Reason's got nothing to do with it.
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There's probably gonna be ways to increase time like killing certain mobs, but having a full 60 minute time limit is good too. It will get people to discover strategies on the most efficient way of doing things and will be forced to do some teamwork.
Good post, that could very well be possible. If this is true then hardcores are possibly getting what they wanted. They have to play efficiently and gather up time as fast as they can or lose out playing in the dungeon for a day. Also better loot for faster clearing times.
It's going to play out as a timed event... doesn't take half a brain to realize the the time limit can and will rush groups(Unless the dungeons like leves can be done in way less time making time limits pointless and STILL in need of abolishing them), yet the ironic thing is that they have told us they want us to take the time to plan , coordinate and strategise in future content... time limits are among many other things a contradiction to what they told us... Sorry if you don't understand that lol
and yes , "well you can still coordinate and stuff outta the dungeon before you go into it" No because your groups still rushed and the focus' should be that on the engagements in the dungeon itself... Arcade restrictions like this are laughable... Japanese devs just aren't in touch with today's standards and that's why they're way behind on the gaming front... alot of people like myself have hoped that would eventually change but the current gens up and still no improvement :S
...so what?Quote:
they have told us they want us to take the time to plan , coordinate and strategise in future content
Did you ever go into Dynamis without a plan, and started making up a strategy after you started pulling or what?
@ Misha. Generally if you're going to tell someone to read posts properly and fully, it's considered good form to read the post you're replying to properly and fully.
Draco asks,
I know there's no question mark, but I took it for granted that he's not very good with spelling and grammar and and intended it as a question.Quote:
How can you possibly have any kind of meaningfull dungeon experience in only 60 minutes.
I answered.
Question -> Answer.Quote:
Easily. Fine examples include Limbus, Nyzul, Salvage (100 minutes, but your argument is against time limits in general).
That's how reading comprehension works, Misha.
Actually time limit != rushing. You rushed salvage in ffxi ? LOL
You try to do thing in the less time and efficient possible, not rushing. Rush = fail.
I did not say time limits. I said limitations. Gathering fatigue, Skill Point Fatigue, paying a monthly subscription and having to pay 3 dollars for each and every single extra character when almost all other MMO's give you multiple free characters ( yes the game is currently free ) are just some examples of limitations.