We don't slow down DPS at all in T7 for the record but there are certainly situations in the game where you turn DPS off full-throttle, ramuh comes to mind. There's also literal red light mechanics in the game.
Printable View
We don't slow down DPS at all in T7 for the record but there are certainly situations in the game where you turn DPS off full-throttle, ramuh comes to mind. There's also literal red light mechanics in the game.
Like any game that shoul;d require more strategy than just zerg things dead. Take a Capture the flag game, heading straight down the middle will likely almost always end in death right? Tunnelvisioning should be punished, but in this example (ARR) it's more like trying to beat the script by overgearing for content. Why would T6 be designed to be take out with full High Allagan gear when you can't get fullset unless you beat T6-9? Leviathan only drops i95 stuff, you can break his script to the point he never dives/body slams beyond the first one....
Think of how easy end-game would be if they didn't at least force the players to do something other than zerg even if its "hold off for a few seconds." They want a simplistic battle system and gameplay, this is the best way within that design.
^
I still love it everytime newer people get into levi and are like,
Shit, WHAT IS THIS!?
If SE decides to take the lazy solution to this, they might just slap an ilvl sync on. lol
I wonder... Do you continue to DPS when A-rank and S-rank elite marks go into one of their reflect damage moves?
Or do you hold so that you don't kill yourself?
/Sigh lol Now this is different. "Our dps is Roxxorz and it broke content SE should fix" really? If your DPS is that much higher then make adjustments to your strat. This is what happens when people go out and find cookie cutter strats, learn and memorize and cant think for themselves.
Sorry, I'm not really interested in fights that become brain dead easy after I get super geared. The fact that T7 changed week to week for awhile for my group until we figured out how we wanted to hold DPS was really fun, and never held us back from getting the clear that week.
holding DPS is hard yo
Heh, Pharos Sirius. First boss. Overgeared people trying to zerg him and ignore adds when it first came out. That was a hilarious time. Hell people still try that now, get overwhelmed by adds, then cry about a bad group lol.
More of the same really. If you know that an early phase shift can and will wipe you, then do not shift the phase early. Have your DDs not hit cooldowns or something.
Raiding is about communication and co-ordination with a side serving of stat requirements.
Shht that you can just rebind them is top secret! xD
Sad thing is, if their dps would be really that high they wouldn't have that much problems. At a certain point voices will align perfectly again, in T8 it's only between two certain points that field + towers getting unsynced after you pass this point they're perfectly fine again. And for other fights like primals, if you have the dps to push them you also have the dps to handle multiple adds at the same time etc.
Problem here that you found a sweet spot and think it's a given, but it's actually a mechanics of the boss that should be taken care of. And it's not "punishment for overgear", it's a punishment for not having *right* dps, as too low dps punished as well as too high dps.
For example - when we first came to T7 we had quite low DPS to push Melusine safely, so we were forced to "hold off" during phase shifts until Renauds stoned. Then we improved and could just dps without thinking about mechanic. Now we overdps and again looking carefully to phase shifts.
You do something wrong. There is no issues with skipping as the whole phase lined up in the same manner no matter whether you skip some towers or not. You just omit rest of phase 2, phase 3 itself is unchanged.
It's always begins with first allagan field and rise of 3 towers, and further rotation is the same.
Every piece of content we've had so far (bar Ramuh) has been built before players had access to HP percentages without the use of third party tools. Think about that for a moment.
I cannot believe the devs built content thinking "Well, at this point in the fight, the party will look at their third party tools and all stop DPSing at 61%. Yeah, that's a great idea.
It's clear that no thought was really put into this, when you look at content and realise the only way to properly measure and approach phase changes was through the use of third party tools.
Also, "Controlling" DPS is a myth, because all that means is forcibly limiting yourself, either by using a poor rotation (which is just stupid to think the devs want us to play poorly), or to literally stop attacking.
