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The penalty doesn't matter because you should never be failing anyway.
Positional failures are pretty inevitable with the delay in mob direction/position in the FF14 engine -- unless you can literally predict the action of the boss at all points in the fight a second in advance.
If that's the case, then I have no idea why you have any comment about Monk positional attacks.
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That's not a pre-defined location. You can list out the X,Y coordinate for a monk during a fight. You can't for a BLM.
If you're trying to get picky, I can list at least 2 general coordinates for the Monk in a fight, since there are 2 flanks. There is also generally a good variation of positioning within those flanks. So no, you can't list out the X,Y coordinate for a Monk during the fight.
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Listing out movement conditions is not the same as listing out where you need to be.
Oh, but it is. You simply perceive space and fight execution differently than I do.
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The positions are demanded though.
They are demanded with more frequently but less magnitude.
Zzz.
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To think of a bonus to damage when you're a damage class as anything less than a demand is wrong.
You're so hard.
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But bosses do turn and move sometimes. If you aren't making millisecond decisions on how to adapt your rotation depending on what part you're on and which position is now closest while considering their turning, you're doing it wrong.
Those decisions are harder and more penalizing for a BLM or DRG.
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"Your perspective is skewed" is really a cheap argument and should not be used in any logical debate. Perspective, by its nature, is subjective and there HAS to be skewed in some sense. There is no way you can tell yours is any less and therefore it's irrelevant.
? You said I was wrong. I say you are wrong. Hence I am completing the circle of your "cheap argument".
I was making a statement that your perspective is skewed from mine. Hence we have differing subjective views on the application of 'mobility' and 'positioning'.
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Mobility is only about being able to move. It doesn't matter where you came from or where you went to. Only if there was a penalty for the movement itself.
Positioning is your spot. Mobility is the derivative or delta in your spot. As I said previously, mobility is dynamic positioning. Mobility is a subset of positioning -- e.g. changing your position.
Hence, both concepts are encapsulated by the term "positioning". You have a differing opinion where mobility is completely discrete from positioning. That seems to be half of your entire argument with my post -- your inability to accept another person's terminology.
Personally, IDGAF about your definition. I can argue the content of the argument without getting into needless semantics that you seem to be stuck on.
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Basically having to be a certain place, which are only on mnk and drg abilities, are positional demands. They literally check where you are standing.
Standing in a laser to finish casting Fire literally checks where you are standing. Standing in line with other rDPS causing line attacks to impact multiple players checks where you are standing. Are you trying to cause your raid to lose DPS?
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Monk positions(combo abilities) being less challenging is a whole different discussion from, say, monk gap closers or Fists of Winds.
Fixed.
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If a monk just sits on flank all day, they're bad, and their dps will not be anywhere as high as it should be.
Actually, a Monk who sits on the flank all day will net about 90-95% of the DPS of a Monk who doesn't suck. "Anywhere near as high" is a pretty extreme statement.
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some require back (bootshine, impulse drive),
Impulse Drive is bad in general and only effective for very limited situations.
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on top of that our AoE's like rockbreaker and howling fist also requires positioning.
Trivial. Blizzard 2 requires positioning. Doom spike and Dragonfire Dive require positioning. Hell, Flaming Arrow requires "positioning". Dis gaem haz pozishuning.
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it's going to hurt your potential dps by a lot,
A lot. Right.
Lol.
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and then move back cause the boss will turn back to where it originally was. then to top if off you're melee, if there's any movement on the boss, good luck hitting it on the move with the server positional lag it's hard to get an ability connect but still possible, and then on top of that being positioned to the boss correctly while on the move.
Trivial. Are you keyboard turning or on a PS3 pad? If so, please exit this discussion.
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oh yeah and if you screw it up and can't hit the boss on the move, say good bye to your greased lightning 3 stacks to shaft your dps even more. then you have AoE's you have to worry about as well which not only requires you to move but it can also effect your dps much more than ranged.
The fact that you are complaining about this at all means you are bad. Srs. Especially as a Monk who can just hit Fist of the Winds if you have problems.
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Monk is a high risk, high reward class.
Not really.
I spend literally half my mental attention playing my Monk compared to my Dragoon.
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it's because those people can't handle the unforgiving positioning requirements.
The positioning requirements are extremely forgiving. To be honest, Twin Snakes should not apply the damage buff if your position is wrong. DK should not apply the blunt resist debuff if your position is wrong.
Make those changes and I'll agree that Monks have "meaningful" positioning demands.
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If a monk just sits on flank all day, they're bad, and their dps will not be anywhere as high as it should be.
Actually, a Monk who sits on the flank all day will net about 90-95% of the DPS of a Monk who doesn't suck. "Anywhere near as high" is a pretty extreme statement.
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some require back (bootshine, impulse drive),
Impulse Drive is bad in general and only effective for very limited situations.
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on top of that our AoE's like rockbreaker and howling fist also requires positioning.
Trivial. Blizzard 2 requires positioning. Doom spike and Dragonfire Dive require positioning. Hell, Flaming Arrow requires "positioning". This gaem iz h4rd.
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it's going to hurt your potential dps by a lot,
A lot. Right.
Lol.
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and then move back cause the boss will turn back to where it originally was. then to top if off you're melee, if there's any movement on the boss, good luck hitting it on the move with the server positional lag it's hard to get an ability connect but still possible, and then on top of that being positioned to the boss correctly while on the move.
Trivial. Are you keyboard turning or on a PS3 pad? If so, please exit this discussion.
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oh yeah and if you screw it up and can't hit the boss on the move, say good bye to your greased lightning 3 stacks to shaft your dps even more. then you have AoE's you have to worry about as well which not only requires you to move but it can also effect your dps much more than ranged.
The fact that you are complaining about this at all means you are bad. Srs. Especially as a Monk who can just hit the movespeed passive if you have problems.
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Monk is a high risk, high reward class.
Not really.
I spend literally half my mental attention playing my Monk compared to my Dragoon.
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it's because those people can't handle the unforgiving positioning requirements.
The positioning requirements are extremely forgiving. To be honest, Twin Snakes should not apply the damage buff if your position is wrong. DK should not apply the blunt resist debuff if your position is wrong.
Make those changes and I'll agree that Monks have "meaningful" positioning demands.
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Envoyé par
Ayvar
FYI Monks get rull mad when you say their shit is a joke.
Evidently!
Maybe I should be like 'OMG MONK NEEDS TO POSITIONING ALL THE TIME'. It took me all of 2 AKs and a sprint through Ifrit and Garuda to figure out how to turn off my brain and sleepwalk the attack cycle. That's a steep learning curve!