Can I just say I am really glad I'm not married to you. If you can spend your time blazing on the forums about this I can't imagine what it would be like if your SO didn't do the dishes or take out the trash.
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Why not? No, seriously: Why not?
I play as a tank. I'm in demand. If i queue with any combination of other players, i'm speeding the duty finder queue. If i party with my friend, who plays summoner, and then enter DF, i'm finishing the queue times for a healer and a dps out there someplace. Except now i'm not receiving my daily bonus, because...? Because i know the summoner and he's not someone from another server i'll never see again?
Let's return to your idea of lines or hoppers for classes -- if i queue solo, i get to free one healer and two dps from their lines. If i queue with my smn friend the effect is exactly the same, because otherwise my friend would be another dps player stuck waiting for a tank. Another tank will find them, pick them up, and do a dungeon run for them, and maybe it will go well or maybe it won't -- My friend will be taking the place in the dps line of whoever got to go with me instead and that is the only difference.
What I'm trying to drive at is that the pool of players does not change either way -- what changes is, if i bring my friend, i'm getting a lesser reward for the same amount of work. Cool!
The weekly cap on myth tome acquisition -- raised 50% in 2.1 -- and the limited hours i have to play with friends who have varying schedules. So, you know, time.
Yeah, i'd really like to enjoy the game in other ways -- making a living as a crafter, or spending time setting up and decorating a nice house for my friends and FC members to come live in, or simply logging in to play as i feel like it, and not feeling pressured by hours of daily quests and weekly chores to get done.
Enjoyment is getting thin on the ground these days or else i wouldn't feel so badly like i want to voice my complaints about the game.
Oh man, Norondor keeps taking me out with such well reasoned arguments, better get away from this thread before I make myself look a fool! D:
Anyway, it seems most people realise the true purpose of the duty roulette, shame people still have to throw their toys out of the pram when everything isn't 100% geared towards making their lives as easy as possible!
Ok, but were you just not logging in to get myth tomes at all before 2.1 or something?
You're kind of assuming infinite time spent playing the game here, though; If i didn't feel any time pressure at all -- if the cap didn't exist, if myth tomes didn't exist -- then yeah, i would just idly do DR as i felt like it for whatever alternate reward (nerd score? titles? cosmetic items? company seals or something else that's slightly desirable but not the absolutely most valuable thing in the game right now?) -- or just because i felt like it. I don't even know how many times i joined people asking for help with praetorium, or cape westwind or even story mode ifrit in 2.0, just because i like doing stuff for people.
It seriously isn't that playing with strangers galls me -- If i play with one of my friends, i am also playing with two strangers -- it's that playing with even one friend raises the pressure i feel to cap weekly fairly significantly due to my now being ineligible for DR. And i do not really need to feel any more pressure, since...
Yeah, for everything i love about it, you're not completely wrong, or else i guess i wouldn't be posting.
I'm usually really nice but golly there are a couple people who just feel the need to be really acerbic and superior when other people have a problem, and apparently only because it isn't a problem for them personally, and that does get my goat
It's not quite the same because your smn friend now becomes the first person in the DPS line because they have to queue with you. That means you are now effectively making it WORSE for the others in line because you are bringing people to the front with you. Where as, if you just queue solo, the person in the front gets to go when it's their turn. Perhaps that's why the DR is only meant for solo so that the queues keep moving instead of people bringing a friend or two and cutting in front of the lines.
I guess this is more of a half empty/half full type of idea. Because you aren't getting a lesser reward, you just don't get the bonus. A bonus you get once a day (per category). So you can not bring your friend ONCE, get your bonus, then bring your friend all you want (with no bonus). But no, you can't bring your friend AND get the bonus as that's not what the bonus is tailored for.
Yes I know how the time thing goes as I go through it too. But with level syncing and such, I can always play with my friends when our schedules DO line up. Like this week I haven't been able to play all week cause of work, but I can't get mad at SE because I'm expecting some way for me to make up that time. That's a personal issue.
Again, you are only feeling pressured because you bring it on yourself. I too want to be a lvl 50 crafter but will I get that any time soon? No I just don't have that kind of time. But I can't be upset at SE for that. I can't get mad at SE because I don't have the time to meet the weekly caps, or that I can't efficiently maximize my time to reach the weekly caps. No one said you HAVE to reach the weekly caps anyway, those are goals you set yourself. Don't be upset at the game because you weren't able to reach the goals you are setting for yourself. It's not the game's fault.