There is in fact one issue when you're in a certain range of dps that the allagan field and bomb tower timers get shifted. Basically the bomb tower goes off and about 5 sec later the field explodes. But it's nothing that would cause an instant wipe. Just requires proper shielding and timed heals.
Like i said before , there is NO fight (except ifrit ex if you totally overgear him but you can just watch out for the time you reach the execute phase :P) that forces you to stop or lower your dps because of phase shifting. There is always another workaround.
If you can't find that workaround or if you don't have the necessary skill to execute this (not that those workarounds are hard but who knows) don't blame the game for it.
The whole "Learn the dance routine and dare you deviate from it" end game content is shit. It's boring and bad content. Everyone can memorize these fights and they are so scripted and tuned to a specific gear set that all hell breaks lose when you are not in that bracket. Coil is probably the worse and most boring end game content ever created. It's not even challenging at all, a 6 year old could memorize these fights.
SE please stop making this ridiculously bad content.
While true, there can often be times that the phase changes can completely ruin a fights flow. Take Turn 7 for example, depending on when you phase change you can end up in a situation where a Shriek occurs while no Renaud is up.
It is ridiculous that these situations can occur, especially when evidenced by Turn 7 Savage, the devs intended for you to kill Renauds after once application of voice.
Assuming you're doing the "correct" strategy, being the one the devs clearly intended. These situations should never occur, but they do. This results in the only way of properly managing these changes would be to either perform a strategy that is not what the devs intended, or (until 2.3) to utilise third party tools.
Neither of them are acceptable, content shouldn't be designed so that the devs intended method of defeating the encounter is invalidated because of the parties DPS.
Players should not have to modify fights every few weeks because their item level has increased. After our first T7 kill the following week we had to spend time relearning the fight to account for increased DPS from new gear. That is really stupid.
To go even further, look at Leviathan, while no instant-wipes occur, having DPS too high completely breaks the fight and causes mechanics to completely be skipped/spawn early. This is another example of fights breaking/the flow of fights being ruined because the devs do not have the foresight to plan for players DPS increasing.
So many people here missing the point. My group doesn't suck. We cleared T6 through T8 this week. It just sucks that we had to spend extra time basically relearning the fight since the battle flow changed drastically from the previous week, when all that changed is our average item levels went up 2 or 3 levels each. Normally one would expect "Now this fight will get easier" and it didn't quite work out that way. Sure the tanks had a tiny bit more meat, and the healing was a tiny bit more managable, but it totally mixed up the normal routine/patten of each fight.
One person made a good point here about the fact that these fights were out before a legitimate way to measure enemy HP percentage in game... I refuse to use 3rd party tools, so I guess it would have been even MORE frustrating if we couldn't just say "Ugg stop dps at 62% until she shrieks again."
Why did you voice the renaud with the first voice that came up? If you would've used the second one you would've your freshly stoned renaud for your shriek. You just need to play around with the timers and you'll always get a solution for it. Without being forced to slow down on dps ofc.
And even if the devs didn't intend it to be voiced over and over again it's possible. It was the same with t2 enrage, it wasn't intended by the devs, but like 80% of the people who killed t2 don't even know how the usual strategy works.
But if the devs haven't intended it like this, and the mechanics from savage are really the mechanics they had in mind before they deemed it to hard (maybe they changed the mechanics after they decided to implent savage coil? HP and damage are definitly higher as they planned in the beginning because ilvl 90 gear is definitly too low for savage), it would be actually proof that re-voicing the renaud over and over is intended design. Why else should they remove the Petrification resistance? ;)
To add room for error, of course. You pretty much got your answer when you mentioned the fights being toned down for a lower ilevel. Their obvious first intent was that the method for Savage was the intended strategy, but they modified it to make it easier and add room for error.
The baffling thing about this post is that if that's your position you should be in favor of the design of t7, because the whole issue with the OP is that he can't do any sort of execution off-script and therefore thinks that it's broken when the script he learned doesn't work anymore. This is why I regard these sorts of posts as a dogwhistle because when a genuinely intelligent fight pops up they can't recognize it, due to the fact that they're not really whining against scripted fights but against hard fights they can't clear.
