Jack missed Rage of Halone
Printable View
Jack missed Rage of Halone
Being new is one thing, that is okay. Everyone was new. I will happily help out any new player I meet.
However, if you reach level 70 and you do not understand the basics of your class, at that point you are not a new player, you are a leech.
Being new and being a leech are 2 vastly separate things.
A new player, a decent amount of them want to learn. And they're going to fail. They will die. They will take unnecessary damage. If i roll a low level dungeon, I expect them to be bad, I expect them to die, I expect them to have terrible performance, because they are new. And that is okay.
What I find unacceptable however are max level players who still don't understand the basics of their class. That, is no longer being new. That, is a leech. I've encountered quite a few max level players that fail at basic mechanics, such as staying in orange markers constantly with their excuse being "i'm new."
I'm sorry but if by level 70 you haven't figured out that staying in the orange marker is bad, there is a major problem there, and being "new" is not the issue.
Edit: Learning is encouraged. Being a leech, should not be encouraged.
The Smith teaches novice stuff but by the time you reach 70 the game just expects you to have read your tooltips and i dunno managed to integrate yourself into the community at large and have some friends at least that you can talk to. I mean it is an MMO after all, you should be all talking with your fellow players and friends and learning from each other. but solo players wanna solo and there's so many people that are like I have no friends. *shrug*
I personally believe its the WoW community that has infected our community with their ways of playing, mostly the european wow community that has infected their way of gaming.
Since the WoW community has also become a majority of the playerbase they kinda dictate certain behavior to be deemed as acceptable. Just look at how the novice networks are on many non legacy servers / new datacenters pay attention to the servers and how that mindset is.
If this was FFXI you would get filtered out really quick but thanks to the duty finder players can get away with certain gameplay and behavior because duty finder is among the most unpersonal things in this game. You can afford to play solo for a looooong time.
You can be as polite as you want. People will still ignore you or insult you if you dare to explain them what they do wrong and how its done right. Sure there are some players that will try to do what you've explained to them but most of them won't not even if you are sweet as sugar to them.
SkizzleAbernath you know exactly how all WoW players play and its their fault that there are tons of players in FF are like the OP described. WoW players are also now the majority of the playerbase? Whut? Holy moly this is a statement. lol
This is why I only play with about three people now, we all take breaks at the same time, speak outside of the game...
The community wasn't like this on day one of ARR...but maybe rose tinted goggles >.<
I understand that everyone has different experiences in this game. Different DCs, servers, cultures, etc. However, I don't find this behavior to be anywhere near as prevalent as you make it out to be. Aether is by no means a low pop DC and houses both US and EU players, which are considered the most toxic, and Siren has its days where the shout chatlog needs be filtered to avoid seeing things that many would find offensive. During duties though, there have only been a handful of players that I would consider to be toxic.
I don't dismiss the problem with max level players not knowing the basics of their role. I get tanks with enmity issues, low HP, and never using a defensive cooldown. I get DPS players disguised in healer robes who flat out never heal. I get actual DPS players who just can't stay on their feet, so I know of the issue. I just don't see it all that much, and I play all three roles.
What I do encounter more frequently are the players with high standards that don't make getting clears any easier. The ones that will give unsolicited advice during a dungeon. The ones that abandon or initiate a dismissal after one wipe during a raid (when their advice would actually be welcome). The ones who exercise precisely zero patience whatsoever when there is a new player in the duty. Even with these players, it really isn't all that common, but much more common than all of these "bad players" people complain about.
It's not a crime to have standards, but you are also under no obligation to play with those you deem as bad. Eject yourself from the duty, and we will wait for someone else to come along with a little more patience and a lower set of standards. When the game allows players to reach max level so quickly and easily, you're going to have to let a little bit slide. Being max level means absolutely nothing when it comes to how much actual experience someone has playing a certain job. I do have my own set of standards that requires players to at least know the basics of their role, and care about not wasting other people's time. When I encounter those who cannot perform to those expectations, I leave. Simple as that, because I already know that players who cannot do this are a lost cause and there is no point trying to beat anything into their skulls. I don't' have the energy for it.