Oh i see what your thinking, i think the idea that there be a lvl 50 intro pvp set is what i was thinking lol not a lv 10 set.
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I agree that PVE shouldnt suffer at the cost of PVP, to make it so that stat/skill reallocations dont need to happen to balance pvp and harm what is happening in PVE you make both skills and gear diffrent in pvp, to explain, when you enter a pvp zone your skills are adjusted to do more/less dmg or have diffrent effects or just have some skills pve/pvp only and the seperation of gear would take care of the need to adjust stats.
Understandable. I would like this method IF it didn't take away from the PvE development.
At all.
But that is SE's decision. If they had a completely separate team working on PvP, and it didn't delay PvE content, skills, updates, or gameplay, I would be 100% for it.
Ah, your intent is to not take a member of the dev team away from pve development to work on pvp development, or at the very least not to displace development resources at the cost of pve.
I agree, I should make this very clear im not a PVP ONLY person i love PVE and the story line, i just happen to also like to pvp as well, If they need to delay the relaese of PVP so they make sure PVE is done right im all for that!
I think all gear should work anywhere, and some should have bonuses inside PvP only; and they should look awesome..
if skills made less damage, it would be like auto attack lols :p
i think it's fine though; with players having armors etc, ppl wouldn't take any huge ammounts of damage; so it wouldn't be like in some other games, where you just trollolol around 1hitting people.
it would just be really confusing if all skills did different things in pvp setting...i played tera again a little bit a few days ago, and omg, i was so confused, took a while to get used to the skills, what they did, combos etc. having to do that with 15 something classes would be FUBAR.
What i ment was that you adjust what an ability does, not change it but say in PVE you have a ability that does 1000dmg but in PVE like you said "trollolol" people in PVP with it, so instead for balancing perposes it does slightly less dmg in PVP or something, maybe there is a ability that does more dmg in PVP to help balance a class, that way you dont have to relearn what abilities do. and maybe make 15min abilities disabled during pvp.
i think players will already take less damage than mobs, because of players having more defense/resist than mobs...in general. but sure, there tends to be pvp skills nowdays in most games that has pvp.
anyways ^^ the only problem i had was that i dont think gears should be exclusive. the rest we'll just see how it looks in-game :p im probably gonna suck regardless hehe.