There's a reason most BiS sets include a whole lot of myth gear. >_>
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Tell me about it, its so stupid.
My current set up with Elfin bow for respective BC soft cap
472 cap for T1-T4
Elfin's Bow
Bard's Chapeau
Bard's Shirt
Bard's Ringbands
Hero's Belt of Aiming
Bard's Tights
Ballad Boots
Ultima's Choker of Aiming
Tremor Earring of Aiming
Allagan Bracelet of Aiming
Gryphsonskin Ring
Vortex Ring of Aiming
Food: Stuffed Cabbage HQ (+21), total accuracy = 473, average item level = i87
For T5, I'll just swap out the Allagan Bracelet of Aiming for a Pentamelded (+8 Vit, +12 Crit, +8 Det) HQ Gryphonskin Bracelet for the +12 accuracy.
EDIT: If you guys haven't cleared Titan EM (I know a lot have not), then here's a similar alternate with the same 473 accuracy. Changes made in bold:
Elfin's Bow
Allagan Visor of Aiming
Bard's Shirt
Bard's Ringbands
Hero's Belt of Aiming
Bard's Tights
Ballad Boots
Ultima's Choker of Aiming
Hero's Earrings of Aiming
Allagan Bracelet of Aiming
Gryphsonskin Ring
Vortex Ring of Aiming
What's the difference? Swapping out 8 determination for 10 critical hit.
On a side note, if you decide to go for the latter set (Allagan Visor and Hero's Earrings), you can discard Gryphsonskin Ring for Ultima's Ring of Aiming, that will land you exactly at 472.
Hi, I'd like to share my current Bis pre T5
http://ffxiv.ariyala.com/LI1B
+137 acc +222crit and +48det with deviled eggs HQ.
it is also easy to have as you only need 2 drops from bahamut + the chocker from ultima and Garuda's ring.
crap, screw my logic :p I meant have yet to get the Tremor Earrings of Aiming
In any case, I've realized that the latter is better and did another revision to it:
Elfin's Bow
Allagan Visor of Aiming
Bard's Shirt
Bard's Ringbands
Hero's Belt of Aiming
Bard's Tights
Ballad Boots
Ultima's Choker of Aiming
Hero's Earrings of Aiming
Inferno Bracelet of Aiming (technically you can use Allagan's too if you get the drop, both doesn't give accuracy, not Inferno is BiS)
Ultima's Ring of Aiming
Vortex Ring of Aiming
With Stuffed Cabbage HQ, this nets you exactly 472 accuracy :)
Avg item level 87.5, system might round it up to reflect i88
To me this would be the best set available pre-T5.
Gives me
487 Dex
472 Acc
559 Crit
266 Det
I made a solver similar to the DRG/MNK ones floating around.
https://mega.co.nz/#!EYAxDbjJ!JBWEUm...WzmAS52L04DIzE
I tried to make it as easy as possible to customize your generated gearsets. Very lengthy instructions included.
I wouldn't mind if a pro theorycrafter/excel user took a look at it. I'm surprised to find that by including Ballad, Ultima and Crafted gear, >ILVL90 gear was actually included in optimal gearsets. I don't know how well that holds up, but it's based purely on weights (many thanks to Easymode for the new weights).
preview, sans instructions:
https://docs.google.com/spreadsheet/...Wc&usp=sharing
http://ffxiv.ariyala.com/LG58
If someone posted this set already, I apologize.
Reasoning behind the set is simple:
1. Prioritize WD (Allagan Bow)
2. Followed by DEX (which is also prioritizing item level )
3. Then cap ACC
4. Then salvage as much crit as possible (in this case, every single piece has crit)
I would like to see some feedback, because to me it seems like there really isn't a set that beats this.
And since this is a BiS thread, I don't think limited access to certain item pools should be a factor, which seems to be the reasoning for a lot of alternatives.
I have yet to miss snakes or twin with 473ACC and that is 473ACC with food on and I've been clearing Turn 5 for the last month and a half.
http://ffxiv.ariyala.com/LG48
This is my bis, i little sacrifice on crit, to have a little more dps, i could increase the crit but then i would lose det for ss and i dont like it.
http://ffxiv.ariyala.com/LG58 - Hoplite
http://ffxiv.ariyala.com/LG48 - NightWrath
I have been thinking about these two sets for a while and I really can't decide which one is better. The first one is the "official" BiS set, but honestly with 534 crit i already find myself overwhelmed by RoB procs and I don't think adding 27 crit is gonna make such a big difference... on the other hand that 261 det is quite juicy so I think I'm leaning towards NightWrath's set, mostly because replacing myth's legs is gonna make me a very sad bard :/
For that reason I have 2 set ups. One for BC purposes, one for everything else (since outside BC contents require crap accuracy).
My non BC set I can push critical to 611 for now, and the results is pretty amazing. I've gotten like 7 crit hits in a row and in one of the EX fights, I parsered 55% critical hit rate.
Don't think you can pull thoes numbers from the lavatoad legs food though :(
It really just comes down to which T5 loot you get, haha.
I thought according to EMX's findings that DET has a higher Stat Weight compared to Crit, making BiS: WD > DEX > ACC > DET > Crit. His weights are as follows :
WD 8.683
DEX 1.000
DTR 0.314
CRT 0.269
SS 0.126
No.
