit on how many crafting leves you get, if that is the case, so in the end there's no real difference. I can't wait for chocobos just because it will make the traveling crafting leves much less of a chore.
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You are still bound by the limit on how many crafting leves you get, if that is the case, so in the end there's no real difference. I can't wait for chocobos just because it will make the traveling crafting leves much less of a chore.
I think what the QQ crowd (myself included) are lamenting is not the fact that other people have different play styles, its the fact that the developers have approached travel with the mindset that it is a time-sink. As a result, we have a game world so bland, devoid of mystery, danger, and variety, that instant teleporting is really the only palatable method of transportation. Sure, SE could force us to run a few more places, at least for the first time, but honestly, how much fun is running between Gridania and Uldah, even for a rank one noob? There are two sets of repeating scenery, virtually none, if any, aggroable mobs (which are clearly marked) along the path, and you are given a detailed map of both regions, from the start. It's 20 minutes of yawn-inducing auto-running.
We just want a few goals that require a little bit of effort, obtaining maps, getting a chocobo license, etc., and we want a world engaging enough to physically travel though, rather than magically appearing 50 yalms away from wherever you need to be, every time! If we demand that all travel be (or have the option to be) as instantaneous and easy as anima, we will end up with a game world that turns out to be as boring and repetitive as "menu>teleport>location" every single time you want to go somewhere. The idea that different forms of transportation, come at different speeds is not a crazy idea. Chocobo is faster than foot. Airship is faster than chocobo. Anima is faster than airship. Sure, every form of transport could be as fast as anima, if the developers wanted, but how can you not see that would diminish a fun aspect that some players want to enjoy?
Just as many people ask for strategic battles instead of button mashing, some of us want transport which requires planning and thought, and has trade-offs, in terms of time and cost. Your passion for insta-travel teleporting is just like someone else saying, "We want more button mashing battles! You can still play with strategy if you really want to, but it's just as easy to button mash. Don't crimp our playstyle, man!"
That's a lot different than the general consensus of people that are arguing against instant travel, who simply sound as if they want other people to be forced to play how THEY want to play the game by removing options.
Like you have said, part of the issue is that there is really no point to taking your time to travel. I think the planned map redesigns are trying to alleviate that. I personally believe the philosophy of quick vs slow travel should not be penalize those that want an easier path, but reward those that go out of their way. Maybe random happenings along the field that will reward you in various ways, settlements with quests for you to do, or something along those lines. The treasure chests on the fields that they are adding seems like a way to make it more rewarding to go explore without stepping on others' toes.
Don't you take away my maps though! =P
BUMPING because I agree!
I have never liked having everything handed to me. It's fun earning things and feels great when I finally get something I've been looking forward to after some hard work. It would be nice if we had to earn things like teleporting. (Even nicer if it was a mage spell instead, and something similar to outpost warps from an NPC in town rather than people popping in and out of anywhere from anywhere, anytime, magically. Garleans attack Gridania? Ok everyone, time to pop out of existence and end up somewhere else!)
I can honestly say nothing in this game has ever given me a sense of achievement. I would love something to achieve.
This clearly shows how much time some people have and they don't know how to spend it.
/sigh
LOL ^ .
Sometimes, I feel this is hopeless.
*rolls eyes*
80% of the discussion completely ignored what the OP was asking for.
I actually agree that you should have to touch an aether gate before anyone is able to teleport you to it.
I guess I can't really speak for everyone, only myself. I'm really pinning a lot of my hopes for this game on the impending zone redesign (mega-bonus points if they tie it into the lore of the world) and the eventual release of completely new zones. I think strategic gameplay is the key. I have no problem with having alternate gameplay methods designed for casual players, like leves and anima or an aggro indicator, for example. Although, if SE goes too far and puts in too many shortcuts around parts of the game requiring strategy and cooperation, or an investment of time and effort, then why should I play FFXIV when I can go play Angry Birds on my phone?
And I think we're just going to have to agree to disagree about the maps thing. Not having a map and not knowing where to go is what makes visiting new areas difficult. It also promotes cooperation between high-level mentors and new players. The difficulty of getting the map should mirror the difficulty of the zone, maybe with maps of the starter zones being given to new players. It gives players something to do, something to achieve, and a sense of character progression, other than ranking up, day after day. Same thing goes for a chocobo license or airship license. Fortunately for you, and unfortunately for me, Yoshi P. seems to be on your side.
I actually was mostly joking about the maps. I think it would be fine if they started out showing the areas that are along the main roads leading between cities, and the rest being quested/filled in as you go (I'd like both options to be used). However this is all dependent on how good of a job they do at making the new maps unique, since as it is now without a map you really have no hope of finding your way at all.
The only issue we run into is the journal map markers. If the map is hidden, I dunno how they would handle showing you where to go if it's a place you haven't been to, especially if it's somewhere like Mor Dhona where there are most likely multiple entrances you haven't been to yet.
