Originally Posted by
Risvertasashi
So this comes back to the fundamental design philosophy of FF14: That damage is predictable. So, yes, stack on enough of it in p3s and p4s and it can be challenging in a certain sense. But it really comes down to just plotting CDs on a spreadsheet, or just doing the equivalent mentally. At 30s we use this, and 1:00 we use that, then for that really big hit at 2:00 we use this and that...
But this sort of design is why even in ultimates, healers spend the vast majority of their GCDs pushing one button.
And, yes, as another side effect, "casual"/mainline content then becomes completely braindead if the healer has even the faintest idea of what they're doing. (And making tanks self sufficient takes away even the little bit of maintenance heals you might have to do).
I wasn't originally in favor of upping the complexity of healer DPS because I'd rather be healing and have encounter design changed to facilitate that; but after years and years of asking it ain't happening so I'd take any gameplay that isn't hitting one button for the vast majority of GCDs. Except that isn't happening either so...
Well, here we are.