You clearly missed all the posts when LX launched from people who were obeying all the mechanics properly and still wiping to his enrage if you drop him too far below 20% during second spumes. That's after killing all of the spumes, so don't even try to pretend it's an issue of trying to burn the boss and ignore mechanics.
Correct and in the same moment as they added that "room for error" re-voicing a renaud became an intended mechanic design. ;) As you just clearly stated yourself the devs KNEW that this is possible and added it because of that.
That's caused by multi-dotting/dpsing levi too hard WHILE the spumes are up. At this point you're clearly supposed to bring your dps on the spumes and not levi himself (ofc some classes gain a higher dps if they also multi dot on levi for example). But you're definitly not forced to do a full dps stop like in ifrit.
Levis spumes spawn rather quick in comparison to ifrits nails that gives you the possibility to switch your target in time to keep dps up all the time without pushing him too early. Ifrits nails have a certain delay which forces you to completely stop dpsing.
I think it's safe to say that any SMN would feel it's more efficient to continue to dps Leviathan as you take down spumes, by using Bane to spread DoTs to both the head and the tail. BLM might also think Flare is more efficient when at the end of a Fire cycle, to hit both head and spume. One would think that better gear/higher dps would make fights easier, rather than "more difficult". This even happens in dungeons. Haukke Manor (Hard), for example, if you are too efficient with AoE attacks on the succubi that pop out and take the boss too low, boss will instantly eat sub boss when she pops, causing instant wipe.
There are two key components to this:
1) For Leviathan EX in particular, mirror and mount are 1% drop rate. Presumably you will far surpass desired iLVL for this fight long before you get either item, causing lots of unintended problems as you dps way too hard (or I guess in more cases, full carry the rest of your team because their dps is garbage - though thanks to no parsing, they probably think they are heroically amazing).
2) SE clearly believes adding more damage makes fights easier, period, as evidenced by their implementation of the Echo. If people who actually already are clearing things like Second Coil are tripped up by doing too much damage, how might the casuals respond to this? Especially before HP % was displayed, Binding Coil Turn 5 was quite a bit when not doing the exact right amount of dps during Conflagration. Think the casuals had a good time figuring out how the fireballs worked, or think they eventually lucked out/got carried/gave up?
Fully agreed. While I think it's relatively easy to circumvent the nonsense that occurs from dpsing too hard, it's clearly not a good way to keep subs, as casuals and the people from WoW who were only good because of DBM (as opposed to the people who were good because they could pay attention) get tripped up by mechanics just as they stand, and get tripped up WAY MORE when phases push early. You still can't pull off even a Garuda EX in DF without queueing for hours, and that content is dead easy compared to most everything else.
Agreed. This was SUPER fun for Twintania. "Hey guys, we're coming up on a phase shift, might want to hold back? Not sure though, because, well, it's at UNKNOWN PERCENT health." Dev team doesn't seem to want to recognize that seeing hp % and being able to parse and see actual damage is what allows people to figure out how to improve enough to get stuff done. If you can't figure out which rotation does the most damage in each situation, you are definitely performing sub par, and at any hard dps check, you're either getting carried or failing miserably. It's amazing to roll into dungeons (DUNGEONS) with people who are full i110 gear and still do less damage than you did at i55 because they think they know how to play the game but clearly do not have any clue (ex., the staggering number of BLMs who WILL NOT cast Flare when fighting 5-10+ enemies because "Flare is not good"... you serious, guys?).
As above, I agree that if you have the dps to push phases early, you have it within your power to compensate. However, also as above, this completely ignores the casuals, that SE clearly cares about, because the way SE wants to push the casuals through is a (huge) flat increase in damage, which will absolutely cause all sort of phase shift hilarity that they clearly can't account for. Current design is only ok if SE agrees to stop caring about casuals and only design for hardcore (in which case, please add dps meter, SE, thanks) - which I'm fine with, but SE clearly is not. They are under mistaken assumption that they can only make money by pandering to people who can't actually play the game (and who will most likely leave in under a year because something newer and shinier has been released).