You shouldn't worry about the chocobo license or airship license though. They haven't said anything about the airship license if there is any, but they have said that getting a personal chocobo will require doing a lot of work for the companies. I'm sure they know how important a chocobo quest is for many people.
I believe this thread covers your tastes
http://forum.square-enix.com/ffxiv/t...l=1#post329279
I like this train of thought. It's the premise I used when creating my ideas for future airship content.
http://forum.square-enix.com/ffxiv/t...l=1#post329279
I'd love to see if you had any thoughts on the matter as you seem like minded.
Wait a minute. For all you guys who are saying getting nodes isn't challenging, have you actually tried to walk to all the nodes? I mean all of them, not just the leave locations.
I can tell you that I have tried most and there is nothing easy about quite a few of them. For some nodes you need at least two full parties, everyone having raise and chainspell, and a lot of time on your hands.
Next they'll be asking that bosses drop every reward they have times the number of people in the party.
I have walked to all but six camps in the game. Some of them are hard some are damn near impossible, but that is the fun part. I fyou can't make the walk you can't use the camp. This game lets you pay someone to take you there or have a friend port you around without ever having been near the location. It is both lore breaking and excessively easy.
Lore breaking because you are supposed to have to attune yourself to the crystals and excessively easy because you never have to put in any effort to get anywhere.
Of course get anywhere won't matter anymore since we are getting instant travel airships..
Like I said, you must still run to the smaller camps once.
How many of you travelled in Coerthas to Teriggan's Stand and Shepherd Peak?
If you want to explore the world without to much teleport, then go and get all small camps.
I love how these people are saying this isn't a big deal, just some QQing going on...
Well honestly, we have about 5 different threads on this one topic, and it looks to be a 50/50 on each side. Yeah it's a big deal.
I remember I got teleported to my R46 mission in Mor Dhona by a friend. It's kind of funny that you can bypass such a huge amount of the world ... and for the final story mission no less.
It's a little anticlimactic.
i've heard alot of them are challenging as well, bigger thing is that after you spent a day getting to them all, everyone else will spend a second porting there from you or another lol. ..yeah u'r choice? lol w/e i wouldn't waist a minute doing anything in a game everyone else isn't doing and i'm sure most are the same. they should bring back the idea's from ffxi for this part of the game. personally i'm tired of choices, there should only be one way about each thing even if there are both ideas in the game for 2 diff things. ...
but i don't have problem with no boat ride, instant ride is awesome ...sorry that is just a waist of time, first times are not, doing things 1-2 times is enough, then getting to do things a little more easier is cool. earn it then deserve it. run once, that is all, we play mmo's for years not 2-3months. witch is probably the amount of time waisted on riding boat by time u quit a 5year run><
i ran there and got a bunch of the ath locations. I dont know why al the people that hate anima are mad at the people who like it. You dont have to use it if you dont want.
you got your friend to teleport you and complain ho it ruined you experience.
after 1.19 i wouldnt mind if they eliminated the smaller nodes as teleport locations, but i dont care if they leave them either. with chocobos i wont use them.
It's not that, would you people pay attention to what people are saying? People are going to teleport and insta port via airship everywheres and finish the little content we have now more quickly. Doesn't give a big incentive on traveling, and also shows that they are catering to the "I don't have enough time to play and walk" crowd. Your playing an MMO, you play when you can to waste time. Seriously.
Teleporting should have increased anima since we are having atleast 5 ways to travel. Walking, Chocobo, Airship, Ferry, and later Caravan. There really shouldn't be a need for teleports after 1.19, unless it's for a quick meetup or anything.
Ehm, no?
Players can't teleport directly to the nodes (if they are the smaller camps. I don't know the right name). The teleport to the nodes are only available with a main aetherit. You must to run to the nodes first and you can't teleport another players to them.
You run to Halitali, touch the node and then you can teleport Camp Skull Valley <---> Halitali with the Aetherit/Node menu (cost 1 Anima).
Getting to any level relevant node is a walk in the park there are only like 6 that are pretty much impossible to get too without a massive death train due to forced encounters with rank 90 monsters.
Otherwise getting the nodes is pretty much a 2 minute stroll from your nearest camp. Now if you had to actually go to each camp your damn self before being able to warp to it...then yeah thats some sort of slight challenge that I'm sure a good chunk of people would Q-Q about as well.
You can't please everyone, to the people who say "I Haz optionz!" Being able to skip that much content on a whim really does effect it for players on the other side of the fence. Sure I can walk, but where is the sense of accomplishment when I really could have just had Joe-Blow teleport me, and everyone else has the camp allready because of the "Options" they have.
I can't say F-YEAH! I just got the Mor-Dhona camps guys, nobody is going to say "Allright man! Thats a rough trip!" they are gonna say "...so?"
There is no sense of reward for doing anything when there is a silver platter sitting beside you with the thing your laboring to get, everyone else gets it for free but you worked hard for it...why? This is why such easy-outs for the "Casual players" (I'm still doubting the validity of these casual players claims for the most part) makes any sense of accomplishment hollow.
