I do that all the time, what's your problem?
I agree.
All content should be difficult to beat when it first comes out, and then dwindles over on a monthly-scheduled system by the devs.
Topic: I remember hating the caps in FFXI, then I started playing more games without the level caps (well that or those MMORPGs' version of level caps that were more like level restrictions), and at the end of the day I realized I'd rather have the level caps implemented in FFXI since it can keep content fresh and/or at least keeps content from 'disappearing' because you're too high for said content or the sort thereof.
Then once level caps are implemented, it would be nice to start seeing level-scaled quests and missions too. Like instead of removing the cap for the promies, you could go in as Lv.30 or Lv.75 after beating them while capped at Lv.30. (Though to prevent abuse, you would have to exit to join others for the other cap; otherwise you wouldn't be able to group up or interact with anyone not under the same level cap.)