Can still get LB3 if half/most the dps aren't that good. Whenever I LB3 (as SMN), I tend to focus only Levi rather than help push spumes since all are hit and at low health, and if I help they will probably push all spumes nearly simultaneously in a heroic effort to wipe the PT. If there's even one other decent dps in the group, I usually have to stand there and do absolutely nothing for like 10% of LX's health (in order to not push too hard and cause a wipe, either forcibly or indirectly - by making caster pop during Tidal Wave, for example, since for some reason people lost their mind when an add pops during that even though it's easily crushed). Pretty good design.
Also good design?
100+ wins, only seen 2 mirrors, won 0. Thanks. I didn't want that vanity piece anyway. I know you wouldn't want i100 weapons to be too common. Oh wait...
If you get LB3 for the spumes you won't push levi hard enough to push him too fast ;)
Yes but this causes only problems if your setup has too many smn for example. If you only have 1 smn baning it shouldn't be a problem (maybe in a full i110 group haven't done it a while with a full group of my fc)
1. why would you want to farm a mirror if it's easier to get your hands on a superior weapon? For you other classes maybe, yes. But most people won't bother with it which also means you'll most likely have to pug it. And dps in pug groups is most of the times not that amazing.
2. Echo was implented for the People who are able to perform mechanics correctly but lack the gear/skill to pass for example the dps checks or have a tank that is too squishy because of bad dropluck. And Echo gives more room from errors: you can't (or don't want to) perform the "best dps rotation" for your class? No problem, you have echo! Someone keeps dying? No problem, echo makes it possible for you to just carry him. etc
The argument with the % HP display is just hilarious. It was rather easy to see that the boss is about to switch phases. And t5 conflags... like really? You watch the HP bar and judge the % based on that - wait for conflag - kill conflag - burst the boss into the next phase... not hard. BUT it is completely right that it's way easier with displayed HP%.
That point is really tricky. You're kinda right here, but imo it's good that they don't just nerf everything to death and don't cater that much to the casual in those cases. I think the casuals should also learn how to execute the mechanics of that fight like we did. They just have more room for error due to the echo.
But yes it doesn't really fit in with the overall stance SE is showing. And i wouldn't mind if they would cater a bit more to the hardcore side.
It seems to have been a bug or this was changed, but I have been able to bring Levi X much lower than the "auto-enrage" point after taking care of the second set of Spumes (all the while I keep full dots on Levi). Ifrit Ex remains the only fight where it's possible to wipe yourself due to high DPS if you burst him down too much from the point he summons the last set of nails and him reaching his auto-enrage % (I think 15%?).
This thread is laughable though. Most everyone knows the script that the bosses run on, the phase changes and the moves that they will use, yet people complain. I would love to see the complaints following a fight where the bosses' attacks are completely off the script, forcing players to think on their feet.
What i learn is freeze one Renaud when the next one come kite it. If shriek happen i kite him all around if the healers can't freeze him in time. I save myself then go all around again with the renaud then they freeze. Do that for the 3/4 if you get them in a good spot the healers can just freeze them over and over. Then the person who kite can just focus on dps and there you go.
This happen to us and once i switch to keyboard i was much more easy to do what i needed to do to win the fight again.
Awesome gear being given to the right players: Breaking coil runs since T5 and still going strong. :P
I was (and still am..) tired when I answered, lol <_<
I don't raid as Monk (I raid as WHM, my main), though it's my sub job, and I know that even slowing DPS a bit on Monk just sucks. I was just pointing that out, if you have to hold or slow down DPS. You could, that's how we did it, let everyone else stop, and let the Monk continue so he can keep stacks.