Originally Posted by
Sindele
The thing is: how does this really materially differ from XIV's treadmill? The sources differ, of course - dungeon gear automatically scaling and story/zone resetting the baseline are absolutely different approaches, but XIV has roughly-equivalent "advancing baselines" in crafted gear and the tomestone cycle, supported by the off-patch augmentations and Alliance Raids.
But, maybe that's the point. Maybe it's really just a matter of perception - where it feels more rote and formulaic because we've been doing it for years, even though loot systems in modern-day MMOs seem to coalesce back into a similar form near-inevitably. Maybe what's really needed is just that fresh coat of paint and shuffling the deck chairs. I don't see that as really 'changing gearing', but...? Food for thought, I suppose.