So true. I know this would make me upset.
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What art department? Do you really think they have a separate department of paid staffQuote:
Where the heck is the art department?
just for artwork? Like, who does still believe there are actually more than 25 people working
on this game? Since August 2010? Laughable.
Kiara in normal situations you would be right, but the 2 new dungeons won't have anything new: the r25 one have the same model of those in Gridania, and in Cohertas there's a hidden dungeon that looks exactly like the r50 one (you can see it on youtube). New mobs? LOOOOL I bet there are gonna be just different colors of the ones we have right now (even if the only colors they didn't use yet are fluo >.>). No need to talk about the equips, since you can already see ingame tons of different types of armors on NPC, and there were even more shown in videos before the release, so they already have enough material to use. Also I'd like to point out that yoshida posted a long time ago (can't remember, maybe Genuary or February) two artworks of a Dark Knight and a Black Mage outfit... now as a designer myself i can tell you they have serious organization issues if they're drawing in Genuary equips suited for jobs that won't be released until September...
I'm sorry but it's July, we are waiting for a new battle system since Genuary and on the next patch (wich was scheduled for almost one month ago) they're just getting rid of the Stamina Gauge and throw in an AA and this was the aspect that they say have the top priority, I can't think about the state of all the other things they need to fix.
They have no excuses at this point.
You are very blind to what is going on.
Point to point
The 2 zones already existed and have since Open Beta Client.
The bosses/zones, the 4 (maybe 5?) mobs we've seen are all copy/pasted: Toad, Fat fish, Skeleton, Chigoes, and Kobolds from the very first SS.
We've not seen any rewards yet, they also could just be copy/pasta from original files/textures. We wont know until, they show us, but why havent they shown us?
The quest hubs are created from copy/pasting already ingame assets which fair enough is fine, but its still not new development work by an art team.
There are already a couple unaccessable beastmen strongholds ingame and they could be used, if not then we've had no images or any data from dev team to prove otherwise.
Ifrits already ingame, been there as im sure you know, and art team dont make quests.
All we have seen so far is copy/paste, copy/paste. That is all we've had.
lol @ all the people throwing around fiction as fact.
The only truth is - we dont know.
I would also dare to say that if you think about it we haven't seen anything really new by the new dev team yet (maybe painted eggs?... bha).
I'm not saying they didn't do anything important, the fixes they did were necessary... well almost all of them >.> but I'm really wandering what's keeping ALL the different teams so busy.
Ehm no, we do know.
Take the screenshots they gave us + the experience from previouse patches...
fool me once shame on you fool me twice shame on me.
Honestly, unless you actually work there, that's only speculation. The only perspective we have is from the development team and their revelations on the inner workings are...minimal.
And they can't just "throw in" auto attack. These things take careful calculation and planning.