Nude mods have ruined the game IMO
Not sure if anyone touched on this but these folks running around in game asked my 16 year old niece if she wanted to hook up for some sexual role play. Those kinds of people roam, use nude or naked modded characters, making the game unsafe for children like my niece.
Person who looks things up for a living tries to be helpful with terms
As this is now a 114-page-long thread, I am pretty sure any points I would like to make have already been made, so I am going to just offer some terms that are kind of hard to look up until you've been told about them.
The term people seem to be looking for when they say "realism" is actually "verisimilitude". Basically, being believable and not knocking people forcibly out of their suspension of disbelief. There's a sort of transaction that goes on between the creator of any piece of fiction and their audience- basically, the audience doesn't intentionally look for the janky bits, and the creator does their best to hide the janky bits. Doesn't have to be realistic, just internally consistent and reasonably charitable to the audience's tolerance of the lack of realism.
A lot of the things about the game that seem to drive people nuts are breaks in verisimilitude. The maps that look super bad from angles the devs had every reason to expect them to be seen from, the plotlines that basically mock the player for putting up with fetch quests (yes, I am looking at the pre-Titan buildup as the worst offender I have seen yet), and even the classes that are massively broken until pretty much endgame are all broken verisimilitude. Even in a world with all the fantasy elements, they don't make sense in-world, they don't make the game more fun (which would make them more tolerable), and they don't add anything to the overall experience.
Then to the "but I/we've put so much into this" aspect. That's called the sunk cost fallacy, or just "throwing good money after bad". It's really easy to convince yourself that you can make something work with just a little more time/money/effort when you're heavily invested in it, because the more you already have invested, the bigger a mistake you've made (or at least, so says your hindbrain). "Fail Fast" was developed to try to weed out bad ideas before this mindset kicks in.
The tendency to mistake something as being caused by something else just because it comes about after the something else is "post hoc, ergo proctor hoc", literally "after this, therefore because of this", and people fall for it in a lot of cases because in much of everyday life, it serves well as common sense. Problem is, it's hard to tell without checking when you are in a case that it isn't working, so a lot of feedback is needed, which SE doesn't seem to care for.
Finally, I think these threads would be a lot more productive if people listened to one another's points rather than waiting to jump in, which I have been happy to see more of in the recent posts than the much earlier ones. Kudos!