Right. I was just responding to what you said about wishing they had tried something. They did—it's just that new options aren't always going to work. In fact, it's more common in my MMO experience that new types of content don't work right out of the gate, especially in games with a pretty successful formula—new content has the difficult challenge of reinventing the wheel, which isn't really an easy thing to do.
Diadem would have had a much longer life span if it hadn't been improperly balanced, I'm sure. But they unfortunately (and somewhat inexplicably) didn't anticipate the zerg mentality we've always approached large group content with and wanted to make it less rewarding so as not to invalidate Gordias (Savage). That's always going to be the tricky thing about expanding endgame options—it's important to make sure there's a balance between them, so that one option doesn't become vastly superior to another. I am hopeful that future Exploratory Missions will be better put together.
