You might?!?! Look at my character name!! I can't not get that weapon.
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Soooo gold decor is the new glow? I hope it has sound effects when u unsheathe it :3
The english Dev blog confirms it. They say its:
EXciting News of a High CALIBUR
See what they did there!!
http://na.finalfantasyxiv.com/pr/blog/
The most awesome part of this is not how cool or practical it looks. It is how amazingly fun and how much skill it will take to get it....................
I'm praying that bravura's new form increases in size (dual haken size please) and have its beaks grow longer to have a similar shape to gridania's elite gc axe while having different shades of dark metal for its various parts instead of one lump of...axe.
What about you guys' hope for your current novus/nexus?
I was introduced to Soul Eater by my wife that was sitting down at one point watching the japanese version on Netflix.
Safe to say, when Excalibur came on, I plopped my arse down to watch that whole episode and could not stop laughing. It seriously did sound like if Excalibur had a soul, it would be exactly like that.
..I had forgotten the name of the Anime so thank you for saying it. =D
I hope they put in a throwback FFXI ability occasionally attacks 2-3 times. To make them different then other weapons.
Yoshi mentioned in a live letter a while back that the final forms would modify the animations of some of your skills. If anyone has played GW2 and seen how legendaries work there they'll know what I mean.
The ONLY unique thing I would expect of these weapons is something entirely cosmetic though. I doubt we'll ever see weapons with unique statistical effects until they revamp the entire system and have such effects across the board.
You must not have played 1.x (there have been special effects before) nor realize that the fact relic weapon line is already weaker than raid weapons, 2-3x attack for example won't make it superior because the stats are lower, the base damage is lower, the attack damage is lower, the weaponskill damage is lower, the sustained damage is lower and your spike damage will be lower. It's like saying an ilvl 90 weapon is superior to an ilvl 135 weapon because it has skill speed on it.
If you add an attacks 2-3x effect to a weapon whose iLvl is also going to be raised through progressive upgrades it's going to be better than Dreadwyrm equipment. Would it be better than the next tier of raid equipment? No, but it would be better than the existing tier by a significant margin once the iLvl raise went through, not just a sidegrade like Nexus was to HA in the final month. Also this isn't 1.0, it's also not XI. Unless they were to break course and steer away from sub-stats just being progressively bigger numbers slapped onto gear I wouldn't hold my breath.
That would be in line though, since unless they significantly change the itemization of the next set of primals, the relic line was already eventually better than previous cap weapons and they seem to take large leaps forward when it comes to raid gear since the only thing SE cares for is the next top, not the previous (hence vertical progression). It all depends really on what they do come 3.x since we know they're redoing a lot of the game's systems in some capacity.
Considering what a grind mythic weapons were in FFXI SE did put occasionally attacks 2-4 times once you got them upgraded them up to lv99. In a sense the relics are pretty much a huge grind similar to mythics were I could see SE giving the people who spent the time on the huge grind something special for their time.. You had to grind salvage every day for like 3-4 months straight to get a mythic back in FFXI.
The grind for a relic in this game isn't even a fraction of what you had to do in XI, it's not even comparable in terms of a time sink let alone difficulty. Nothing about the "effort" anyone puts in for a relic weapon ugprade in this game comes close to what raiding rewards should be, a sidegrade is all it should ever be, and at the end of content lifespan. Unless they rework the content to involve something other than going into lowbie instances and dungeons for the sake of not allowing content to die off when it would otherwise be wholly irrelevant, that's how I'm going to think of it.
Don't worry.
Relic final will be IL135 at the very least.
And customization would make it the best choice over Dreadwyrm again.
Yoship already said it would be the best weap once it is in its final form.
