go kill some raptors or 60+ mobs to level up faster if thats what u want, leves are fine
go kill some raptors or 60+ mobs to level up faster if thats what u want, leves are fine
I agree, leves are fine.
how decent have the leves become atm? >.>
havnt had a chance to login yet
Wow ppl really cna find ANYTHING to bitch about...
I can't believe he said if every party member doesn't have the leve they are leeching <.< They aren't leeching, they are allowing you to rank up the star level for even more xp and then, you know, helping you kill said stronger monsters. Is this mentality due to the whole fail leves thing in BW? So wrong.
Alot of people are confusing the rate of sp with the ease of gaining it.
The core argument is that for no effort beyond accepting the leves and running to where they start he got 36k sp. He did 4 leves in an hour. that's 15 minutes a leve. The problem isn't that he got 36k sp... the problem is that any bot that can spam one input could do the same.
If you think it's ok that the casual content is so insultingly easy... what is wrong with you?
The fights didn't require skill, they didn't require ability, they just required he shoot things... usually only once.
To go on and on about how leves are fine the way they are really worries me. Because leves are not fine the way they are... and of course the answer isn't to remove them or to nerf the sp gain... the answer is to make it an acceptable challenge. Make people work for that sp. And no the work doesn't need to take more than half an hour. It doesn't need to be tedious (frankly, it already is pretty tedious.) No one, ever, should have the option of mindlessly killing super weak mobs for sp gain. Super weak mobs that give pretty damn decent sp, too.
That is where the complaint stems from... its not saying the sp needs to be nerfed... but the mobs need to be buffed. He was fighting mobs that were 15 ranks higher than he was. And killing many of them in one hit. I can't believe I have to keep saying this.
They don't need to change the sp returns at all... they do need to make a mob that is FIFTEEN RANKS HIGHER THAN YOU an acceptable challenge.
keep in mind too that leve parties go much faster now that we must WIN them and not fail. Before we would be at dunesfolk all freaking day, because we had 8 ppl who had it twice, which means 16 total dunesfolks, which means 16/4 links equals 4 dunesfolk runs. Now we can just succeed and move on to the next set.
He did a rank 40 leve as a rank 49. No shit they are easy. This was already addressed.
I'm sure if there were r50 leves, they would be more challenging and would reward greater sp.
The sp earned would still not be something to write home about because its on a 36 hour cooldown.
I do happen to agree that across the board, mobs in leves and out of leves are too easy. But leve mobs are actually easier than non-leve mobs, they have lower hp, and often have lower atk and defense as well.
A few mobs retain brutal abilities that can throw you a curve ball during a leve... and some leves throw multiple mobs at you which can make a fight more challenging. But even those mobs have lower stats than their non-leve counterparts.
He did a rank 40 leve at 49... fighting mobs that were still 15 ranks higher than he was.
The suggested rank for the leve is pretty secondary.
Especially since I've made mention of doing leves at the suggested rank and the mobs were also ridiculously easy.
Even if you decry that he shouldn't be doing leves 9 ranks under him... how do you justify the returns he got from them?
Easy sp is easy. Yes... but it shouldn't be. I don't care if he was doing rank 1 leves... if he was getting 36k sp from doing them, something is wrong.
That's because most normal mobs don't spawn in groups of 3-4 and chain aggro, which would make it impossible for any solo character outside of Archers and Mages, who can wreck most mobs in one combo and run away to reset the rest.
As a R31 Archer, I still can't do more than 3 stars on R30 leves without using this method. Those are R45 mobs. Not happening. You try soloing a R45 Imp with a R44 Elemental simultaneously spamming 400-600 damage abilities on you at R31, or try soloing a group of three R43 ants without kiting them and tell me it's easy.
The OP's rank in comparison to the ranks of the leves he's doing is skewing his perception of leve difficulty. Like multiple people have said, if he were to do actual R50 leves at 3+ stars, he wouldn't be complaining about how easy they are.
And why are you only harping on leves? Even a full party of mentally handicapped one-armed players could gain more than 1110 EXP/hr from grinding. Grinding/party play isn't difficult either. Tedious, maybe. But difficult? Not even close.
Basically... I am seeing alot of people pointing out other issues with leves... I don't see how these issues make leves ok. On the whole it should be sending the message that leves have something innately wrong with them.
Before 1.18 leve mobs gave ridiculous amounts of bonus SP. So people found the leves worth doing, failed them on purpose so they could continue to exploit them every reset.
Now leves can still be exploited... but not quite as severely, and not quite as many people benefit from the exploit... oh yeah, plus they can only be exploited once every day and a half.
