Hear, hear. Let's keep it so we can continue to master any classes/jobs that we want.
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As people would care about how many likes or dislikes a post has. If someone does he/she has a serious psychological problem.
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Dropped Gear should be never 100% better than Crafted Gear and also Crafted Gear should never be 100% better than Dropped Gear. It should be different and superior in certain Aspect. So similiar to what it is right now, which means in a way balanced. While some Gear from Chest's are better than Crafted and the other way around. 2 quick examples: While you wont be able to craft/meld something similiar to Militia Robe, there is no drop which is compareable to a double/triple meld stellar-might vanya sash.
Something I'd like to see is high end U/U crafted gear, using U/U materials that are dropped by bosses and gathered from high grade nodes. The end result being that someone needs to be skilled in all three manners of play to obtain it.
Yeah... part of the problem though is that every time I mention "U/U crafted gear", people always bitch "But then I won't be able to sell it!" ...umm... that's kinda the point. Makes crafting useful for making you more effective, rather than just making gil.
I think the gear is pretty damn balanced already. Some stuff is bis crafted and some is dropped. I'm sure extremists can point out the finer points but to a general player who just enjoys the game for what it is, things seem pretty balanced already.