Healers should be healing, using a little dps, then back to healing. Not dps 99% of the time.
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White mage was my first class and spamming stone was awful, so I feel for you, OP.
Make sure to use chocobo companion, enemies die faster that way.
Really funny when AI (duty support/trusts) are better at playing healers than most players.
If the SE’s CureAI-Bot can find time to DPS and heal, you as a human player, can find time to DPS and heal.
I personally find the act of balancing DPS and Healing to be the most engaging part of FFXIV's healers. Interestingly neither side of the kit has been designed with major usage in mind: Evidently our DPS kits are very basic and lackluster for the prevalence of healing downtime but I would also argue that our current healing kit is also very lackluster for a sustained healing situation.
Our basic GCD healing tools do nothing interesting beyond "restore HP to target" or "restore HP to multiple targets". Medica, Adlo, Cure, Benefic, Helios, Succor...They are all really basic. Spamming cure on a target isn't more interesting to me than spamming glare on the enemy.
My point being, if they would redesign combat to require this form of sustained healing, our basic healing kits would also need to be redesigned.
https://www.wowhead.com/blue-tracker...94517#24223979
At this point Blizzard understands healthy tanking and healing better then SE does.
Never thought I would see the day when SE should be taking tips from Blizzard and not the other way around.
no, if anything it gets worse