Really? An exploit is still an exploit even if you can only benefit from it twice in a three day period.
All the statements saying leves are fine the way they are annoy me because it's people essentially saying "We don't want you to provide us with fun, engaging content that has adequate rewards for the time and effort involved. We'd much rather get 2-5k sp for slaughtering easy mobs every couple of days."
Even if you go out of your way to make leves more challenging, you don't have to. The challenge from a leve should not be an option. At the base difficulty it should either provide challenging content, or not provide substantial rewards.
I'm in the middle of writing up a proposal for a change to how guildleves function. I'd absolutely love everyone's feedback if they willing to read it.
I know I can be a bit... fervent... But really, I'd like the main reason people play the game to be because they enjoy the act of playing.
Gameplay should be engaging, challenging and fun... and right now, you can totally breeze through leves and still get an appreciable reward.
Good for you. You annoy us too with your, "My ideas are right and yours are wrong because you disagree with me" BS. You don't know what's going on in our minds, so why would you try to push your ideas onto ours?
Oh, hey, I hear you know what everyone's idea of having fun is, amirite?
Yet this has nothing to do with leves. Leves may not be fun or challenging, but grinding isn't either. Being forced to party in order to progress isn't fun either for those of us who actually have other things to do outside of the game. Now, I'm sure some people are gonna be like, "If you don't have time for the game, why play it?"
There's a simple answer to that. I make time for the game because I enjoy it, but not to the degree some people -- who skip work, school, friends, and/or family to play -- might do. It's a game, not my life. Fun to me is being able to feel like I've progressed with what time I put in, instead of feeling forced to play just to have any sense of progression at all.
I love a good challenge. Challenging content with fun rewards is important to me. Quests, dungeons, PVP, etc. sure. But simply making something trivial like leveling harder for the simple sake of making it harder is just tedious in my eyes.
Where did I say that?
Apparently you have some kind of rose-tinted glasses that give you a selective reading ability. Or you just suck at reading comprehension. I'm gonna go with the latter.
Leveling does not make a game challenging and fun, it's the content of a game. You're way too focused on leveling to see the bigger picture. You're just as shortsighted as the OP.
If there were more challenging adventures while leveling -- like the entire AF tours which took you on voyages through Altepa and into Kuftal Tunnel and/or had you trekking through Uggalepih (why else would you fight Tonberries other than for AF unless you were a sadist that liked getting stabbed in the face) -- those are fun.
The act of grinding levels is not fun, no matter how challenging you make it. Sitting in town for 2-3 hours shouting for a party because it was the only way to level (I never had to do this due to a SPT, but I've seen others do it)? Not so fun either.
I think it's you who is shortsighted.
I see leveling AS content. Advancing your character should be enjoyable. Not something you slog through to get to the cap so you can start enjoying the content.
The game starts at rank one... it shouldn't be horrible from rank 1 to rank 25, with a brief patch of content from 25 to 32 and then horrible for another 13 ranks.
Right now it is tedious but "oh thank god it's easy!... no don't make it more challenging... just let me get through it so I can start... um... doing the rank 45 dungeon? killing faction leve nms?"
You said you like challenging content... but they shouldn't make leves more of a challenge? why? because it doesn't count as content until you are at the rank cap?
I'm sorry but I just can't agree with that. This game has alot of issues. None of them will be fixed magically at end game or by end game content. The base experience needs to be enjoyable, then end game content will have a platform to work with.
If people don't enjoy the journey to end game, most people won't stick around to see what is there.
There a certain mob types that have increased levels.
Yarzons, Devilits, and Skeletons are the 3 I know for sure.
Typical 3 star L30 will have L36 mobs, but those ones will be L38. On 5 star L30s normal types will be 42 and Devils/Yarzons etc will be 44.
My brother and I average out to Level 30 and we duo almost every leve on 5 stars (L30s) but we still must do the Yarzon and Devilit leves on 3 stars. I think solo there are some 30 leves you can do alone on 5s at level 30 (goats) and some you can do solo on 4s (necrologos inferno).
Its just being aware of which leves are more difficult than the others, and its only typically that way because of the mob types. Which end up having lower levels, hp, damage output etc and changing your star value up or down depending on that and NOT just because its a level "30" leve perse.
That very well might end up happening.
But from what I have seen it seems that most of the people who actually enjoy the leve system in it's current form go out of their way to make it a challenge.
Which I think is great. I personally do it too.
I just don't think the challenge should be entirely optional, or should atleast be proportional to the rewards.
On the surface, yes, It's me being dictatorial about the game "People shouldn't be able to do this!" But really... the ease of certain leves is almost exploitation. They changed how leves work in 1.18 to prevent the exploitation for failing and repeating leves. If people can make gains without effort, it's an exploit. Otherwise we all may as well start at the level cap.