What exactly was difficult about XI's Relics? I found Titan infinitely more challenging, heck Chimera was harder than anything XI threw at me... Dynamis was effectively just a bigger dungeon with more trash mobs, I wouldn't exactly call it harder, same for Salvage really... XI's took longer, sure, though a large part of that was just because of lockouts (which are purely artificial)... Imagine finishing an Animus weapon when you can only do a dungeon once every 3 days; even ignoring purchasing the books, that's over 80 days. Farming Alexandrite would take nearly a year... The only difference then is that Dynamis takes an hour or so, and a dungeon takes no more than 30 minutes (guess we could also throw in "You cannot do a specific dungeon if anyone else on your server is currently doing that dungeon"). The events you had to do in XI were longer, sure, but most of the time sink came from lockouts and there really wasn't any difficulty outside event planning... XI in general was only challenging if you wanted it to be, since you didn't have strict event requirements and could solo/lowman if you wanted.
That is the most gaudy sword ever and I want one.
Like. A lot.
At their peak Relics in XI required a few difficult fights and even DD (DPS) checks for certain NM fights, e.g the Ram, Yin/Yang (and by extension, Dynamis Lord) and your respective Animated Weapon/Shield fight. Remember XI also had a significantly different battle system (less face roll same 1/2/3 rotation) I'll just assume you did relics long after they became the norm when SE nerfed every step outside of reducing the currency needed.
This is why I make assumption. Especially if you take into consideration how Mythics required you to master many of the ground kings in ToAU and Einherjar content. Especially at their peaks before SE made the game much easier. Empyreans as well has pretty challenging fights at the peak of their introduction that later became cake walk.Quote:
heck Chimera was harder than anything XI threw at me...
Welcome to FFXIV's end-game structure - It's easy to try to downplay FFXI when XIV isn't any better.Quote:
though a large part of that was just because of lockouts (which are purely artificial)..
This is incorrect if we're talking about the same FFXI. The XI you're probably talking about is 80-99 cap XI, when they made so many adjustments that allowed lowman/solo of most end-game content because back at 75 cap, the most you could 'solo/lowman' was Salvage, and that was if you were at the top of your game.Quote:
XI in general was only challenging if you wanted it to be, since you didn't have strict event requirements and could solo/lowman if you wanted.
Arch Dynamis Lord was no easy feat. Your average LS when it was released had no chance. Getting a completed lvl75 was a pure grind and time sink. Then the Trial of Magians was yet another grind. Finally for lvl99, you had to compete with others to get 5 Umbral Marrows which drop off Arch DL. My LVL 99 Amanomurakumo was my biggest accomplishment & longest goal in the 10 years I played XI. I quit before getting my Aegis from 95 to 99.
I don't really remember them being any more difficult than S Ranks. It was just a case of "We're doing Dynamis - Beaucedine tonight and I'm throwing you all under the truck to get my Attestation". Yin/Yang was probably the only thing with any real mechanics (had to kill them around the same time, no?), and that's a bleedin' Guildhest in this game, with 5 mobs instead of 2, though I guess they don't hit like a truck.
Much of the "difficulty" I remember in Dynamis was killing things in an order, with the actual "bosses" being trivial if you gave yourself plenty of time after currency farming. I guess if I count idiots in Dynamis - Windurst (for example) as difficulty then that would make Dynamis harder, and I guess I should since idiots are the only reason Titan was ever hard... Still, fights with groups in XI were just a matter of auto-attacking and hitting a macro when you got TP, or /healing when you ran out of MP (oh god I'd forgotten about that until now...), really cannot find it in myself to call it harder when I specifically remember doing Dynamises at 2am, dozing off several times, and still clearing it. I simply cannot do that in XIV...
Main difference being, XIV only does it with Coil (and that's something they even want to rectify). Loot lockouts in Crystal Tower I guess, but you can still do the event. By the time ToAU came around XI had enough content for it not to matter as much, but I still remember spending a lot of time not really doing anything in the game because I couldn't (because of lockouts). Really isn't the same case with XIV.
Are you talking about Relics/Mythics specifically, or the game in general? Because a lot of content could be lowmaned, or even soloed, other than Salvage before Abyssea came in and ruined the game. I mean, RDM/NIN was a thing.
