Terrible idea there would be no point to gear up. I don't want to be challenged every time I play. I play to relax, would unsubscribe.
Terrible idea there would be no point to gear up. I don't want to be challenged every time I play. I play to relax, would unsubscribe.
i am hoping if they add Item level requirments, that that will be for DF only. I want pre-mades to be exempt from that. should be able to do what ever you want in a pre-made
Or just do what WoW did and make challenge mode dungeons which normalizes the gear.
Though ironically, challenge modes are a timed run in WoW and medals are given for faster runs. So that's sort of what the OP wants to do away with.
Mechanics do play a bigger roll in that and it's not faceroll-able. So that, at least, can be kept.
Otherwise, no.
What's the point of gearing up at all if I can't feel some level of progression?
I'm all for doing things for the sake of doing them, but you really don't need to artificially drag people down to the same level.
You must think enough people agree that over-gearing content is not necessary otherwise you wouldn't suggest this, right?
Then there must be enough people who will join groups that don't require relics, non-carry titan groups, etc.
Instead of changing the whole system, just make your own group and do it your own way. Why care about what other people enjoy doing at all?
A separate system to retain challenge would be fine. I'd even like that
Though, my guess is they'll just keep bringing out more challenging content as the last set becomes trivial. Extreme primals, for example.
Otherwise, I don't want my gear to downsize and having upgrades lose all meaning outside of progression content.
It's one of the perks of gearing up and a lot of people appreciate that part more than even getting through the progression.
Since they're adding more ways to get tomes, speed runs will probably not be as prevalent.
No, bad idea. The whole point in gearing up in a MMO is to get stuff done faster.
Will always be speed run areas, I would prefer a hard mode version of dungeons that gives more tombs vs scale down... that would make more sense...
you can do your WP in ilvl55 and AK in i60 if you want to
you can even try coil without your i90s for more "challange" and each time you success lower your team average ilvl for next try
caping WP/AK would not add more challenge for people able to run coil and nobody farm WP/AK for the 55/60 set (outside of 2nd ring and shield, and some gear collector) but for tomestones to buy their i70/i90 gears.
capping a dungeons under the level of reward you can get in it is stupid.!!!
You need to sync in order to participate in instances and FATEs you out-level, so SE obviously doesn't want players being able to just breeze through content and earn rewards when no challenge or danger are present.
If these naysayers are so attached to their gear, let them keep it. Instead, put an ilvl cap on instances so that players who are over-geared simply cannot enter or participate in them.
OR remove/lesson the rewards. If the majority of the players in the group are above the ilvl cap, remove the rewards altogether. If it's around 25%, cut the amount of rewards in half OR prevent those who are over-geared from rolling on anything.
Or SE could make different modes for each dungeon ie. Normal, Hard, and Extreme. This way players can choose the level of difficulty they want to play rather then being forced to play at a level that they don't want to play at. This allows players to keep their speed runs to earn tomes for better gear. While providing more challenging modes of previous dungeons for those that want to revisit them. Each mode of course would have different mechanics, more mobs/bosses, and of course better rewards.
It's never a solution to try and debuff players against their will simply because you dislike the way something works instead try creating a better solution that would appeal to a larger group of people. Also, and correct me if I'm wrong, but isn't SE planing on doing exactly what I just suggested in the future anyways. So why can't we just wait and see if they deliver what they promise before we bring forth half thought out ideas.
wtf is up with people screaming for equalized gear in pvp AND pve... nothing is stopping you from wearing lower level gear if you want a challenge. I personally consider pulling 4-5 packs of mobs more challenging than wear lower level gear and doing it normally.
You don't need to be ilvl90 avg to beat T5..
I didn't read through all the posts. So, I had to point that out.
good idea. that's why old content in other mmo is going to be obselete and no one will do them again. If they put iLevel Sync and make a rewards by doing random daily dungeon, i think this will work. Old content will never die.
ppl keep saying WoW has a lot of contents, but in reality those content are all old content from previous expansion and no one will do them again.
How bout new game + instead? To faceroll Faster.
Why r u looking for challenge in an instanced mmo with gcd? Look elsewhere tbh
Painstakingly make crafted gear, run wanderers palace. Delevels back to 55. Why the hell did I make it then? When I could have just grabbed something some the dungeon itself and called it my end game gear? Why farm for darklight gear if its gonna be deleveled? Why do coil only to have THAT gear deleveled? I understand the suggestion, but its a silly one at its very core. Why? Because like others have stated in this thread, you can knock people down to for example Darklight gear alone in Wanderers palace, and you can still do speed runs
whats next level 55 gear? That's still possible to do a speed run under 20 mins. Class priority for speed runs would just shift to more optimal setups and thats that. Your idea in particular wouldn't end speed runs or facerolling, you just move around classes instead and slow everyone else down.
In Final Fantasy games I have always grinded and geared up until the whole game was trivial combat wise outside of mechanics (emerald weapon comes to mind.) I love RPGs for the reason that it lets you make a character that can murder an entire village of beastmen with a single swing of your ridiculous fantasy weapon. I don't play RPGs for the difficulty, I play it because I like role playing games.
This sort of makes sense given that all other dungeons have level caps. You can't be past level 23 for Halatali and you can't be past 43 for the Stone Vigil. At most for these you might be wearing equipment with an item level of 3 higher than the cap, and if you're any higher level wearing higher level equipment yourself you and that gear get scaled down. But at level 50 it's OK to bring item level 90 gear into a dungeon which was intended to be completed in AF right after finishing the story.
To me those two designs seem to be at odds with one another. Either equipment with high levels should scale down just like you do in other dungeons, or no dungeons should scale and you should be able to use your high levels to waste everything you've leveled past.
Sounds like more of an annoyance to me, challene does not mean make the runs more of an inconvenience, if you know the dungeon inside out you can still pretty much do fast run with lower lvl gear, you just have to focus on one trash group at a time slowing you down a bit, I can still clear AK in AF1 gear just knowing the patterns alone.
Limiting people in this way is a horrible idea. A better idea would be to revamp the dungeons themselves to add more creative difficulty rather then make you take 50 more damage, which doesn't make content harder, it simply makes it longer. In a game where anything but Coil/HM Titan is pretty tame on mechanics/depth yet filled with artificial fillers to make it longer then it needs to be, this would only add to the problem of long repetitive content inflation. Dungeons would still be boring and still take a long time, thus depriving players of their goal (to get better gear and feel powerful, this is a gear treadmill MMO like most of the others, anyone who plays has to accept that) and would ultimately have people dropping their subs.
I say no.