Speed runs? Not really.
Better dungeon design? Yes, please!
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Speed runs? Not really.
Better dungeon design? Yes, please!
In normal dungeons? god no.
a mythic+ system like in wow where the goal is to beat the dungeon ASAP with increased stats on enemies? hell yes. best thing wow has ever added
I won't deny that Mythic plus as it's designed in WoW de-incentivizes raiding but it's implementation was amazing. What people want is the challenging and fun aspects of mythic+ dungeons, which is doing the dungeon in a different way and at a faster pace with being rewarded for how you perform. FFXIV doesn't have titan forging, all they would have to do is put a cap on the gear so it isn't BiS or add new minions and glamour only attainable through that type of content. It's would serve as another avenue of progression that leads up to savage raiding/ultimates. If anything it could actually close the massive difficulty gap that the game kind of suffers from currently. All in all I think people honestly just want more challenging dungeons and to be rewarded for doing them.
People already try to speedrun as much as possible though, so you're kinda just asking for better rewards.
And ilvl makes a difference in how fast you can clear, so higher ilvl gear for finishing faster sounds like a catch-22. Unless they made it really significant which would either invalidate gear from other content or require them to rebalance their ilvl distribution.
For you maybe. I see a way to filter bad players from good players, it would definetly make roulettes more enjoyable. If I had the choice between expert normal and expert hard roulette and if both would give same ilvl gear but the harder gives more or less rewards based on performance and speed, I would actually support this.
At least I wouldnt have to bother carrying people for their mediocre dps. And yes agreed, bad players would finally notice that they have to seek a guide and learn their freaking job.
Fun idea as additional content. I could see them designing something around this idea. Putting it in MSQ dungeons invites more drama between sprouts and experienced players.
maybe add time completion as some kind of loot multiplier. you could also add having a new player in your party, number of mobs killed and number of player deaths.