But hey go ahead and voice your complaints, I'm just disputing some of the points is all. Personally, I'm an old school gamer and I am very used to the days where there weren't any patches and when people didn't like something it was, oh well tough luck work around it. So my personal mind set is that if its not what you want, oh well, work around it and move on.
Norondor,
The words you are looking for are "opportunity cost" over penalty. Weigh the decision of whether or not the few extra tomes with random people in a dungeon not of your choosing are worth trading in your time with known people and dungeon of choice.
No one is currently penalized. You would be penalized if SE implemented a way to lessen the amount of tomes in a given dungeon if you entered with a premade group.
I think the OP is missing part of the point. It is not a perpetual bonus, its a daily thing. As for your comment about not being a personal issue for those of us that don't agree with you is inaccurate. I choose to maximize my time in game both personally and with my wife. I still haven't seen a valid argument as to why you can't play separate for a few hours a week other than a desire not to. The same goes for things like PvP you don't have to participate if you don't want to. You just don't get the rewards if you choose that path.
I'm an "Old School" gamer as well, back in the days of UO.
People want "instant gratification" these days, they want everything in a game to be handed to them.
'oh, you showed up, here's a trophy for you'
This game is very casual friendly, I don't even worry about the caps, I haven't capped myth in over 3 weeks. The reason there's a token system and a cap on them is solely for the casual players (which sounds like you belong too Norondor).
You know, why can't people just be civil? Why do people get off on being nasty and attacking others?
if you thought the OPs original idea was not a good one, them express your viewpoint and reasons civilly.
I can understand the OPs reasoning because I play with my husband most of the time and he has limited time online. But I also understand the point of roulette. However, most of the ones attacking the OP are not even considering the real use of roulette. All that is being thought of is the bonus.
People get online and suddenly think they become anonymous so they can be nasty and horrible and it doesn't matter. You are wrong. Every person who posts is a real person, just as you are. The net is not a mask to hide your real personality.
Daily roulette has valuable bonuses. That is why people are drawn to it. If you have limited time to play and have a special person you play with (friend, family member, etc.), it forces you to make a choice between the bonus or teaming up with your mate. I think that is all the OP was trying to express.
No, but I was not doing DF nearly as much as I do now, it was almost exclusively with friends ONLY.
And I felt that your previous arguments assumed too little time in game, meaning the only time spent in game was the absolute minimum it took to cap Myth.
I can understand that, I get upset when I feel like people are spreading misinformation or ideas I think are poisonous. I'm sorry for being venomous, but I do feel like you started in with the name calling and negative rhetoric, to be fair.
In response to all the haters, I too play with my girlfriend and I do the duty finder solo on an off class we aren't doing together. However! EVERY time I do duty finder, MAYBE 1 or 2 people are there for content, the rest are packing +1 (sorry zenith) relic weapons and are clearly there from roulette as well. This means that having a party allowed to roulette would change NOTHING except the fact that someone has to deal with someone elses relic +1 people. I sincerely doubt that duties will all fail to continue in a timely basis just because someone rouletted with only one slot open.
Side note, I would be doing more roulette missions with my party which would mean more people who can't party would be getting more opportunities to get a mission going than if I had to break off for one random alone. Without roulette I am specific in my dungeon selection which ultimately limits who I can help.
Even if it is only ONE person, usually a DPS, that person benefits from not waiting 2hours to join a bleeding DF. I had to build a WHM lvl 50 as a second class to finally play dungeons. Actually with the roulette they also benefits from getting highly geared experienced people, which wasn't the case before. It's a win-win situation for all but the complainers.
No, it changes everything. It is much faster to allocate single slots than double slots. You two can be needed in two different DF, while together you might be unnecessary. It's called statistics. The idea of the DR is to reduce the DF waiting time. Allowing parties in that would spoil it.Quote:
This means that having a party allowed to roulette would change NOTHING except the fact that someone has to deal with someone elses relic +1 people. I sincerely doubt that duties will all fail to continue in a timely basis just because someone rouletted with only one slot open.
