its not difficult to dodge cad tail as a melee i been threw T1-4 for a month now as a dragoon its actually fun u just have to position yourself just right so u want get hit by it. or get cleaved by cad
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its not difficult to dodge cad tail as a melee i been threw T1-4 for a month now as a dragoon its actually fun u just have to position yourself just right so u want get hit by it. or get cleaved by cad
Well video only shows leviathan and a tank in there for ref. so I am guessing we still have no idea what the fight mechanics ill be :P (kinda like that its the "traditional" fight though with leviathan popping outta the side to attack you on a "boat" =D ) Guess the "easy" answer is that there could be "adds" involved :P or "parts" to attack (he did seem to "coil" around a bit) I will say this im glad they are keeping him to his "size", if you were a wow player during cata you know how annoying deathwings size changes could get :P
The best monk I know consistently OUT DPS every single other dps in the group (and all these other dps are also very good as well). His dps averages above 300+. Dragoons also do excellent dps but not as high as monk sustained. Though some fights like ifrit ex does gimp melee a bit, especially depending which strat the group decides to use.
I'm just glad they're doing this instead of (shudders) underwater combat similar to Guild Wars 2.
Gawd..I swear, if they would've adapted that type of system in this game I would table flip the nearest thing to me when the fight goes live.
Worse design ever.
I could see this as well actually, basically treat Leviathan as a flying mob, with a certain section of his body over the boat as the actual mob graphic. Everything else is attached, but not part of the equation. Giving him essentially the same size to manage as say, a gargoyle from AK. So the Tank stands infront, the melee all stand in a semi circle infront of the tank(s). A healer standing behind the tank for 1. To be able to hit the Tanks and Melee with cure aoe's and also to be in prime position incase the healer pulls hate for a cover, the other healer standing back with the range classes wherever they are to cover their butts further out.
Ah, I want March to come.
Funny, I had to do Ifrit for a friend getting their relic a couple days ago, and both I and the other melee + OT had no trouble dealing with Searing Wind while attacking nails, and his eruptions NEVER got close to where we were fighting Ifrit at. It was the ranged and healers who had the most trouble with plumes and eruptions, us melee + OT were perfectly fine the entire fight. I only had to drop DPS during the nail phase and when Ifrit jumped up in order to bullrush across the stage. We still beat him easily.
Sorry you apparently get stuck with horrible melee dps and/or can't play a melee dps worth a crap yourself, but not all melee have the supposed problems you're talking about.
I've only read the first few pages, but......
One does not simply compare Demon Wall to a Primal.
Jeeze, always jumping to conclusions!
I switched from Bard to Monk in 2.1 because of the buffs and limit break changes (and SEs promise that new encounters would accommodate melee). Didn't last a single raid clear before going back to Bard. Despite the fact that I parsed higher than our summoner, it was not high enough to A. cost both our summoner and BLM 20% of their damage, B. lose a reliable silence and mana song utility for revives/mistakes, and most importantly C. significantly convolute strategies just to help allow me to spend more time on target.
Like I said earlier, just because a Monk can outdps a summoner on a few fights, it doesn't mean your overall raid's damage output is increasing. Melee do not bring enough to the table to make them worth bringing - and it has nothing to do with skill.
What kind of nub monks/drgs "wait for his rear attack to go off." If you are melee, you TRIGGER IT YOURSELF. And then afterward you have a period where you can use all the from-behind attacks you want. It is no where near the same issue as people are worrying about with leviathan. Caduceus is a fight where melee should be beasting.
But even then, not being able to attack leviathan from behind is not an unusual flavor of bull**** that melee has to deal with in this game.
I can't believe nobody noticed it yet. Leviathan is leaning into the ring, about 1/4 to 1/3 in. Tank him as close to the center and melee form up under/behind the head.