Warrior being perfect always gets a chuckle out of me. Yeah maybe, if you enjoy the gameplay equivalent of banging two rocks together.
- Bring back some semblance of gauge management so it isn't just the Fell Cleave gauge, Upheavel and Onslaught go back to costing 20 gauge. Return Onslaught to it's original purpose, a situational gap closer + gauge and GCD manipulation. Potentially introduce another oGCD gauge spender to spice things up a bit.
- Inner Release having stacks is all fine and dandy, if it didn't also remove any interaction with the rest of your kit, such as guaranteed direct crits on Upheavel, Onslaught, Nascent Healing and Vengeance reflects.
- Reduce the ability to extend Storm's Eye, maybe we don't need to return back to 30 seconds max but it certainly shouldn't go up to 60 seconds. Remove the +10 seconds on IR activation, make people think about when to refresh Eye again.
- Absolutely return the self-healing back to being performance-based instead of flat X potency per GCD. On top of that remove Bloodwhetting's healing so you need to choose between healing (Nascent Flash) and mitigation (Bloodwhetting).
- Remove the healing from Shake it Off, it's unnecessarily overkill. If you really want it to have an additional effect you could add the old aoe Esuna back in for some very niche usage.
- Or something wild, remove Nascent Flash/Bloodwhetting entirely and reintroduce old Inner Beast: 20% mitigation for 6 seconds, heals for damage dealt, costs 50 gauge. (Of course this would only work if fights actually required the additional mitigation or you're just gonna spam Fell Cleave instead)
All of those of course presuppose that we move away from the god awful 2 minute meta or we don't even need to start talking about changes to the gameplay loop besides "more potency to throw into the raid buff window".