Originally Posted by
Zezlar
I don't believe that account binding is the solution. Most well geared characters in 1.0 were balanced between double/triple melded crafted gear, and rare/ex gear like Darklight. I also don't feel drop rates should be incredibly high on content, but at the same time not so hard that you need to run it 300 times before seeing a single body drop. This also needs to be offset with dynamic bosses with challenge. Bosses should require skill, not hundreds of successful attempts. I can understand NM drops dropping only ex items so that RMT don't farm them all day long.
I can also agree that quest rewards that involve gear should be ex. Those can be account bound, but crafted gear should absolutely not be.
Account binding to me is more of a band aid, rather then looking for a real solution. It doesn't really solve anything, and all it does is get on the nerve of certain players which in this case is a sizable portion.
It can't be implemented in the traditional way that it is in other MMOs. Not with the Materia system being involved.