Arch Dynamis Lord was after Embrava was introduced, no? Everything was an easy feat after that.
I know this sounds weird...but here i come.
Id like *drums* TO SWITCH COLORS OF THE SHINE EFFECTS.
Make it expensive, whatever.
Im in.
Greetz,
Mörser out
Dynamis Lord and Animated weapon strat , chainspell stun + zerg. Rotate bards between parties before the pull use all your JAs, hit your WS button when you get 100 tp. It was not hard at all. You had to have a rdm/drk that didn't lag or something to chainspell stun but other then that it was cake.
I had 2 relics pre nerf, 5 more after the nerf in FFXI. The hardest part was getting currency not the DL and Animated weapon fights, those were pretty trivial. But to finish weapons faster I would craft sell stuff for millions on the AH buy currency out of peoples bazzars.
Good God, I'd forgotten about this... Yeah, really... XI was not a hard game. Not the Relics, at least. Didn't basically everyone (with a brain) get Reraise off equipment too (not the Shinryu drop)? The game had a lot of things which were easy to abuse and trivialize content with.
Will I have to grind an excalipoor first in order to get that beauty?
No, you must first do Hildibrand 2.5 to beat Gilgamesh EX.
Then you have to talk to Bard!Yoshi to unlock Ultros/Typhon EX
Then you have to do that 50 times to earn an achivement and Excalipur
THEN you take Excalipur to gerolt along with everything you need to get a relcic (Oil, 3 Mist, Ink, and 12 Atma) and voilua you get Excalubut (and to start Hildibrand 3.0 quests Doing that will get you the Real Excalibur
So you can use only the very tip of this weapon?
With us coming to the end of Crystal Tower, could this be related to Eureka? That is where Excalibur, as well as some other of the most powerful weapons, could be found in FF3. They had originally said we would go to Eureka, but then I think they said they were going to do something a little different with it.
Ah, here it is.
Quote:
Crystal Tower has been mostly following with FFIII, so after this dungeon I'm hoping there are two more? What are you thinking?
Since the Forbidden Land Eureka is more of a treasure vault than a dungeon, there's a high likelihood that we may use it in a different way. The presence of the Cloud of Darkness and the World of Darkness will become clear at the end of Syrcus Tower, and Doga and Unei will appear and may come into play in the storyline.
Dont know if any1 has said this but if you take the curtana atma model and take the silver edge off of it it matches the sword model curve for curve :)
Look up the fight mechanic. At a certain % of HP he will split into 2 clones one false one real with no way to tell which is which. A 50/50 shot, if you kill the true, the fight is over. False, more clones. Most LSes wiped after killing a false if they even made it that far. Clone stage is basically a DPS check or its a wipe.
Embrava didn't matter.
With Embrava, Arch Dynamis Lord was easy though. If you got the right clone, it was laughable. If you didn't, the game basically said "F*ck you" and kicked you in the crotch. Nobody wiped to Arch Dynamis Lord because he was hard or a challenge, they wiped because the RNG decided to bend them over and go in raw. Everything in the game was trivial after that spell was introduced, the only reason Arch Dynamis Lord had such a mechanic was because the developers knew Embrava rendered all his other mechanics completely moot. Embrava is probably 90% of why I quit that game, it destroyed balance and turned endgame into an exercise in coin flipping, rather than something challenging.
Why I said it was no easy task for an avg XI LS between the 50/50 fight mechanic and DPS check and just organizing it with "specific" jobs to counter DL. Most Relic owners joined separate LSes just for Arch. Embrava was nerfed partially due to Arch DL and Nyzul. Perfect Defense Arch Odin/DL and a few other fights.
I'm not gonna argue about Embrava, I feel the same way as you. The 50/50 mechanic was the no easy task being random, the fight wasn't a 100% win and why most avg LSes wiped. No where did I mention a challenge.