You forgot what I consider to be a horrid crime at low level. Medica spamming. Players who spam medica for the silliest of reasons and pull because the low level tank has trouble keeping up with the massive enmity generation.
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You forgot what I consider to be a horrid crime at low level. Medica spamming. Players who spam medica for the silliest of reasons and pull because the low level tank has trouble keeping up with the massive enmity generation.
What about the ones who haven't played around with Esuna enough to know when they can remove status effects? For example, Syrcus Tower on the second boss when his shields go up and reflect damage back onto the players; Bio, Miasma, Bio 2, Windbite, Venomous Arrow, etc can be leeched or esunaed off.
I'm adding myself to this thread. For some reason I suddenly went full retard and have been screwing up all day. In one dungeon I did the first two pulls in cleric stance because I forgot to turn it off. Then I hit the wrong trigger and tried to Stone II the tank instead of Cure II during a huge pull. I apologize for the wipe and rebuff. Then we get started again and I realize I forgot to switch back from the crossbar protect is on to my healing bar. The last thing I thought as I died was how I wished I could have lived just a few more seconds so I could commit seppuku myself with the dead ninja's tanto. I fail at life and I apologize to anyone who had to party with me tonight. I don't know what's wrong with me.
Fluid Aura remains worse than useless in 99% of situations that don't involve using it as an off-GCD DPS spell against a knockback-immune target.
While you can use it to reposition enemies so that an odd ranged mob is placed with the tank's pack (useful, but rarely needed if the tank is decent), the majority of players who try to use FA tactically seem to think that pushing a mob out of melee and AoE range is somehow a good thing.
Healer since day one. I agree with the sentiment, but still think a few points need defending.
Fluid Aura is my go-to if a mob is outside of Flash / CoS / Overpower range. Bards not Quelling and Black Mages with some lucky procs are notorious for prompting this. Nine times out of ten where the mob gets in a spot to be Aura'd to the tank well. If anyone trying this misses, sorry. Positioning accidents happen. Screw the guys who use it all the time, or to knock foes further away.
Raises cost a LOT of TP. I've learned NOT to risk it if I know that giving up about 1/6 of my MP pool will lead to being unable to keep allies alive from bursty damage. Screw the guys who never try or learn their limits.
White Mages aren't glass cannons. I've tanked Titan in both story AND hard mode (up to the last phase), almost all of Dzemael Darkhold, and numerous small pulls in dungeons when tanks fail. If it's a measly 1 or 2 monster pull, I'm confident I can keep myself alive while self healing and DPS'ing. In those cases, I'll pull it for fun. Screw the guys pulling suicidally.
Most creative use of FA I've seen was in DD. We were of course standing in the crystal light and the healer went to FA the ghost that was hanging out just outside of the light.
I was doing Expert DR with 2 other FC members. I normally heal, but figured I'd dps as bard for a change. We get Snowcloak, YAY!! Or so we thought.
The WHM we got used Cure III as her main form of healing and when needing AoE heals we got Medica II, not one Medica II, but two to three of them. We all know the combination of Cure III and Medica II is draining on mp. Ballad barely helps with this. And apparently this WTFWHM never got Shroud of Saints. First boss we beat, barely. Second boss, WTFWHM wouldn't get out of the freeze AoE. Needless to say she dies 2 minutes, (if even that long) into the fight. So BLM FC member starts to heal the tank. In this fight it does fine because the boss doesn't hit that hard. While we are fighting this WTFWHM tells the BLM to raise her.Then tells the BLM if he isn't going to raise her, he needs to heal the tank. Which he has been doing for the past 5 minutes. Then demands the BLM limit break. Which is pointless on this boss, caster limit break does like 2% damage.
So we finally down the Yeti, and the WTFWHM just laid there. Finally, our BLM said, "I don't have raise you'll have to go back to the beginning." We struggle through the rest of the dungeon.
Then we get to Fenrir.
Before the fight starts we tell the WTFWHM to follow me which we mark me with the O (or as my FC calls it, A blitzball) and I stand still, which I normally do as Bard because I'm lame like that, so the WTFWHM can follow me easier. So the second set of icicles fall, WHM just stands there and gets destroy by Fenrir. We wipe.
