The community didn't make parry a worthless stat, the devs did. Can't blame the community for adapting to what they're given.
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Dont know if its been posted yet but for the longest time ive been hoping they would drop parry and swap it over to VIT. Change tank accessories to be tank specific with STR mainstat, and VIT a secondary. Bassically how healer accessories work with MND and Peity.
Parry's worth as a defensive stat is not relevant. The fact that it is not an offensive stat is what matters. Even if it made Tanks literally invincible at some threshold, the majority of Tanks would still try to get away without it because it doesn't increase damage.
What I'm saying here is that the player focus on DPS we're currently experiencing would have still occurred even if Parry was a very effective defensive stat in 2.X or if DPS checks never became overbearing in raids.
It would at least be a choice if it was even a mildly worthwhile defensive stat. Right now you have to heavily stack it for very little gain in physical fights (outside of reprisal or low blow procs for DRK), and completely useless vs. magic.
Right now there just isn't a lot of trade off, so it's nearly always better to just go offense.
Just throwing my 2 cents in here:
I've never viewed parry as something thats reliable. However, just like critical hits, I appreciate seeing the surprise damage reduction. I understand that it's at a flat 20% reduced (maybe they can tweak parry to have an increase in dmg reduction based on your determination), but I don't count on my parries just the same as I don't count on my critical hits.
What I don't understand is why people feel parry should be this stat that they not only have control over but also should be a stat that you stack (like ppl stacking massive crit just for that 2% chance increase). Start viewing parries as defensive critical hits and I bet view points will start to change.
"Offensive" crits make fights go faster. "Defensive" crits don't change the amount of healing in scripted fights, though they can make a notable impact on healing large trash packs. A lot of people understand exactly what you're saying, but no tank OR healer can factor a defensive "crit" into carefully planned mitigations and heals.
It also doesn't help that crit now boosts crit damage as well as rate, while parry was nerfed down to a flat 20% no matter what.
think parry would literally need to have a counterattack mechanic to it to become even remotely desired lol for example it mitigate the base 20% + auto-attack damage instantly to enemy (with tweaks etc otherwise its too op) Might even need to have different affects by tank class. Quite frankly axing it might just be the better solution with it being a flat 20%
edit: for a while in 2.0 i thought it countered :P