Its a once a day bonus that sometimes isn't even worth every time I get put in a dungeon 10 levels or more lower then it is a huge time sink for me I get about 90-110k form a dungeon 10 levels under and 200k-300 for a dungeon my level. after that one time using df roulette is pointless. The point of DF roulette is to get you to stop playing with others for 1 dungeon. Is that really to hard? no. Does it lock you out of anything? not realy since your already halfway to a full group unless your double dps you probably have a 5min wait time where now my wait times are cut in half as a dps but still take 15 min. Also you can control your group and make sure you can beat the dungeon fast. I'm at the whims of random people and whether or not they listen. If y'all can take down 2 dungeons in 1hr 45min hours and it takes me 3 with the wait times and 1 good : 1 bad group. Look now you have made more xp then I have using df roulette.
If you could that would be a huge advantage to you and I would never run without another person just so I know I can trust one person which discourages soloing and df roulette is meant to fill a group, CF is meant to start one..
Please stop relying on each other so much in game, 90% of the time one of the ppl in the couple is hardcore carrying the couple and then when raid times come your FC have to say yes we need you. So we will take them but them is now screwing up and causing the loss, making you essentially equal to a bad player. Let your spouse play without you so you can't be there to pick up their slack.
This whole thread makes me lawl. Thank you for the entertainment. OP just keep playing the way you have been. If you're all about efficiency the speed runs to cap are better anyway. Now if you say you can't find a static group for speed runs because they are all capping in the roulette now I'll have to call you a liar.
First, i'll say that i agree with the OP, as with the schedules me and my SO have, our time to actually do something together is very limited so while we're in game, i would much rather play alongside her instead of having to play solo because of end-game efficiency.
Second.. the Duty-Roulette for almost any level will only really be helped by Tanks and/or healers using the DFR as DPS classes are a dime a dozen throughout the leveling spectrum; I seriously doubt that people going to Satasha or Brayflox will be saying to themselves "I really hope we get one more DPS, there's not enough of them around!", and if it's a worry that a high level character/duo/trio will take spots away from lower level characters that should go in their first, there are systems that can be put into place to match similar iLvl first.
And if a high level Tank and DPS join the DFR then that means a healer and a dps will get a group, but if that same tank and healer say "meh" to the DFR because they can't play with their friends, that leaves those same two lower levels that would have been helped by the higher characters waiting for two separate people to join and run the dungeon with.
The fact is, the more people and or/groups that are willing to use the DFR (whether group or solo) means that there will be more people helped in the long run, even if you're not helping three people out at once.
Third.. I really think that a lot of this community has "battered wife" syndrome. Every stupid 'feature' that SQE puts in -has- to have a reason, they're good and responsible developers, really; We're only upset about the forced solo content because we don't know what it means to play properly, if we just listen to the Devs, we'll be okay...
Edit: Honestly though, i think that DFR just showcases that it was a stupid decision on square's part to make the dungeons a forced part of the main story.
If you have limited time to play and it's with your SO, why chance a fail DFR or one that takes forever to complete. That isn't efficient at all. And it's a daily bonus not twice a day.
Do you only play with your SO? Are there not at least a few people online willing to run WP or AK? If you're way over geared for quick HM runs that is still better than relying on a daily DFR bonus.
Because I can't edit from my phone :-/
DFR was stated from the beginning to be for solo queue, why is this just now an issue?
In 8 man content it's been a long long time since a duty has popped and I come across 5 - 6 players that have never done the instance before.
I agree. Should be able to queue with at least one other players for duty roulette. As it is I simply don't queue. Which is silly.
In response to that I say this, because of the fact that we can't queue together in the roulette we don't queue at all individually. Why bother if we can enjoy the game together? This means that the roulette now loses 2 potential people. And as I mentioned we do queue for lower level missions to level alts but we do specific ones so that it isn't a waste in regards to gear drops. If we could queue together we would go into the area that needed us.Quote:
Actually with the roulette they also benefits from getting highly geared experienced people, which wasn't the case before. It's a win-win situation for all but the complainers.
Personally I'm fine without the roulette. I can get everything out of the game I want without it. But if the option was there for parties of <4 to queue, it would be utilized more by my friends regardless of incentive. And that is a fact you cannot deny.
Yes. allow DR to Q with 2 people. This is so obvious..
I too play with my girlfriend and wish the DFR would allow us to queue together. I don't even care if they remove the bonus; being able to queue for random instead of picking 5 would be nice. Just being able to pick random would help with wait times in dungeons, because while we might queue for Sunken Temple, someone else might be queued for Brayflox, and we'll never get to help them because we didn't know they were there.
If people *really* think that allowing pairs would make it that much harder to match groups into the DF, then make a requirement of pair-roulette be that one of you is playing the "in demand" role.