Round #2
I let the WTFWHM know the mechanics of the fight. We go in, same thing happens. This time, however, my FC mates and I do not give up. BLM heals, PLD stoneskins himself, I use ballad when PLDs MP is low then turn it off to get a little more on my dps. When we get really low on HP I pop the Limit Break. Which was exciting since I never get to use Limit Break as a bard. So we go on doing the fight pretty much like that. The whole time the WTFWHM is talking pure crazy in party chat. Like how Fenrir and his wife and their kids need to die. That this fight is broken and Fenrir cheats. Stuff like that. I won't post the racist stuff because it was insane. WTF right? To bad we can't kick people when in the middle of the fight.
Needless to say the fight took a while, I had to pop the Limit Break again towards the end because we got close to wiping, but the 3 of us beat Fenrir with no real healer. Granted it was pretty fun for us, 3 manning it with no real healer. BLM heals ftw!!! BTW the BLM said he wanted to kick her when she asked him to raise her and then proceeded to tell him how to do him job the rest of the fight. I said we should have told her, "Dead people don't talk. Just lay there and let us do our jobs." Like I said, we ended up enjoying the Fenrir fight minus a healer. Thank God Fenrir only has like 2 attacks and his cleave attack (if it can be called that) is easily dodged. After that, I don't want bard to not have the healing limit break!! It was very useful! However, I know that situations like that come up very rarely, so I actually won't mind having a more usable one.
Don't get me wrong, I do not mind helping people who are new to a dungeon or not good at a fight. We have done many extreme and coil learning parties for FC and other people. But my problem here was the lack of respect to at least take mine or my other FC members advice. Even when we informed her about Cure III being useless, unless people are clumped together.
The lesson I learned from this story is, I will always go heals for Expert: DR.
What does being a white mage have to do with this story?
Lol scholars can be a lot worse in this a few times iv had scholars who just had their fairy out and set follow on the tank.
When I played Paladin at PS3 release, if a WHM wanted to pull aggro first, they were more than welcome to tank everything.
On the flip side, if a tank speed runs / pulls above and beyond the ability of the party , i'm more than happy to let them die while i'm healing. It usually leads to pulls being more to the capabilities of the group.
Another that annoys me (whm is my main btw, but i occasionally go play monk), is a WHM who ran all through parts of snowcloak, pulling everything to the tank, who wanted to deal with the dungeon on a mob to mob basis, then started crying pull more every time the tank stopped at a mob.
Final most annoying thing to me - Giving healer advice/asking them not to do something and getting "you don't know my job, i do" thrown at me. Happened to be the same healer as the pull comment above. I replied by kindly item linking all of my whm high allagan gear lol.
"Don't tell me how to do my job. You don't know my job" etc etc really should be avoided if you don't know somebody or what jobs and experience they have. They could well know a lot more than you. Unless what they are saying or asking you to do is clearly very wrong and misinformed you shouldn't just dismiss peoples advice. That Healer sounds like kind of an idiot they have no business pulling anything regardless of how fast they want to do the run. The Healers place is in the back row it's the Tank's job to dictate the pace of the run based on their own ability and that of the party. Rushing out of peoples comfort zone only leads to wipes. If it's easy go a bit faster if people are struggling try smaller pulls.
Couldn't agree more. Best part was they weren't exactly great geared, pretty much no raid gear, weren't finished most of their ilvl 100, and at the end they said "see, i know my job not you" and left lol.
For me i can join in dps, heck i can tank by keeping myself alive (for about half a second before im white mage squishy pulp in most things lol), if it's really needed, but ultimately i'm a lean mean healing machine, and part of that is respecting the rest of the party.
In my experience, in some 800 dungeon runs (of which 600(?) I ran as a tank) the healer has only been the issue a handful of times.
My personal pet peev w/ healers is should they gain aggro on a mob, by methods mentioned earlier, is to tuck tail and run away from the group. I find it particularly more useful for them to use SoS and actually come closer to the Tank so he/she may use some aggro gen spamm on the area.
my $.02
DPS are often guilty of chicken running when they pull a mob too it's kind of an issue for some people. For a Healer they usually have 2-3 good options before running around and they go and pick option 4 first. For WHM it's something like
1. Use stone skin and stand still waiting for the Tank to come and taunt it off you.
2. If the Tank is covered in dangerous mobs and will take damage and bring AoE's to you by running to you then use fluid aura and aim for the Tanks position it should land in taunt distance.
