If anything, prices should be much higher on the First.
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If anything, prices should be much higher on the First.
OP, I wanna try to help you- really. The low post count and combative attitude scream troll, but I want to give you the benefit of the doubt.
So, in case it wasn't abundantly clear:
Yes, you need to have gil to do very stupid things in this game, like pay for transit or pay for repairs (if you're not a crafter). There are very few other places where gil is actively, regularly leaving the economy at a steady drip. You could argue houses or glamours, but that's still nothing compared to the gil being generated.
There are tons of options to make gil a non issue, many of which are passive and require very little effort. This is a far cry from my FF11 days of spending a week farming onions just to buy a new belt or whatever.
If you can't find ways to cover your daily costs, find them. They exist. I've very metaphorically "lead a horse to water, but I can't force them to drink".
I mean, if they announced "Teleporting to the moon costs 100,000 gil" I could see your point? In what world is 1500 an even noticeable amount of gil to someone at level 80? (Or, heck, for that matter, level 50?)
Nice try, but no. I'm not even getting onto a silly argument like that. I'm being genuine and honest, if you don't believe me, cool. Have a nice day.
You are more than welcome to browse on Universalis and research the sales history of any item, on any server. 120k was actually reasonably reserved, some items were closer to 200k only weeks ago, and it was quite common to sell for up to 150k for accessories.
The capacity to earn has increased.
Higher prices are not bad in of themselves. The capacity for a person to purchase is what's important, and with the various systems that are in the game, combined with the state of the markets - that haven't supported 200k rings in ages despite your protestations - means very few items are out of reach of an invested player.