Yep, and also there's still a few animations Nidstinien used that we haven't gotten yet, so Square can just take those. Don't think it'll take a lot of effort for them add to those mid-expansion.
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Yeah that's kinda my point, we need mechanics that aren't just "static rotation perfection". Which can be fun, but usually you have 1-2 damage classes that have this as their central mechanism, the rest are either priority-based, resource-based or proc-based. Which FFXIV has none of, closest we get is Dancer which is kiiiinda priority-based in some aspects, but mostly just follows a static rotation, too. Everyone else: Static rotation with incredibly marginal variations, even Red Mage.
I haven't been on here in AGES otherwise I would have posted before but...
I still do miss bellygoon tether though I'm one of those people that used the F keys to select people to target during my opener rather than use a macro because the lag is so horrible... Anyway it was fun and silly seeing it fly around while you jumped, etc. I liked that skill and still miss it.
For me also rather than boss attacks which is kind of whatever having a bunch of nastronds made AoE dmg like 2% less likely to fall asleep while doing expert roulette. I actually like aimed AoE attacks like how Monk used to be though only problem is tab targeting is horrendous in this game which can make it a pain.
Not much to add besides what people already said here otherwise, dragoon was awesome and the best melee design in endwalker, now not as much.