Ah, yes. I remember how well that went down.
"I'm a DPS, why should I be forced to heal???"
People didn't take it as a chance to experience healing. People took it as an affront to their happy little DPS playstyle.
Printable View
To be fair, what of healing was there to experience except looking at a HP bar that wasn't yours? The classes we play in these instances are really simple. No more complex than playing a real class at level 10 at best. You could get a similar healing experience similar to the Y'shtola instance playing Arcanist in a dungeon, which is a DPS. Understandably SE wants these to be accessible to everyone, but that's going to make them boring for more advanced players and limit how much of a class you'll get to experience. It's a tricky problem though, because even if I was given the complexity to make them fun, I'd need to spend time rearranging my skills before or possibly during the event.
Imagine being given something else than the usual and still complaining.
This. that fight was so important, but went on for about 10 minutes too long. The fight is about 13 or so minutes long, and it really shouldn't have been.
Aside from the length and how quickly repetitive it became, it was fine.
Also, as others have mentioned, in SB when you play as Hien and Yshtola with minimal attacks in equally length battles, that was awful.
I'd say it's hit and miss with these types of things as they still seem to be figuring out how to balance it and not make us too OP maybe?
The thing that bothers me the most about these is that I cannot change the hotkeys, so playing them is actually difficult to do because I prefer using buttons 2~5 for rotation. I don't use ` for rotation so having the base ability on it is very annoying to play.
Story-wise I like these scenes, I just wish the fights were a tad shorter since with limited abilities there isn't much interesting about chiseling away that much HP.
I will agree with this. Muscle memory messed with me on some of these fights, because I had their equivalent skills in entirely different places.
Thought it is a fair thing to point out letting us edit them might be easier said that done, because someone might find a way to slap unintended skills into the encounters.
Seriously? That was amazing! I was freaking out like a fangirl over the latest installment! These NPCs are seriously amongst my favorite! Sorry to OP, but SE - KEEP'EM COMING! :D
But that's not what people were complaining about. They were complaining that they shouldn't have to heal period. It wasn't even a particularly hard fight, though I imagine people who weren't used to stutterstepping casts would have more issues, but people were just all over complaining about it.