3. Sleep/stun the mob and let it be dealt with by the DPS when other mobs are clear.
4. Run around screaming for help.
I spammed cure 3 in ST half way into the fight for the lols, got Xande off the main tank, sprinted and ran Xande around while swift cast / medica II... Hey that dungeon is boring and repetitive now let me have some fun every now and then >_>
i love this thread omg
it's like a handy dandy "what not to do" book for whm
though most of it is common sense, everything is learning :D
I'm laughing too damn much from the OP. I play both SCH and WHM and I'm in fact guilty of WTFWHM. I used to do this on CNJ a lot and to spice it up I went even as far as to slot Provoke from Marauder's bar. I was a heavy troll back then, go into a dungeon, do Medica II before a pull (mind you I'd take off my Soul Crystal). Caught aggro from the mob, tank uses flash. Nah you want this aggro back? You gonna earn it. Use provoke on the mob. I made a few tanks rage quit in dungeons. All those months of people making Lala jokes got to me. xD
I'm of the opinion that if you're the healer, you're supposed to avoid aggro. If the mobs glom on to me because every heal increases aggro, then I head straight toward the tank.
I tend to cringe when the other healers in the party decide their MP is best spent on being DPS not healing. Understand that as a Healer, you do 1/10th to 1/4 the damage that the dedicated DPS will do, and thus are wasting your MP on anything that's not a DOT.
You know I'm not going to lie in the very low dungeons (Satasha and those dungeons) ... I use cleric stance most of the time. I've found that when I'm in the cleric stance for it I build up less hate due to the fact that the cure potency is lower. I'd rather do cast the cure for a lower potency then cast 2 cures and BAM! get the aggro. I hate being hit. However, if I need to I will switch out of it asap so I can cast the higher amount cure. I'll also use the Fluid Aura in those dungeons to push away the mob when that happens... Granted, when I do this, I'm far enough away to basically push them right back to the tank.
That's one of the problems though most players are wanting us to be both DPS and Healer. Especially the white mages with their AOE Holy spell.
All I got to say is:
http://i0.kym-cdn.com/entries/icons/...yourselves.png
That's ... after reading it a second time is confusing
Rannie... I hope you realize that your healer play style fits the description WTFWHM more than the WTFWHM described by the OP.
To all new healers : Please do not ever ever heal in Cleric Stance so that "you'll aggro less".
Really tell that to all the parties I've been in where no one has died. I don't stay in Cleric stance the WHOLE time and compare the heals with anyone in high level gear even when it is level sync'd down. You might thing it's WTFWHM but Comparing someone who's lvl 50 and in ilvl100+ gear healing in a lvl 17 dungeon and the tank is just a gld. You're doing what you can to help the party as well as run through it quickly enough but not enough NOT to help teach the new tanks and such how to keep hate.
I'm also helping out with the dps.
There's no way in hell I'm going to stay in cleric stance in anything above the three early dungeons that's just plain stupid.
There is factually no situation where healing in Cleric Stance is helping out, regardless of tank idiocy:
Situation 1 : Tank does not use flash/overpower on multiple mobs.
Explanation : It does not matter if you heal in Cleric Stance or not, the moment you cast a heal, all other mobs will come and eat your face.
Situation 2 : Tank is using Riot Blade combo because its more deeps.
Explanation : I'll wager the dps will pull aggro faster than your healing will >_>, so you're not "helping" the tank by healing in Cleric Stance.
Additional information:
"Really tell that to all the parties I've been in where no one has died" --> Sorry to say this is not an achievement.
"I'm also helping out with the dps." --> This does not explain why you must heal in Cleric Stance.
I understand that you'll switch out of CS to provide bigger heals or something, but the main issue is:
You should not ever ever heal in Cleric Stance on purpose, no matter what the situation is.
Wasn't saying that was an achievement honey was stating it as a matter of fact.
Hmm, so you prefer to heal for less in cleric's stance, which cuts your healing to like a third than heal outside of cleric's stance for enmity issues.
Fact: Whether you heal 3 times in cleric's stance or once outside of cleric's stance, it generates the same enmity.
