Originally Posted by
mallleable
Again, it's an aesthetic/game feel difference which is fine actually. It's the difference between taking the time to aim a weapon vs. taking the time to cast a spell, and translating those ideas into job mechanics. Both incur a brief moment of downtime, but I would think that if one is dexterous enough, one would be able to think on their feet while using a ranged weapon while spell casting requires one to stay focused for longer. And yeah, actions that increase movement speed can mitigate some of the movement penalties of walking casts which adds a layer of strategy on how to maintain uptime in a fight which isn't really present in the magical ranged role. On a strategic level there would be a difference.
And, really, and truly all fights are designed with caster uptime in mind. Some fights might be trickier than others, but there are no fights where a caster cannot resolve them. The movement restriction is not a problem.