Aye, something anything even slightly different is most acceptable even if it tis only a fun little gimmick. I was not at all expecting Square to link deeps to healing ever though so there was quite the surprise!
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I am also not happy with the design of the healer- and tankjobs. I can fully understand why so many people refuse to play them. Which causes a huge lack of tanks and healers.
At current state, tanks and healers are crippled dps jobs with way more boring rotations than the real dps jobs. So why play a crippled dps job when the real funny dps job is just two mouse clicks away?
Cheers
It's kind of funny that they managed to merge the 2 1 1 1 1 1 1 rotation into one button for Sage.
I am fine with the design of tank jobs as they are now-I do not want to see a return to the state of tanking prior to 5.0. If they did something like that I would probably drop tanking altogether.
As for healers, I think we've reached the point where we have enough healing abilities for just about every situation imaginable. I would like to see more buffs, and damage abilities especially for scholar, whose only other unique damage ability besides their nuke/dot/aoe is Energy Drain. Get rid of it already and give us an attack that uses the faerie gauge instead, which for whatever reason is only consumed by *1* ability in 6.0.
https://youtu.be/8uFvDXs-rLk?t=228
how's that "fool me twice" saying goes again?
You will always have those people who perform below the absolute minimum requirement, even if you lower the minimum requirement they will simply do even less.
Best example is healers, doing both dps and healing was apparently too complicated for people so SE simplified it, now you have an overabundance of powerful healing abilities and your dps has been reduced to two buttons (one of which you only press every 30 seconds). Did this fix the issue? No, you will still find people who never press those buttons, never doing dps and letting people die because they never use their powerful healing tools, instead resorting to spamming the two buttons they had since level 10.
You could reduce that job to two buttons "Big heal" and "Big damage", the former being an oGCD aoe that heals for 100% with no cooldown and the latter being a instant cast GCD that deals damage with no cooldown, and I guarantee you there would still be people who only press the heal button.
There is more pressure to dps when we have so much downtime and it's only 1 button. If dps is as easy as pressing 1 over and over, you should absolutely be slamming it in every single spare moment. If there's more to heal and doing dps involves a few more buttons, people will be understanding if just healing the group takes most of your focus. Even now however, expectations of healers to do damage isn't that high. This imaginary "pressure" is in peoples heads.
As for tanking, you're deluding yourself. It's the easiest role in the game right now. I see this argument a lot from tanks who want to believe they're playing a role that requires a lot skill. Pointing the boss the right way, pressing a cooldown for tankbusters 3 times in an 8 minute fight, pressing provoke and remembering Reprisal exists are not rocket science when all you're doing is 1-2-3 in the meantime. Don't get me wrong, there are good tanks and knowing the class makes some difference, but it's not a demanding role to learn.
Right now, they have dedicated dps designers and dps are designed well. Many of them are really easy to pick up and you can perform reasonably well even as a casual player. However, they also have room for optimization and a skilled player can push even further from the classes and will be engaged. Tanks and healers are easy to pick up, which is fine, but it just stops there. There's almost nothing to master.