Why would I play a healer and deal with extra salt when I can be playing one of my favorite jobs in the whole FF franchise?
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Why would I play a healer and deal with extra salt when I can be playing one of my favorite jobs in the whole FF franchise?
People on my Server are already paying for Tanks/Healers to be able to finish theyr roulettes in Time. Its kinda sad.
If they switch SAM to tank this late in the game, then they need to change RDM to healer
https://i.imgur.com/utzTCyo.pngQuote:
But RDM already out DPS's AND outheals SCH!
That doesn't make it any better either, because people who don't play a tank or healer don't play it for a good reason - They don't enjoy it. You are literally telling people to either play something they don't enjoy or not play at all for large amounts of time. You could just flip them the finger and say:"Screw you, got mine!" instead, that'd convey the same message.
Addressing the issue in a constructive way can only two ways:
First, brainstorming how to allow more DPS to play their favorite job without long queue times.
And that's fairly simple: You can open more slots for DPS (you can go all the way to 1-1-6 with a full party setup), or you can develop more content that doesn't need tanks or healers in the first place. The latter marginalizes tanks and healers, the prior will cause issues when the content itself is in low demand, as the issue becomes finding players in the first place.
Second, brainstorming ways on how to make tanking and healing more fun, so that more people pick up these jobs on their own volition.
That one is hard, because fun is subjective. I know I loved tanking speedruns as DRK, with it's 15 seconds of yolo no-grit godmode via Blood Price DA-Abyssal spam. Other people apparently didn't like that as much. You'll probably end up realizing that making tanks and healers more DPS focused isn't such a bad thing, as DPS players will become more inclined to switch. At the cost of the core players of the role, unfortunately.
Just pinpointing my issue. No. A thousand times no, Samurai is not a tank and should not be one. Why do you want it to be a tank? Because it's popular and it will make everyone wanna be a tank? Well the numbers are in, and DRK...didn't achieve that despite being the reason that they made that into a tank. Also, we need non-slashing based tanks at some point, and currently 2/3 of the tanks use swords anyway. I'm all for more tanks and healers, and support heavily the idea of a Blue Mage tank. But no, dps has needed an actual sword using class for a while now and while yes RDM uses swords, it's hardly the bulk of their rotation.
No. All people need to do is wait til the new jobs are more than a week old and for people to go back to their mains. The amount of rebalancing that would be required for every single instance in the game to accommodate more dps would put 4.1 arriving in March of next year.
And it's not the fun factor that keeps people from tanking or healing. It's the aversion to responsibility and the fear of underperforming. Anyone can squeak by on dps and most people won't notice.
This is what happens when people bandwagon jump.
exactly also people forget there a lot of people who have quit and are coming bk now for the expansion , and well obviously lvling a dps class ^^
also its very vague to say without hard numbers just coz a few people on the forums think they dont want to tank, that this is making any difference DF wise ^^