The point is simple: if allowing parties of two to join raises the average queueing time I don't want. it. And statistically speaking I am sure it does for the principle I explained before. To have slots of 2 people is for sure worse than to have some people not joining. You may try it yourself: get a deck of cards:
- Hearts are healers
- Diamonds are tanks
- The dark ones are DPS
Now shuffle and try to form parties of 4, extracting first only single cards, then in a second round a couple of cards together every 4. Count the number of parties you made at the end of the deck. You'll see you'll get more finished parties using single extractions. This should be repeated at least 10 times to have some good statistics.
sure, but why would we opt to play apart for 30min when our intent is to play together, I don't really care, we just wont roulette, if its fills its intended purpose better without married couples/couples period...then cool, if a significant portion of players are not doing it that would help its intended function be fulfilled then they should change it....either or I don't really care, other than I do think it would be better if they allowed parties of 2 to sign up...that's my opinion though I don't know for certain either way
Making pairs in Duty Roulette is going to cause someone else to miss their turn. This is why its not allowed, because the whole point is to encourage people to queue solo so that the queues will move faster. If you, for example, queue as DPS with your tank friend, then your tank friend instant queues cause there aren't a lot of tanks waiting, but you have to queue with him. That means, whoever was next as a DPS for queue loses out on that spot because you jumped to the front with your tank friend. That's why the DR is for solo people. If you want to queue with friends, just queue regularly as before. If you want to do random dungeons, why not just choose a random 5 dungeons on your own and queue? Roll dice or something, the only difference from the random DR is that you will know which 5 you potentially will be in.
Honestly not every part of the game needs to please everyone. This was developed to help spread people out. have people meet new people. Have people play with new people. Have experienced players help new players. Yes it is not for people who know eachother to play together. That is the whole point.
The OP seems to not read the statements Square Enix makes about why the incorperate specific things.
The point of roulettes, and the big rewards it gives, is to encourage those high level, very well geared people, to do a random dungeon and in turn help the lower leveled, not as well geared people, and get rewarded for doing so. It is also to help encourage tanks and healers to Queue more so that there are shorter waits for DPS on some content.
If you partner up with some one to do roulette, you are basically invaliding the whole concept of what roulette is, because you have now reduced the available people to benefit from your gear/knowledge by 33%. How is that helpful to the community? You basically want a selfish addition to something that is suppose to help people go out and be selfless (while at the same time selfish because of the bonus tombs and gil).
Why do you want to use roulette? For the bonuses it gives? When the whole point of those bonuses is to encourage people to help lowbies. So you DONT want to help the lowbies, but you still want the rewards? Don't you see how your want is a little unfair/silly?
Your basically telling SE "I want the rewards/benefits for helping people, but I don't want to actually help people". These tombs and gil are SE's way of saying "Thank you for helping other people"
Hiya OP!
I too play with my SO - tank/healer combo. I have to admit - not playing heals with any other tank has made me a bad healer because I know his moves...I know what he's gonna do next because we do SOOOO much together. I got too comfortable in my role, and then we ran WP with another tank so he could practice DD. OMG - it was like I was the noobest of noob healers - new tank didn't care if I accidentally regen'd too late and it didn't wear off before the next pull, or wasn't keeping an eye on my MP if I was low before or after a boss fight. I started running dungeons with our FC but without him - ya know what, I'm a better healer now because of it. I'm not gonna say I'm super awesome, I'm not and I have a lot more learning to do, but I am a lot better than I was. I look at the Duty Roulette as a way to grow as a player apart from my SO so that when we do play together we have more flexibility and I'm more confident in my own role. GL and enjoy Eorzea! :D
Difficulty should scale with the amount of love present in the couple. Its so unfair that since we love eachother so much more than other people and spend minutes talking and kissing eachother, we are missing out on dungeon clear time. People playing solo dont have this problem.
A friend of mine has no girlfriend. He feels its unfair that he gets random healer, sometimes ruining his runs. As such he wanted me to ask if we could scale dungeon for 1 player as well. That way he can go in and not be forced to get a girlfriend, being able to focus more on his gameplay. This guy is a percentage of the playerbase, so please listen to him.
Lastly my girlfriend gets hit a lot on titan hardmode. I feel its unfair that when she takes a Landslide we are seperated from eachother! When she's falling down, my life is empty, the loneliness and tragedy that befalls me in those seconds can last anyone else a lifetime. What is done to prevent this?