So while you're in cleric's stance, you'd have to heal right off the bat. Out of cleric's Stance you can wait till the tank took 1k+ damage before you decide to heal. If you heal for 300 while in cleric's stance, it generates as much enmity as a tank dealing 75 damage auto attack/non-enmity generator* while in their tanking stance. Unless you're a level 50 in a level 18 dungeon, there's no way your cleric's stance healing is justified. "Achievement honey" or not, it's just retarded.
* enmity generators would be Skull Sunder, Savage Blade etc. which provide additional enmity.
Edit: For comparison, an uncleric'd cure for 1300 generates as much enmity as a tomahawk/shield lob dealing 108 damage or 325 damage from fast blade/heavy swing with the same conditions
I tend to cringe when healers with sufficient downtime and bountiful MP decide that their time is best spent casting unnecessary heals to appear busy or simply standing around, not even bothering with the pretense.
Healer DPS can make a significant difference even in end-game content, and it's huge in faceroll dungeons where healing requirements are minimal to begin with.
How to DPS as WHM in dungeons.
1. Turn Cleric Stance on and DPS until the someone needs healing (protip: tanks do not need to be at full Hp every waking moment)
2. Turn Cleric Stance OFF when someone needs to be healed (Divine Seal helps here)
3. Make liberal use of Shroud of Saints/X-ethers (btw I'm a 3* crafter), and bring food/pots/etc.
Outside of Boss Fights: Keep tank focus targeted and check the use of his cooldowns.
Boss Fights (and enemies that might do something nasty like Self-Destruct): Focus target on them and react accordingly.
Make sure to have CC skills leveled: Swiftcast and Eye for Eye.
When I run dungeons I use HQ*2 food(pineapple ponzecake) or NQ*3(saurtorte), HQ X-Ethers, and HQ X-Mind Pots. Also its nice to brings Antidotes, Spine Drops, and other status meds in case you want to save on Mp.
I'm of the opinion that one shouldn't DPS as WHM, because it forces the other healer's carry the dps WTFWHM.
There's a few specific cases where the DPS is more valuable due to the timing of the fight, but don't be DPS'ing as WHM if another WHM is getting overwhelmed. The point of having multiple healers is to conserve MP by healing in tandem. Not by both WHM's attempting to DPS at the same time and wiping the party, or continuously letting the actual DPS players die. When you spend 10 seconds not healing that lets the DPS die, it costs the party more DPS by taking healing time away from the party and spending time reviving party members you neglect.
You seem to be operating under the assumption that most content in this game has somewhat harsh HPS-requirements throughout the fights.
Unlike some other games wherein tanks take a more consistent beating, in this game the fluff-damage is mostly negligible (exceptions exist - no need to call me out on that - speaking about the bigger picture). You have the fluff-damage and then the scripted spike damage. Tank killing moves at certain intervals, followed by more fluff-damage. Repeat. That is the norm for this game.
Now, while in some cases there might be other damage being inflicted at the other tank or the party - meaning that two healers need to actively heal - it is very common for there to be times wherein it suffices that only one of the healers is "maintenance healing".
By maintenance healing I refer to healing which is not a MP-strain on a healer. That would translate to keeping Regen up, Cures and then Freecure procs as necessary for a WHM. For the SCH, that would more or less mean microing Embraces while DPSing. (Or in some cases, add some manual self-casted heals in the mix and then resuming DPSing).
If we can achieve a comfortable level of maintenance healing whilst dealing some damage - we have struck gold. At times, you can extend this to calculated risk-taking in resource usage, ie. knowing that even a moderate MP-strain from having one healer overwork a bit will not result in exterior support being any more necessary than it would be otherwise. (Namely, not needing a Ballad due to this kind of careless play of the other healer).
There are always healer or damagedealer who do this, that has nothing to do with being a WHM
As you do dps in a dungeon as a WHM you usual try do do it as good as possible. Fluid Aura is off GCD and for free. so it may happen by mistake, or because the WHM thought, that this vertain enemy can't be pushed away, and then "bugger, why the heck can this giant stonegiant be pushed away by my Aquacannon?!"
I bet most WHM feel bad if this happened.
this goes for both healer jobs and happens mostly to misjudging the situation. You will find also healer that to decide to do nothing when there is no damage to be healed but opponents to kill. You need experience to read the situation, and while learning, and even afterwards, there will be mistakes.