Would a Rajas ring feel just as cool if you talked to a quest NPC and you had these two options?
A: Time to start a series of quests that will make you beg/cry for mercy but when you finally finish them *Open shiny gold box* You get this! (Present Rajas ring)
B: Yo dawg, I heard you like rings so we put this Rajas ring in a ring for you to wear while you ring. (Gives Rajas ring)
Game needs a sense of accomplishment right now their isn't much to really strive for.
ANYONE who thinks anima should stay is a total imbecile. end of discussion.
Anima should stay. It is a very valid means to bring in casual players. That is a simple fact.
This does not mean that players shouldnt have to work for that reward. We have a very vast world that is for the most part fairly impressive. Allowing players to simply skip the whole journey by having a friend teleport them around is unacceptable.
Leave the teles, require the walk.
I would even be semi ok with the instant airships if there was some kind of work to be done for that privlage. And I do not mean a single quest that gives you full access. I mean each port requires you to complete some task to gain access to it. Like getting a passport or something for EVERY port.
The way the current world map is set up, running from one camp to another sans anima still lacks any sense of "accomplishment". Once they re-vamp the entire map and make things feel less like "Hey, I feel like I've been running on a treadmill with the same backdrop going for 20 minutes", I can see that sense of accomplishment coming back, allowing people to actually appreciate the journey from point A to point B. As it stands, no one (casual) is doing themselves any favors by dropping half of their available play time into saying, "I'm hardcore because I took the long way around."
I may disagree with the "immersion" crowd on a lot of things but I do believe you should have to earn your access to the teleports even if for no reason other than to familiarize the player with the areas. It's only a one-time thing anyway.
Please god no. I don't want tele taxis in this game too. I'll agree with the overall point of this thread tho, yes, you should have to touch the crag before you can tele there. That's how it was when the game first started and I'm amazed that they changed it. But with the lack of chocobos or some sort of faster travel, people just complained that walking took too long and was tedious. It's an endless game of back-and-forth that will never be won. I personally feel that having the OPTION to teleport is cool (like I said, touching crag OUGHT to be reimplemented) because I just don't have as much time to play XIV as I did XI when I was 14 years old and didn't have shit for responsibility. I can jump on, do some quick leves, then log off until reset without spending 20-30min teleing/walking around, carrying 3-4 warp cudgels, or hoping my nation had OP. If I can piggyback on someone to get to a grinding PT quick, amazing. I don't want to get kicked out of a PT because I didn't have the crag like in FFXI, I feel like there was no room for being casual in that game.
All in all, they should change it back to having to touch the crag first but will it really change anything about the game? Personally, I don't believe so.
First i have not read all the posts in this thread tbh
About teleporting, well i think SE made it this way to shorten the time of travelling. We all know that all the regions in xiv are HUGE (Bigger than Meriphataud Mountains in XI) so basically their idea is to shorter the time between zones.What i mean imagine the game without teleport for just 1min and trust me you will say "Stupid Game".I admit that SE have failed in the teleporting system and they should have made it after the introduction of the chocobos and airships as a magic spell. Or make anima as an award for some leves.
So basically my point here teleporting is made to shorten your time travel.If you would like to see the nature and explore the areas explore its ok do it.
I agree with OP
I don't like the "easy mode" too, but I have to say that this world doesn't excite me so much... Exploration should be a great component of the game, but it needs DIFFERENT places to visit, each with its monster, plant life, MUSIC!!! I hope in the future SE will implement all these stuffs.
Switch to Rank 1 Class, try to run through Mor Dhona without getting killed and collect the camp tele's for that area.
I found the challenge :D
But yeah, when I rolled a new character it was all just "run here, collect tele, run here, collect tele, run here, collect tele" and I'd seen Thanalan so much it was just... urgh.
Can't wait for chocobos just so the scenery will pass by quicker.
no thanks, really you need back to play ffxi seriously
another people prefer travel more fast that waste of time like ffxi
There could be a Slow Mode ( maybe FFXI, as you say ), a Normal Mode and a Fast Mode ( like the one SE wants to implement ). I say that 10 minutes of wait plus 10 more minutes of route for the Ferry it's a huge amount of time, but on the other hand 1 second would be too little... Always exists a moderate way to make things!
P.S.
I hope my english is understandable.
I think im at 50/62 and have gotten all of them solo (including one my LS says is one of the 2 most difficult, Oakwood)... Lasthold is going to be challenging though.
Oakwood woulda been really easy with 1 person sac running the Smolenkos for me however... At -most- you only need 2 people to get all the nodes... ive gotten far enough to Lasthold solo to know 1 person sac running can get the 2nd close enough to make it there alive and if thats the most difficult one I have left the rest should be np to do w/2 since i've cleared all of Coerthas/Uldah/Mordana/Limsa solo
Oh South Bloodshore was fun too, had a train of ~14 L70 crabs on me. Abusing deflection and Aegis Boon is fun.... Sentinel/Quickstride isn't the only way to make it to these nodes.