This is why people really do need to go queue with randoms. I've tanked for people who say they know a dungeon/trial perfectly, have their +1s and good Coil gear...but couldn't heal me well at all. Later I find out they've only healed certain tanks or run in a specific pre-made and rarely heal anyone else, and rely on knowing exactly what their tank is doing to heal them, rather than adapting.
The effect of this isn't nearly as bad as Fate grinding, mostly because these people tend to not be found out in the wild, but when they need a temp or decide to go run random...you know it.
Don't be a jealous hater. I can't believe some are against the game allowing duos to DR up. It'll get more people doing DR which will help us all out. Why would you close a feature off in a social mmo. Encourages solitary play, you don't get to form lasting relationships with random pugs from different servers.
Since you threw out so many 5 dollar words, I'd love to see your math that proves Duty Roulette is faster than just doing speed runs with a group that is well geared and has synergy, try to demonstrate this without assuming 30 minute DR runs. If your time is so wildly limited you can only spare 30 minutes to 60 minutes a day (which is kind of hard to swallow given the time you spent engaging in a flamewar here) I guess I'll just say "sorry" because it's really not a lot of time to play these types of games. Of course you'll be at a disadvantage if that's the case.
Why are you so focused on Roulette? You've literally got HALF A PARTY already, if you're so focused on being "social" then just find two more people on your server and do speed runs with them. You'll earn the Myth much faster. It's sort of funny I haven't read this whole thread but it seems like the ONLY argument being made is "We should be able to dual queue for Roulette because we're not allowed to right now". Just leave it alone, you've got plenty of alternatives.
I don't know why it bothers you guys so much that you can't duo queue into Duty Roulette, but it sure isn't Myth Tome efficiency or for the joy of having a dungeon picked randomly. So it has to be either "I'm not allowed to do this, so I want to" or some other more nefarious reason.
Boom. Basically the entire answer right there. The bonuses you get are justified since you have a greater chance of failure completing a dungeon with people you don't know than a group of friends you clear them with all the time, and it's highly likely the runs will take you longer with randoms.
Now, if you work things out with the random players you meet via good party communication to get through dungeon runs as effectively as you do with your loved ones...guess what? You're socializing! And thus the integrity of the MMORPG is preserved.
Time to set the record straight, it's amazing howmany people just draw to conclusions. I do actually que the roulette with my lvl 50 tank when he's at work, his time to play with me is limited and we'd like to be able to use the roulette with our lower level jobs because well, who doesn't like a 160k bonus?
Don't assume that because people want to level up their chars together that they are unable of playing seperately, we do that often enough on our level 50 jobs. We just like to travel the road to together.
Besides I dont see how any dd is suffering if we would indeed be given the option of doing roulette with our lvl 50 main, seeing as im tank and he's healer. I guess dd wouldnt be helped at all would they?
Duty roulette is not intended for couples or triples or premades it's intended for those who want to lend a hand cause some need incentive to help hence the bonus and for those who don't have anyone to group with yes people play mmos all on their lonesome. It's probably there to help the dps out with their horrible waiting times aswell.
So the roulette should allow you to pair up because he happens to be a tank and you happen to be a healer? What about couples where one plays a DD? How about those where both play a DD? Should the programming only allow specific roles to queue together, or just make an exception for your two accounts? Just try to queue at the same time and hope to get in to the same dungeon. There's a very good chance you will get matched together as a healer and tank. That's what I do when I want to run content with someone but do it through the roulette. Sometimes it works and sometimes not.
"We want to play together but we want to be as efficient as possible."
The above is pretty much what all these couples are saying. Do you know what this statement actually sounds like to everyone else and you just simply don't realize it?
It actually says "We care more about being efficient then actually playing together." If playing together was the most important thing to you all then this thread would never have started because the roulette didn't actually change ANYTHING. It added something.
"We only have four hours a day to play together." Um, and? Many of us who work and have lives have less than four hours to play at all. Further more, if playing together was the most important thing to you than it wouldn't matter how you spent those four hours playing together because the bottom line is that you would be playing together.
I think you all really need to address your relationships.
Way to twist my words, I never said that. Ofcourse there will be situations where we will also que with tank + dd or healer and dd. Especially when levelling jobs you can't always level up tanks and healers no? I just don't see why people think its taking something away from them while its not. I for one dont see the use of queing roulette with our dd's when we have a tank and healer, so we would use those for this. (except when levelling up ofcourse.., but you can only level up so many jobs so) I only see it adding something and not taking it away from others.