1st: it counts for both healerjobs 2nd: if i have my instantcast rdy, and enough MP, you'll get raised within seconds. If one of both is not the case, i have to think twice if i can efford the time, and/or the MP. If i raised you already 2-3 times in this fight and you still didnt get you movement sorted, you will leave you and focus on the remaining groupmembers.
And again: that counts for BOTH healerjobs. But ofc, the prorities in the most cases IS: myself > tank > rest
i try to keep SS up on everyone, if i can, but it is rly time and mp-intense and if you decide to stand in every avoidable AOE i woult rather decide if healing or just raising afterwards is more mp-efficient :P
You got me there. is had to get rid of this bad behavior myself. i cant speak for everyone, but i used to play WoW several years ago as a healer also. it was a new concept for me, that overheal generates hate/aggro.
Just talk to those who do this and be patient, its not easy to get rid of a habit that you do without thinking.
goes for both healerjobs and even damagedealer again. but where did this behavior come from?
1st: we notice, that the healer, that kite with such efford was aware, that he has aggro and have to do something about it.
The right reaction would be, to run to the tank and let him take the mobs.. and to die if he dont.
most of the time, something like you said happens, if the healer dont have trust in the tank, or: in some fights its a valid tactic
i had a nice situation in temple of quarn hardmode. as i ran the dungeon for the 1st time, at the sabotender queen it happend, that all adds sticked to me, i ran to the tank, and nothing happend. we wiped, and i asked what i did wrong.
i was told, that i should just keep kiting them. i did so in the 2nd atempt and we killed it without causualities
as i were there the 2nd time i did the same thing but we wiped to 100.000 needles. as we were running the 2nd DD was complaining why i was running around all the time. after a short and unproductive discussion i tried again to run to the tank with the add just to see, that he did not care at all about tanking more that his boss. we killed the boss while i was kiting.
tl;dr running with add to the tank and stop there is a risk that doesnt payout if the tank isnt paying attention or/and is just bad. kiting, if you know how to do it, takes some pressure from the partie.
As we see, most of the points you're complaining about is not a whitemage-only problem. So is just ask you: where did the evil whitemage touch you?
I've been a healer turned dd, and let me say watching other healers - the ones that become wtfwhm just makes me want to play healer again because I FEEL so badly for the tank when I see a healer SPRINT away from the tank. Or just SIT there and spam Medica2 - die - get pissy with the tank - and you know - you know that enmity is just too OP for the poor tank to handle.
BITE THAT TONGUE - MIGHT GET BANNED.
If you have a pre-made party full of pros, maybe you have time to do this. But when you play with PUG's you get anyone from the DPS with no ilevel 50+ gear, to the tanks and DPS who insist on standing still in the middle of every avoidable AOE. If the "perfect" runs, eg the ones with nobody dying, it's always with healers that either avoid DPS entirely, or only DPS during during the 10 seconds or so at the end of the fight when it matters instead of the first 10 seconds which just increase aggro on yourself.
One recent run, I was having to heal the Ninja who was losing 60% of their HP with every hit.
"My experience says X and Y" isn't a good elaboration. I could claim the contrary: Because player A and B were so poorly geared, I tripled the dungeon killing ability by helping DPS as a healer. Perhaps exaggerated, but a properly geared scholar or white mage can contribute more DPS than a poorly equipped DPS. Especially if the DPS have little experience maximizing their damage output.
People always take damage left and right, whether you heal them right now or take your time is up to you. There aren't a lot of encounters where non-tanks take one hit after another; you usually have time to heal up people. If you can't stand the anticipation by having them move around with a HP bar that isn't completely full, that's simply your own insecurity. You can always decide not to raise them if they're a liability. As harsh as it sounds, it may even be better for the entire group to leave the "useless" one on the floor, rather than constantly pick it up like some rag doll.
"It's a healers job to heal"? Yes, that's true. But let's turn the perspective: It's not a DPS' job to constantly die and potentially cause a wipe. Be it by draining a healer's MP or by not handling mechanics properly. Not healing (or raising) is actually also part of being a healer.
If people insist on standing in every AoE in Titan HM, you shouldn't worry too much about healing them; a Landslide will eventually knock them out of your misery.
It goes without saying that your party being terrible will increase your healing requirement.