what i see is war now need focus on crit build because 100%Crit+100%DH you IR dmg increase is X crit mod + 25% DH mod. X crit mod because Crit mod change based on how high your crit is.
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what i see is war now need focus on crit build because 100%Crit+100%DH you IR dmg increase is X crit mod + 25% DH mod. X crit mod because Crit mod change based on how high your crit is.
That has already been calculated. And yes, it is apparently a damage nerf overall. Keep in mind that these calculations were done without having the new opener and rotation figured out, so the gap is probably less important than what was claimed.
But anyway, WAR already had quite a lead in terms of DPS output. This means that with the PLD's nerfs (and DRK's up? *cough*), all three tanks will now be granting roughly the same amount of DPS to the group. So, if anything, the DPS of all three tanks should be more balanced. I know people have a tendancy to grab their pitchforks when they see the word "nerf", but Tanks balance is also something important we shouldn't overlook.
... Well, I'm talking of tanks' balance, but WAR still remains the best tank in terms of mitigation and enmity generation. So yeah... ¯\_(ツ)_/¯
Not only that, but math suggests that it's actually a DPS increase to go into Defiance when Unchained is off CD because of how high it boosts Upheaval. If you only stay in Defiance under Unchained for the minimum required time of 10s it takes for Deliverance to come back off CD, the damage you get from Upheaval outweighs what you lose in terms of GCDs and autos.
Not to forget this also gives you a "free" Equilibrium heal/threat boost you'd normally not have.
People are so focused on the changes to Warrior's DPS that they aren't seeing that the tank with the best mitigation and threat generation just got better on both of those sides.
This is to be seen. Direct Hit is now absolutely useless for Warrior's burst window, and Critical Hit loses half of it's bonuses (crit chance) and only keeps the critical damage portion of its effect. Crit and Direct Hit lose overall effectiveness from this change.
While it's true that Crit will have the biggest impact on Warrior's damage during the new Internal Release, it remains to be seen if stacking crit to increase your damage during burst windows is worth it over determination increasing Warrior's overall damage output.
No one worth a poop uses tank stance on warrior for more than like 5 seconds in savage. WAR has the worst mitigation. And your enmity generation is worse now because you're not using onslaught outside of the 1 free one per 90 seconds, and your overall DPS will be lower.
WAR is still OP as hell so if you are crying because you are slightly less OP than before I dunno what to tell you.
You have the highest DPS the best utility skill and amazing self heals and cooldowns.
DRK's are the ones who have a right to be angry. They are genuinely broken.
War was OP in 4.1 and will still be OP in 4.2.
No idea how you can be arguably the best MT and OT and still cry for buffs.