The exploitation isn't lessened by only being accessible every 36 hours... or by being ignored by people who don't do it.
And really I am not calling for leves to be so completely reworked as to be unenjoyable... the people who already go out of their way to make leves challenging shouldn't see any difference... or maybe a difference in their favor.
That's the problem. Leveling in this game IS slogging through the content to get to cap, because THERE IS NO CONTENT. Nothing. Grinding is NOT content. I don't know anyone who actually LIKES grinding. No one likes leves either, but it's closer to content than grinding is.
The mini-quests in the game are fun, but they don't reward anything substantial. They should all give SP. Quest mobs should give SP. Completing the quests should give SP, regardless of whatever nonfactor item reward it gives. Right now, there's no point in doing them outside of progressing the story. That means they do nothing to make leveling more enjoyable, because they have nothing to do with leveling.
The problem with what you're suggesting is that there are no other alternatives. You say leveling is content. Ok, great. That doesn't make it enjoyable content. There's nothing to do in between. Main story quests and class quests? They're so short and far between that most people tend to forget they're even there until they're reminded.
Sure, make them challenging, but increase the rewards for completing them even further. Otherwise, what's the point outside of punishing casuals for not having the time to build their own grind parties?
I'm sorry, I just can't agree with you. You have this utopic vision of some miraculous game that doesn't exist anywhere, where people like taking 2-3 years to reach the level cap because leveling is so much fun.
So to summarize the points brought against my topic, if I have it right:
- This imbalance will be fixed with XP chains and party areas (hopefully)
- Guildleves should remain easy content that gives a spurt of XP because they are on a reset, and this reset should and will be lengthened in the near future to balance this (along with the removal of a straight reset, for a ticket/point system like Anima).
- More varied options for leveling solo or in groups should be added (and are being added according to the producer)
Sounds good to me. I can bite the bullet and do guildleves for another month or two I suppose, as long as both the developer and the community doesn't abandon their plans/support for rewarding grouping and more challenging/engaging leveling content.
In fairness it isn't as broken as it was with leve linking I guess, where that 35k would be closer to 100k. Hopefully I'll still have some classes to level by the time they get a real leveling system in place with 1.2, I'd like to be able to level with new PS3 players.
Have you been reading any of this thread? Or did you just jump to the last page?
I do have a utopic view of what this game can be. I have high hopes, though I certainly recognize that it's nowhere close to there now.
Changing leves to be more engaging is something I want to see happen to help get this game to where I'd like to be. This game is in a very unique position, in that we as the players have more of a say in what the dev team considers than any MMO has ever had.
Are all our ideas great? No. Are all my ideas great? I doubt it. But to be open to discussion... to be willing to look at things in the game, see what is wrong with them now, and to be able to suggest things to make it better is a great thing. And right now it's something that can have a direct influence on where this game is headed.
Even if they don't use any of my suggestions.. as long as the dev team recognizes that something can be improved it's a net gain for everyone.
You don't have to agree with all of my suggestions, but please don't think something is fine the way it is just because it could be worse.
As for people taking 2-3 years to get to the level cap... Now you are putting words into my mouth. Yoshida himself has said he thinks the time it takes the average player to reach the rank cap in a class should be 3-4 months.
Why should that be 3-4 months of hell? There are... what 18 classes in the game? How many people are really only going to rank up one class ever? I'd be willing to bet it's not the majority of the community. In a game where ranking up is going to take up so much of everyone's play time... whether they already have a class at the cap, or are working on their first one... why should it have to be a distasteful experience?
And why do you think it can't be an enjoyable one?
There's nothing wrong with leves.
If you feel they are easy, up the difficulty.
Also, no. Mobs on a r40 leve on 3 stars are not 15 ranks higher than a r49 player. I do BW leves on 4 or 5 stars on my r48 LNC and no I have not seen rank 60+ mobs. Math?
The sp rewards are based on time. Challenge yourself to successfully finish a leve that is below your rank at a higher difficulty, and to accomplish this in record time and you will be rewarded.
P.S. I read your posts but I wasn't about to quote 5+ walls of redundant text. In one you tried to compare leves as they are now to the leve-failing exploit before.
Leves are working as intended now. People are finishing them. This is not an exploit.
It's difficult to debate with you when your arguments have more holes in them than Swiss cheese.
You serious?
The problem with your utopic view is that it doesn't exist in any current game, and it doesn't exist in this game. That's why putting your idea of leveling into this game won't work, because there is no content to support it, and we have no clue what's to come in the future.
