Wouldn't change anything in XIV. Have still to do 2.55 mainstory to enter the new zones
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I just literally said I don't enjoy any of the current jobs at all. It has nothing to do with being handed things on a silver platter, I don't mind if you force me to level all other classes to 50 before I can be one of the new ones, but don't force me to do the fun part of the game (storyline) as a job I don't like. I want that part to be fun and enjoyable, not something I just want to get through so I can finally start on the job I want to be. Do you see the difference (this is not me trying to make some snide remark, I really think there is a big difference is all)?
Considering lvl 41 is only half the EXP you need to get from 41 to 50, yeah it's not like they're cutting out a ton of EXP like you said, so it's moot either way. but im glad for this, lvling in XIV is drop dead boring. im one of the rare fews who liked EXP PTs though in 1.0 days over the dugneon/Fate grind it is now. :x so maybe im just weird.
I'm glad they decided to have them start at 30, after leveling all current jobs to 50 I'm really tired of the incredibly boring low level dungeons where you have 2 buttons and the monsters have almost no mechanics so I prefer not going through them again.
I've done the leveling 1-50 in those zones like 9x over & more on alt's & with friend's.
If you want more of that experience, do it with the current Classes & on Alt's.
You're welcome at level 30 for the new Jobs to go & visit those regions all you like too.
NO!
Level 30 is perfect.
Certainly, they'll do something akin to WoW's Death Knight where they introduce the Jobs' abilities at slower intervals from like 30-40 or something to get you acquainted at a slower pace so you can be eased into the Job.
If you never experienced that, WoW's Death Knight started at the level cap & for the first number of levels you unlocked abilities at a slow pace, as if you were going from level 1-50.
IT'S AN EXPANSION.
Makes zero sense that people just getting into the game should have the full benefits of the expanded content.
It EXPANDS UPON prior content.
This is pretty funny, new players who come in 3.0 are stuck leveling 1-30 with terrible queues while everyone else begins immediately at level 30 with their new Jobs. Fact is the majority of people going into 3.0 have all the current DoW / DoM at 50. So we're going to be leveling the new Jobs. New 3.0 players are ultimately screwed when it comes to queues.
:rolleyes:
Is semantics and bad arguments all you have to offer?
Your suggestion obviously does not give the same experience as being able to level a job from 1 to 30.
The quest to unlock Dragoon is found in Coerthas, a job that is intimately linked to Ishgard. So the relevance of your Rogue argument is zero.
All the new zones being locked behind the 2.0 MSQ is also a pitiable argument because there's no reason to have all the new zones locked either.
This is quite unfortunate, but not just because I too enjoy leveling from level 1 onward, learning how each skill works and when/where to use it in a rotation for what works for me. No, this is a shame because everyone who is going to be leveling up the new jobs will have 0 interaction with new players who may be joining after the expansion for dungeons before Haukke Manor (level 28). There's 5 other dungeons before that, all of which need to be done to progress in the story. And aside from low level roulette, we're not likely to be queing for those dungeons.
That's just a shame. I remember leveling my first few jobs while the game was still new, it wasn't hard to get into a dungeon as a dps because everyone was doing them to level up and for the story. New players just won't have that experience because all the 'Already-level-50' players won't be running the dungeons they need to catch up.
I'm a little surprised they went with level 30 and not 15. I get not starting them at level 1, but excluding them from assisting new players in dungeons is an odd decision to say the least. You have a force of people who are going to be leveling up jobs all together, yet alienate them from new players that are just starting out? Just doesn't seem right.
30 is about what I expected. I'm glad it's not 50 because you will get too many people with the new jobs that are handed a lv 50 job with over 20 skills and 10 traits and not know what a single thing does and then never learn how to play it properly at all.
At 30 almost every job has 13 skills and 6 traits and in almost every case they are very simple and intuitive to learn, and considering dungeons don't start getting tricky until Cutters Cry at 38 (Brayflox and Qarn are simple dungeons that require dodging mechanics more than actual job skill) you have 8 levels to familiarise yourself with the job and its skills.
The level 1-16 grind is quite boring, but was made quick with the job quests and hunting log, will the new jobs have to complete 1-10, 11-20, 21-30 stages of the hunting log? Or will theirs just start at 30-41. I also wonder if they will include a set of 4 or 5 quests with instanced solo battles to first get you to grips with the job and give you a few extra skills at 30. I sure hope so, anything that can be done to give people some kind of direction in what to do with the job should be employed before letting them loose in the duty finder!
Personally I enjoy going from 1-50 getting a new skill every few levels and trying it out, but I think 30 is fair considering the amount of destruction Ninja did to the starter areas and their FATE's . I remember back on early release where you was camping standard normal spawn quest mobs because so many people were all at the same stage of the game.
