Yeah I can do budget melds. But then I have to craft even more of the pieces used in the craft as HQ. Which increases the amount I'm spent crafting on the weekly by at least double. Which also sucks.
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You can live without Deep Dungeon Loot. You not having deep dungeon loot doesn't affect your ability to play the content you enjoy. Me not engaging in more lucrative content does significant affect my ability to enjoy raiding. You see how your analogy does not hold up?
And yeah, maybe they should nerf crafters like they nerfed battle jobs. That's obviously the perfect solution. [/s] At least then there'd be some justice in this game. Make every single thing easy peasy just like the casuals wanted to begin with. Then no one can be happy.
Don't get me wrong, I'm as thrilled as the next person that Maker's Mark got axed. That's great.
In a perfect world, they would leave crafting as-is so everyone who likes it can enjoy it, and raiding wouldn't be forced to rely on crafting for those who hate it. Like the Firmament was great. I loved the Firmament. I wasn't a crafter but it was crafting content they could have that didn't stick it's nose in my content. Crafters could enjoy that without it affecting me at all. But unfortunately, this system is what they've started with and change must be boiled slowly.
It fascinates me that your entire enjoyment on FFXIV is apparently just the inconvenience others if you believe me being able to make my own consumables by myself within a reasonable amount of time each week is really the be-all and end-all of your enjoyment of the game.
That’s the thing consumables are a market that people profit off of specifically because people like you don’t like crafting
Nerfing the consumable requirements and materials directly affects their market and has downstream effects on reducing the incentive to level your own crafters which also affects the gear and materia markets
This isn’t just “we hate you so continue to suffer”, you aren’t thinking about the implications of this
I recognize that it's a market that uses currency. And people make this currency off of selling it to people who don't want to waste their time with it. However, what do they need this currency for, anyways? The game doesn't even have that many gil sinks. Almost every single thing you use gil for is made from crafting anyways which crafters could just make and thus won't need to buy. You can't possibly argue they need all that for teleport fees or their one-time house purchase.