Leves are the least of our worries right now. If they were to change leves with how the game currently is, it would break casual leveling and have little effect on hardcore leveling. This is, once again, because of the lack of alternatives for casuals to level. Unlike casuals, hardcore players have other options.
That's all fine and well, but when you try to say casuals only want the game to be easy without considering outside factors, it doesn't place a lot of validity toward your argument.
The current SP gain system is fine the way it is right now with the current state of the game. Without content to support the idea of having alternate leveling methods for both casuals and hardcore to level to cap within a reasonable time period, the current system works just fine until we get that content.
He's reached that goal for the casuals who do only leves every reset, which is why it works. Casuals who can only play on weekends will reach cap in closer to 6 months. Hardcore players can reach it in less than 2 months. If leves are right on schedule while party grinding is way ahead of schedule, which form of leveling really needs to be more challenging?
It's hell because that's how the game is right now. There's a massive lack of content, and the game is still largely broken. It's getting to where a newly launched game should be, but there's still a massive gap that needs to be filled to make the game truly enjoyable.
I enjoyed FFXI more than any other MMO I've played, but look at how much content you could do while leveling. Granted, it had the advantage of being released here with an expansion, but it had a ton of content that gave you activities to do while leveling. Even then, it took me barely 3 months after release to hit cap.
Dude was 49 fighting on 3 star. Max mob rank on 3 star is 51, and min is 46. They were NOT 15 levels above him. They were either 2 levels above him or 3 levels below him. Also, it took him 15 min for each leve? That's weak as hell. At 43 it took me only 3 minutes to complete a behest with rank 45 mobs, considering i was fighting at mid-strength. I bet if he went full force, he would've gotten 45-50k for those leves because he could have beaten them in about 5 minutes each. So, in that case, effort would've been more rewarding. When I hit 49 I'm going to try the exact same thing, but to all out and see just how much more SP i get than the OP.
No way, casuals doing all their guildleves every reset would likely reach 50 in a month, or a little over. Anyone doing anything outside of guildleves would reach it inside of a month easily.
Also it was never "on schedule" for people who play much longer to still reach cap at the same rate as those who play significantly less, at least not since Tanaka and the Surplus system. Not that it matters because that isn't the case, and (hopefully) never will be the case. I don't know if you are trying to imply that XP while grouping needs to be nerfed, because that is ridiculous.
No that's not the way guildleves work. I've tried doing them on 4-5 star, even if I beat them in the same amount of time I get roughly the same xp. That's my other complaint about guildleves and has been since launch, I like doing things at a challenge/above my level but the game doesn't do a very good job at rewarding you for this at the moment.
Before the problem we ran into was that you would reach a point where mobs were 10 ranks above your level, and so doing them on any higher difficulty would be pointless as you get no more XP. Now with 90% of the xp deriving from the completion time the little bonus you get due to difficulty is simply not worth trying higher level mobs in most cases.
So basically this entire argument can be summed up with: "I want leves to give worse SP than anything else party related because I don't want to do leves."
I think we have crossed wires somewhere Capita... And I am regretting saying this because I fear you will take it the wrong way. But I don't seem to be getting my points across to you in an effective manner.
I agree with almost everything thing you are saying. but it almost feels like you are resigned to the leve system being sub par.
I don't want to contradict everyone who says they are happy with the current system. I just can't tell if they are truly happy with it, or if they are just glad that it isn't worse.
Furthermore I am not at all advocating making the system worse. I'd just like it to be consistent.
And you are absolutely right in your comment that the problems with the game aren't centered around the leve system, nor will changing the leve system fix the numerous other issues plaguing the game.
But some minor changes to the leve system could make it a lot better...
P.S.
Serio, I apologize for my incorrect information. I thought I had read a post from the OP where he said the mobs in the leves were rank 64.
If what you're saying is that leves are fine now but can be better, then I agree. I believe most everyone would.
The idea is that they are fine in the current state of the game, and the dev need not worry about adjusting them any further so they can spend more time on the more pressing matters.
If you read the OP however, you will see that the argument was that the leves were in a state that needed immediate attention. That is what we are arguing against.
I think the OP is just confused at what yoshi said about leves. When he said they are casual friendly he didnt mean hardcore players stay away from them, or casuals stay away from group grinds. If you dont like leves that's your fault not the game's. Also for those asking for very difficult leves, lets be fair and ask for group play to be challenging as well. Lets be careful for what we ask for. If mobs in group play take 5-10 mins to kill and leaves your healers exhausted that would be challenging and fun but we would all complain because its not sp effective. We need to stop thinking that time spent = difficult.