Originally Posted by
Jeeqbit
The tanks and healers have plenty of thought put into their design. Tanking is more satisfying in extreme, savage and ultimate where the easier rotations make a lot of sense. As a tank in this content you go from having no tank mechanics to having lots, like regular tank swaps, tank busters, boss positioning, unique mechanics that mostly tanks have to deal with even if it wasn't intended that way, protecting the party from aoe so it gets the party to 11% instead of 1% in case one of them isn't topped off. The simpler rotation makes these distractions possible, while if a DPS had to do these things they would tunnel vision all of it to do their rotation properly.
In normal content tanking is really boring but you can create your own fun in dungeons by pulling everything. I don't think it's tanks and healers being boring that stops most people playing them, it's just like you said before this that most people don't want responsibility and think that it is harder than it is.
It's not that tanks aren't cool looking either because you have dark knights and I see a lot of people get really excited about it.