Haha yup same person, same type of troll thread and same level of hilarity the OP brings to this "discussion"
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Why would you push the mob away for no reason? Let the tank handle mob positioning. It's part of their job abd you are interfering with it, which is why they don't like it. Just because your ability off cooldown doesn't mean you HAVE to push the button. Besides tank issues, you could also be knocking a mob out of DPS AoE range, or knocking them out of cast range/line of sight. I can't say that I would be happy if I were trying to cast a spell and you decided to knock the mob behind me.
Personally my WHM friend who healed me from start to finish of my FFXIV career used the ability very often and well(even when on summoner). It was not used often, but if i had say a caster or something out of my range a quick check on angle and distance while keeping me topped up would knock it over into my flash. I didn't even have to ask. It's a useful utility ability and has some uses as mentioned by others. It's a useful ability when used by a useful player. OP is obviously a troll and quite likely also a useless player. Like the people who come in full spirit bond groups for CT.
Raising whm I never used it just for fun. I used it only if I had a mob attacking myself or another ranged player.
As a tank, I do find it mildly annoying when White Mage would go out of their way to push a mob out of my range for no apparent reason. I have had a few runs where they actually did it out of their own weird fun and though it never made me lose any enmity, it was mildly annoying and it made me work more than I already had to. (though I never gave out to them about it). It has also happened when the emerald carbuncle or Garuda randomly decides to push the mob it's attacking and that pretty much has the same effect... lol
As a WHM, the only times I've ever used it, is when I'm dealing with a poor tank and he loses enmity and the mob starts attacking me. If I can push it towards the tank, I always do. Otherwise I just run towards the tank to help him get the enmity back.
It's not a major problem for good tanks, it's just mildly annoying and if there is no need for it to be used, it shouldn't be.
I use this all the time.... Its great with sleep. Especially with reducing incoming dmg to poorly geared tanks. On a primary target, it's just ridiculous. I also like to use it for positioning. I especially like the guildleve with the gil turtle. It's like a game of golf. I had one complaint once, and I promptly told the tank s/he is lucky I was healing them while they were in gear 20 levels below the instance.
I do like to troll my FC mates when we do a run though, but then again we think it's funny, for us at least.
EDIT: If the knockback happens in the first couple seconds of a fight, bad WHM. If the tank can't handle the threat after awhile, bad tank.
Also, it does decent damage when running in cleric stance if you bother with keeping your gear current.
I don't know about using this in a reg rotation, the skill seems situational. If ur tank is letting a mob chew on u, i say use it and tank can just boo hoo. But better to save mp and or use aero in reg rotation. No one will blame u for just healing.
Whenever whm use fluid aura on random target, i usually let the whm takes the responsibilities of the consequences.
I hope that whm has much more defense and better way to control hate than tank.
Does whm like to see ppl just stay in the aoe attack coverage and blame whm don't know how to heal?
That's pretty much how tanks feel when whm using fluid aura randomly.
That means ONLY (ONLY and ONLY) use it on the mob that's chasing ur ass. That's the main purpose of the fluid aura, keep the mob away from you and bind it.
It's a safety backup feature, NOT an offense action by all means.
If you like dps, go level blm or something...
I play WHM and my husband plays PLD, so I hear about tanks and fluid aura a lot.
There are generally only 2 occasions that I use it in a party that come to mind quickly.
1) I have a macro set to fluid aura the target that is aggroed on me. I use it only if an enemy peels off from the pack and the tank hasn't noticed. I will send it back toward the tank so he/she can then flash or whatever they choose to do to re-establish hate.
2) When the big pudding boss does his target on you and begins to chase you in WP. If you can manage to Fluid aura him away, then you don't get pudding slapped.
Other than that, I understand that fluid aura causes tanks sone big issues and it is best not to use it in a party. It is an awesome tool in solo play, but messes non-casters up if they are targeting the same enemy.
As a tank you do a couple things...
If you are attacking a group of monsters (2-3) you switch between them and use your rotation on them to keep aggro on all, or you focus on one (primary one) and flash every other time to keep the others on you. If a WHM now goes and knocks one out of your flash / skill range then that enemy will be taking more heal aggro and less tank aggro meaning if tanks does not go chase it down to hit it..most likely will go for the healer next.
It is very stuborn and childish of you to insist in using an ability that does no good to anyone if you use it randomly on the "second add" without the need to do so. That move is ment to be used on specific occassions, such as WP 2nd boss when it comes after you or when a minion looses tank aggro and goes after a healer or a caster. In fact you should not be using that ability even when tank looses aggro and a melee is getting hit as it will just make it harder for the tank to regain control of the fight.
