You have vastly better chances of winning if you bring your own party to FL. Solo potential is severly limited by wheter team listens to callouts and with all the damage reduction making it harder to punish others.
You have vastly better chances of winning if you bring your own party to FL. Solo potential is severly limited by wheter team listens to callouts and with all the damage reduction making it harder to punish others.
It's an achievement of perseverance. Otherwise it doesn't hold value.
You win roughly 1/3 times (I have 1200 games with 36% win rate so that's the normal RNG rate) so that's about 300 games. Suffer with everyone else.
I'm at 70 wins atm, so nearly there. Still wouldn't mind if they lowered it to 50 or 30 or whatever, I'd just be happy people got easier access to more stuff. But then again I never got the appeal of the exclusivity of items gated behind huge grinds, as opposed to ones gated behind hard content.
By that logic, let's just give people <Saint of the Firmament> for making a few crafts or gathering a few items.
The entire point of something being an achievement is that it takes time, effort, and perseverance to obtain. When I see people with Field Commander set or titles like Saint, I know they put in a lot of effort to get it, and they have my respect for doing so. They should get some sense of satisfaction from it too, I imagine.
The Saint titles were a horrendous design and it was madness that the devs seemed pleased with it and repeated the process that encouraged people to craft at an unhealthy rate. I wasn't involved at all – neither crafting nor titles are my thing, though I'm not sure I'd have participated even if they were – and I don't see it as an achievement for them to be proud of. It just means they threw a ridiculous amount of time into it because the devs devised a system that would drain their time in a monstrous way when it could have been done with an approach that required daily participation but had a cap on how much time needed to be spent per day.
Likewise, I wouldn't be remotely proud of "achieving" ownership of the coat. It is a massive suck on my time that I probably should have spent on something better, and may come to nothing in the end if I don't get it completed – and all that to get it on just one character, and the process to be repeated if I want it for a second character.
It's an "achievement" established in another era of the game, where nearly all the other prizes from that era have become simpler and less time-consuming than they originally were. PVP doesn't allow this one to naturally simplify in the same way, which is why I think the devs need to manually review it.
That's simply not true. The PVP mount from Onsaal is pretty much the same requirement. 100 wins. Implemented after the FL was put in a daily rotation. This is par for the course and normal.
OP just amounts to "I want X thing, so make it easier for me to get." Maybe it'll get put in the next Moogle Tomestone event where other things that took people a bunch of time and effort are given out for practically nothing.
I've always thought a point total achievement would be a nice change. Something like: 300 points, 3 for a win, 2 for second, 1 for third. It would make losing much less frustrating if you could still get some progress instead of none.
I'm a scrub with a slightly below average winrate and I did get the coat through perseverance. But I think it would be nice for others to not have to grind as long.
I don't believe the Moogle Tomestone events have ever given away achievement rewards. They tend to give things that drop from content or can be bought from special vendors.
It took me about 2 years to finally get this coat but I had to grind for it cuz I really wanted it. OP, you'll get it eventually if you just keep at it.