Originally Posted by
JayCommon
Nailed it. If the players you have found are good, but impatient then you aren't going to get a clear. With PF's its a bit easier to get around that, but I think that's a big reason why a DF is highly improbable. You can watch all the videos in the world, but without any practice you aren't going to clear t9. And when you are progressing, learning the final phase of t9 takes a long time because people get burnt out doing the first 7-8 minutes of the fight flawlessly, but then (for instance) missing the DPS needed to push Nael to final phase and having a Drake pop right before she goes into Favor. That destroys morale and makes progression seem like it's never going to happen with a pick-up.
SE put these turns in DF to make it more accessible, but it isn't. I really think SE should implement a system (just for DF coil turns) where the group can vote to extend the time. You are not going to learn t9 in 90 minutes. The group needs cohesion and a bit of time to learn each other's tendencies. When the duty boots you shortly after you are able to reach that level of symmetry, it is going to deter any person who is truly serious about completion away from ever trying for it in DF.
If you find 7 other people in the DF who understand mechanics up to a certain point, or are quick learners and you seem to be progressing, you should just be able to say:
/p Hey guys, we seem to be progressing well, but the time is at 10mins. Do y'all want to {Vote Extend} to refresh the timer and continue working on this? I think we can do it!!
I bet a lot more people with the patience you search for would attempt the fight via DF more often.