Oh thank god. Checked my data center..... not in the same one as this guy :D
OP:
http://stream1.gifsoup.com/view6/191...-tantrum-o.gif
Sorry, but as someone who tanks and plays WHM both a lot, I think the people who never use Fluid Aura or only use it for tank fails are doing it wrong. There are plenty of instances when you can safely use it:
- The mob cannot be pushed back (usually bosses, but some regular mobs also cannot be moved)
- The mob is so close to a solid wall that you can hit it with FA and effectively not move it at all
- The mob is about to die and displacing it has no consequence for anybody
- Re-positioning mobs so the tank can pick them up easily or so they're located to trigger a script
Pros:
- Extra damage on the enemies for no MP cost
- Instant cast, only gives you the GCD action delay
- Respectable damage especially in Cleric Stance
- Inflicts Bind status effect, which if nobody attacks the mob, means it's incapacitated for a short amount of time (usually long enough for a Respite/Sleep or at least just to buy yourself some time for another good heal)
- Did I mention no MP cost... on the one class whose bane is MP management?
Cons:
- If used recklessly, moves mobs in ways that put extra burden on the tank or mess with their enmity management
- Melee range ability, puts you at risk if being close to an enemy causes you damage
- Off-GCD, which also unfortunately means you can't spam it in situations when it would be great to do so
- It takes a few seconds out of your healing time, which is deadly if your party or tank needs the heals instead... but then why are you doing anything but healing, anyway?
Conclusion: In the right hands a very useful, underestimated, and misunderstood tool in the WHM's repertoire.
Also, on a personal note, I really can't stand it when healers stand around doing nothing in cases where there's little risk for them to dps a little or provide any form of utility instead of waiting to heal people, but WHM could always (rightfully) argue that they need to manage their MP. There's no excuse to not use Fluid Aura in the proper situations in that line of reasoning though, because it costs no MP and most bosses do not move when you hit them with it.
I don't use Fluid aura unless:
1) I'm solo.
2) I get aggro and have no way to run to the tank to let him flash/hit it back.
And never get complaints for that.
Equate this to a paladin tanking with shield oath, it can be done but it's a pain for healers.
If you're healer says stop using SO, and the tanks response is 'get over it I'll play like I want!' Well that paladin sucks. So if you're using a skill that makes little to no difference positively and are asked to stop and you refuse, you probably suck too.
people like this are why im a lazy tank, im not gonna work harder cuz you make my job harder
also, when used well, fluid aura can be quite useful, but too many people dont know how to use it well, or are just plain stupid....also, if your at higher levels and got a pld tank, you should just use repose instead
I love how everyone is getting butt hurt on here. I main PLD and alt WHM. The truth is Fluid Aura can be a great skill if you know how to use it. First off, unless like in this case, its a dungeon below lvl 40, if the tank consistently loses hate after the first flash/overpower, he shouldn't be tanking imo. Patch 2.1 made tanks generate hate so much faster, especially WARs. By level 40 the player should know how to tank. Player hatin aside, you can help out with this by giving the tank about 10 seconds and using Fluid Aura only when needed. There are two main uses for Fluid Aura. First, is the obvious, if the tank loses hate on the mob that isn't the primary target, you can use it to save a party member or yourself. The other use is one that I've only seen one other person, besides me, use it for; Fluid Aura can cancel any charged skill as long as the target is not immune to knockback. This is perfect for AoEs.
Also, when you use fluid aura in these situations, at least try to plan ahead. Like someone said before, try to use it so that the mob hits a wall so he doesn't move or you can position yourself the same distance away from the tank every time. You'll have to get a feel for it but, with some practice, you can actually shoot mobs directly back to the tank so they can be grabbed by flash/overpower. I've actually had a tank thank me once for helping him regain hate.
So all in all fluid aura is a great off-global-cooldown move that should not be ignored but should also not be used carelessly, as it can very helpful, aggravating, or could make the tank take more damage since he's focusing on hate rather than CDs(and sometimes i swear you cant block/parry if attacked from behind, might just be me though :P).
I'm a tank and I approve of the use of Fluid Aura as long as its not being used just for the hell of it and you make it have a purpose. XD
Have fun, relax, and just enjoy the game!
( While i was typing this a few people beat me to the punch :P )
Titan's ass needs some washing when you are there. Those dreadnoughts in T4 can use some scrubbing too.
-> Plenty of knockback immune mobs to use it to. If the whm is in range, why not?
On the side, a well-aimed aura can save people (or mpk them) like the pudding boss in WP. As a tank I usually expect a whm to use it there - to push and bind the pudding until it swung its arms.
Other good times to use will be to send the mob back to the tank's range if a mob breaks away to attack the whm for example or to interrupt a skill/cast.
Wow!