/char
BiS obtained through actual testing and not looking at broken stat weight forumulas:
http://xivdb.com/?wardrobe/7782/Skillspeed-Bard
Well your true Bis will be based around your Allagen weapon, so I can see that.
Hello there forum lovlies! This is my current set-up:
http://na.finalfantasyxiv.com/lodest...acter/3896909/
Are there any pieces I need to swap?
What's left ot upgrade?
I know i need the boots from turn 4. My FC static just got it down last night so it's in the works. I got the choker but that actually lowers my ACC....
Still trying to get the Vortex ring as well.
I'm also confused on the choker. Allagan over ultima, which is best?
I hope someone out there can help me :3
The weights per point of stat are:
WD 8.683
DEX 1.000
DTR 0.314
CRT 0.269
SS 0.126
However, gear has more CRT than DTR for the same item budget (for example, the same slot item will have 16 crit or 11 dtr -- crit costs less "item space" / item budget).
Modifying for expected item budget amounts:
CRT 0.269*16= 4.30
DET 0.314*11= 3.45
SS 0.126*16= 2.02
This means that for Bards, aiming for gear with CRT > DTR > SS is optimal.
C wut i did ther.
Aiming.
Lol.
Get it~~ :D
Humm, you have a dynamic calculation for the food stat results which means that solver won't like using Simplex LP. I overwrote them with manual values that were based on "a high gear level". There is a slight error, but not significant. I don't know how to include a dynamic food stat calculation while maintaining the linearity requirements of the Simplex LP solver.
I like the way you have the overrides set up; I might copy that for mine. You probably want to highlight cells E66:E80 with a different color to make it more blatantly obvious what users should be editing. Probably 66:76 with one color and then 77:80 with a different color.
Also, it would be helpful to add a cell after the accuracy number to indicate what the real accuracy is (item acc + 341). Most people use the "+341" number because that's what people refer to for acc caps and so on. E.g. they don't say "you need 131 acc", they say "you need 472".
Overall, nice spreadsheet.
Oh wait, do you not have DEX? You need to add that because you are mixing item levels. Specifically the crafted items are over-valued because the spreadsheet doesn't account for the difference in DEX. This would also be important if you want to add any CT items to the list.
Yeah the way I use the spreadsheet is generate gearsets at +110, +122 and +131 acc from gear, then add the food manually so I get accurate final results (I was getting +1 to a couple stats using max food values).
As for the dex, I correct crafted/ballad gear and allagan weapon by subtracting/adding the amount of dex from the item's final calculated weighted value.
Thanks for the feedback though, I'll look into it when I get home.
Parsers don't, and CAN'T, give an accurate output on "deeps." Until the combat log is updated (which it probably won't be) they are extremely rough estimates at best, and CANNOT (not should not) be used as proof of anything in game right now because of those flaws.
Stop what? Stop testing things for myself instead of taking the word of random people on the internet? Crit has decreasing returns, Skillspeed has increasing returns. Simple math, folks.
How exactly does crit have decreasing returns when we can't even hit 50% with max gear/food/straight shot buff/Internal Release?
And how does skillspeed have increasing returns when it runs you out of TP faster as well as eventually causing on-globals to clip the animation lock of off-globals?
Except I consistently parse the same with my set. Were you to give me some comparable logs (logged damage done over a fight, extremely relevant in the case of testing extremely high skill speed), and accuracy over the course of the fight given the few points under cap, and general idea of how TP starved you feel over the course of the fight, people could take you a bit more seriously.
Parsers don't work. I just ran the 3 big ones side by side and got 3 COMPLETELY different outputs against training dummy (one said 107.4, one said 212, one said 486. Good thing they're accurate, right?). They estimate, and aren't worth the time they took to set up. Also, I never miss. But hey, you all keep thinking that you need 483 acc, it really makes me smile.
I too would like to see data and a detailed layout of your testing methodology; simply taking raw test data on statistical values and their perceived changes at different levels without understanding how they effect the mechanics of the specific job/class can and will lead to false conclusions.
But what about total damage done?
DPS can vary quite a lot because parsers have a difficult time knowing the exact amount of time you're actually attacking.
However, you should be seeing consistent total damage numbers between parsers (as I do.)
And you can use those total damage numbers to easily compare gearsets.
By the way, if you're not using a parser to back up your claims, then what kind of testing ARE you using to come to your conclusions?
I do think people put too faith in parsers. With dots being guesstimated, they aren't really reliable.
I never attack Hygeia, so I sit at 473 and never miss. You're pretty darn stupid if you think I asked for a detailed parser screenshot to look at the dps numbers. Specifically, I'd like to see damage done to each mob and accuracy on asclepius on a kill. I have app, act, and logrep so I could compare to any of them and how each of them guesses on dots. Only a kill attempt in which you don't die or get dread knighted please, so we could see optimum dps. :3
Parsing training dummies is tricky unless you know how to work the parser as sometimes the encounters don't stop or start early based off people fighting in the zone. Parsers are much more accurate in instances (given some of the inaccuracies you already stated).
Your SS BIS list is intriguing. Worst case, people should try it out before knocking it which I intend to do.
Is there an established BiS for bard?