This is awesome man less leveling for us
I think level 30 is fair, its not too hard getting to 30. I just hope they dont do something stupid like require u to get to level 50 first to unlock it then get knocked back down 20 levels, for ppl buying into the game after heavensward.
what it will bring to be 1? as player that have already a 50+ you will pass from 1-15 in less of 4-5 hours at worst... what the point to start 1? without forget you have enough experience for know how work a jobs really fast since you will have experience the combat system for 50 level!
why they did take out the class from the new jobs? less work for them ! like this every jobs will be unique! they can't take out the class system (even if i'm sure they want it now since it more a pain than a good thing) i will not be extremely surprise if we only get jobs quest pass 50, no class quest. same, i will not be surprise to see only jobs skill passed this level. it will be a great thing especially for differenciate more summoner and scholar.
What? You have an entire MMO worth of story and content to play through. Why would you even bother with the expansion if you're new to FFXIV?
Heavensward is an expansion upon i90 average content. Starting the new classes at Lv1 would be silly, they aren't for newcomers. They're for established players. If they started them from level one it would just be a useless waste of time. You only need to learn the class, you've been playing the game for months at this point.
leveling experience...with marmots...really?
1-49 is pointless, as you revise your build at 50 anyway. ppl knew how to play nin before it was even released, you don't need 1-49 to learn a class/job. if you can't learn it from 30, you won't learn it from 1-60.
also you won't have lv1 areas clogged with 1000 DK/mach/astro. instead new players can't even play them, and there's more options for areas to lv in, at lv 30.
People keep forgetting their advanced specialty jobs drk mana tank ast tactical healer probly has to combine cards mch gun toting dps that drops turrets and attaches mods to their guns.
Why should any one new to the game as a whole be using them.
lvl 30 is just fine you probly have to do a few job quests with them before they let you use them in DF bedsides only stupid people or trolls would jump head first into a job they don't know how to play.
Why the heck would you want them to start at level 1? Leveling is the worst/boring part of the game. Hell I'm bummed they aren't at 50. >_>
This is an MMO. The leveling is just fluff before the real content. I hope there is some cash shop item that can boost exp or level instantly or something because I would pay hard for that.
30 is perfectly fine. It's past the point where you're through the training levels of dungeons. By now most users should be past the point where they need to learn the basics of combat through the early dungeons and hests.
I really wasn't going to level one of the new jobs since I did think it was going to be at level 1, but this isn't bad at all.
Pressing 2 buttons when leveling 1-30 is pointless. It offer no learning experience at all and is boring as hell.
No thanks at starting at level 1, those are the most boring levels after you done them once. I wish they would of started the new jobs at 50 personally but 30 is ok I guess but still I wanted them to start higher.
I'm still laughing at the other guy lmao.
All I say is, hey, they try to meet us all in the middle and it works. Very very minor thing to really get heated up over.
Is people not going to level the job's now because it doesn't start at level 1? >_> I mean give me a break.
The ONLY Issue I have with this --- BRAYFLOOOOOOOOX! God, I hate that place to the point that I actually scribbled a note down when I was newer not to queue for it. Nicknamed it "Brayflox's slaughterstop" too.
Wish it was 35 instead >.> <3 Quarn
Agreed, if only because I bet a fc member that they would start at level 1. and he bet 30.
Because I lost, I have to zodiac bard.
Doesn't this mean if you are freshly off the boat, you'll still have to play a class until you unlock the jobs? I can't see them straight up give you level 30 when you just start subbing the game.
Also another reason I welcome this is that possibly, their skills will not be trimmed down when it comes to level sync in pre-brayflox dungeons. Honestly, there's nothing more atrocious than playing DRG, BLM (or any class really...) when you have to level sync to anything lower than toto-rak. It just becomes a challenge of staying awake when you're mashing impulse drive.
if you want to be TECHNICAL, you don't really level JOBS from 30-50 either, playing WAR gives MRD exp, and DRG gives LNC exp.
that being said, though, I was hoping for some lore at levels 1, 5, 10, 15, etc through to 60 on the new jobs, I love me some stories, but I'm perfectly fine with this, It's like playing a Death Knight on WoW (starts at 50, was released when 80 was the max level). Though I trust SE to handle this a lot better. It's still face-palm worthy when you get a brand new DK on WoW in your dungeon roulette.
This doesn't mean that their skills won't be trimmed down when level synced. Sure, they will start at 30, but that doesn't mean that their skills won't have a level below it attached to them for level sync purposes.
On the topic at large, I'm fine with the level 30 start. I would have dreaded/hated it if they started at 50 so 30 is a nice cap for me. 30 provides just enough skills to avoid overwhelming.
edit: Never try to type while also fishing and watching Daredevil.
I'm a little disappointed that the new jobs start at level 30. I would have preferred them to start at level 1.
However, I wish that Yoshida spent a little time explaining the reasoning beyond this decision.
To be perfectly fair, there were a number of this I wish he spent a little more time on. =\
There is already a very good explanation for why the new jobs start at 30: All jobs start at 30. These aren't classes, which start at 1.
If they add new classes, they will probably start at lvl 1.
I'm completely ok starting at level 30.