I'd hate for them to make fluid aura 2 as an aoe
From patch notes:
Elemental
Aegis / Atomos / Carbuncle / Garuda / Gungnir / Kujata / Ramuh / Tonberry / Typhon / Unicorn
Gaia
Alexander / Bahamut / Durandal / Fenrir / Ifrit / Ridill / Tiamat / Ultima / Valefor / Yojimbo / Zeromus
Mana
Anima / Asura / Belias / Chocobo / Hades / Ixion / Mandragora / Masamune / Pandaemonium / Titan
Aether
Adamantoise / Balmung / Cactuar / Coeurl / Faerie / Gilgamesh / Goblin / Mateus / Midgardsormr / Sargatanas / Siren / Zalera
Primal
Behemoth / Brynhildr / Diabolos / Excalibur / Exodus / Famfrit / Hyperion / Lamia / Leviathan / Malboro / Ultros
Chaos
Cerberus / Lich / Moogle / Odin / Phoenix / Ragnarok / Shiva
Tanks hate fluid aura because you wet them when you use it!!
Would you like to get wet when tanking something? No !
Then stop making their armor rust, poor fellas !
for fluid aura i will use it right after i have cast a sleep on a target a bit too close. since sleep is instantly hiting the target when fluid aura have a slight delay. it's the only time i use it. i never use it, for the simple and good reason, that tank are melee... and bump a target far from the tank is a pain!
OP's selfish refusal to work with the party and "my way only" attitude's pretty much going to ensure she's not going to succeed in endgame dungeons.
I used to try this but after the 9001th time of someone breaking the bind and making me run around in circles anyways, I stopped. Fluid Aura isn't even on my skillbars anymore - well, it technically is but isn't bound to anything, just in case I run into that magical situation where it's needed.
1) Thank you for this thread it gave me a giggle on a boring day at work.
2) OP you are right you have every right to use all skills that SE gave you. But skills are situational and using them correctly is important. You are ignoring people asking you to do something different and then complaining that you get kicked. You do see the logical problem with that statement right? Fluid Aura is a danger button to save people. It was never meant to be a straight out DPS move. It does mess with hate generation and can make some tanks freak a bit (especially new ones that you are probably getting since you are doing Tam Tam). You do have a right to play the way you want but if the other three don't like it they have a right to kick you. It isn't harassment.
Yeah... skills are situational. I mean think of it this way: Would you cast Sleep on a monster you are fighting? Would you hit a monster you are not fighting? Would you use a stun move on a monster that's not doing anything you need to stun? Would you cast Cure on a player that's not hurt?
I have zero problems with a WHM/CNJ using Fluid Aura on a target that I lost hate on because shame on me. If used any other time is just purely obnoxious. Melee range is incredibly small. If you're using it just to do damage, you have no idea where I am in my rotation and now you just knocked a mob out of my range. That being said, I also don't care if it's used during a boss fight because it won't move the target and that's extra dps.
My WHM is also low level, but I can count the times I've used Fluid Aura in a dungeon on something other than a boss immune to knockback and bind. I've done it once to push an add and bind it right next to the tank in Haukke Manor and one other time during Tam-Tara when about a million weak adds are chasing the tank I used Aero->Fluid Aura on one of them so he was taking less damage for me to heal. The mob was already damaged so it actually died from the Fluid Aura and DoT before he made it back to the tank.
Otherwise I never use it and don't have a keybind for it.
Well if its the MAIN target usually marked by #1 it will be normally for a tank to move toward it because thats the enemy we should be attacking and we are melee not range characters. DPS mostly wont complain because SMN, BRD, BLm can still atk them no problem, only DRG or MNKs might have to move if you have any in your party.
As a tank I dont mind the use of Aura Fluid but I guess its better to be use for certain situations specially those when the own WHM life its at risk, but it can be annoying so I understand why people could get mad, specially if you have like 10-12 mobs on you (like in those Speed runs) because moving can be hard and painful with all those enemies hitting the tank.
Its frustrating and when I first started out I'd run after the mob thinking I screwed up on grabbing everything which ended up causing more chaos and frustration for the rest of the party.
Don't do it unless you're in danger of getting hit. But if you're in danger of getting hit then I clearly am not doing my job right.
Oh by the way Arcanists, you don't have to get right up in the enemy's business. Feel free to hang out waaaaay in the back so carbuncle isn't knocking everything back. I make the effort not to do that when I play mine. Also, steady is your friend in Satasha.
Leveling my PLD I had many WHM use it in combination with sleep. It confuses the hell out of me but i realize whats going on and i am just like, oh well less damage i take i guess. I dont think its a bad thing if you use it, but just make sure the tank is ok with it i guess since apparently there are a lot of little babies who cant handle it.
As a WAR Main, MNK and WHM.
As a WHM I only use it if the mob attacking me.
The 2nd boss in WP if it targets me.
As a Tank, I don't see WHM use it when it could save there lives.
Fluid Aura or Garuda's knockback don't give me the impression I lost hate, not at all, however, it is annoying if that mob happens to be my target or the mob is knocked out of Flash/Overpower/Stee Cyclone, unsurprisingly, these knockbacks are typically used when I'm about to do AoE. Yes, you are annoying the tanks by knocking mobs back if there was no immediate danger whatever.
WP 2nd boss, I usually wait for it to use Fire when it targets someone, then Holmgang it.
And then you wonder why you get votekicked out.