Please, for the love of god, DO NOT make another thread on PLing. I think my eyeballs will start to bleed if you do.
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That's why we have people from other servers always commenting in our server forum...
lulz .
I agree with the OP.
This PLing business is complete garbage. I can't tell you how much gil I turned down in FFXI from people who desperately begged my WHM to PL them. I will have no hand in creating high level noobs who don't know how to play their class. And people who insisted on bringing their high level PL friends to parties because it became the new standard, it infuriated me. It was insulting. If they didn't leave, I did.
I don't want to see this become a repeat of FFXI. If we can't have the good things from that game, I certainly don't want the bad points.
Yoshi-P, if you're really doing this to help people play with their friends, why don't you implement FFXI's level sync? IMO, PLing is just a form of cheating and it leaves a bitter taste in my mouth that the people creating this game advocate it.
At this point, it feels like the game devs are at a loss of how to implement meaningful content and are just trying to expedite the leveling process to make it go by in a forgetful blur. It's become more empty than ever. I'm afraid this game is taking two steps forward, one step back.
oh yeah the pl'ing noobs
there a set of them on my server they have almost all lv50's and never even played the game lol. one day they tried in a grind party i was in and were clueless we were lv35-37 party fighting raptors lv40ish in iron lake everytime they link the 3 ran away and de-aggroed the mobs so now we have hate completly screwed up hate since now the raptor come back and aggro a different person making matters worse and bitched the raptors were to high and nagged till they decided to leave with out saying anything. one thing about a party you runaway you die or get other killed how hard is it to run to the DD's & tanks to WS or taunt/provoke it off you?
a regular gind party 30+ is way faster than any PL party if the people have a clue of what a healer does and when to attack the mobs. and yeah there mages who will nuke before before they even bother healing you then cry this party sucks.
i managed to get THM from 39-50 in a few of hours, and LNC from 41-49 in no time this weekend REASON no PL'ing just great people who wanted XP and knew what was going on, check the lodestone profile.
SQUARE ENIX needs to abolish the ablity to attack monster outside the party and add aliances from ffxi if you need more people or even bring back 15 man partys.
you are correct on part of your post.
yes, powerleveling creates the exact type of rejects that have no clue of what they are doing. i just kick them from my party and blacklist them. they are not worth my time.
powerleveling is still more effective than grind parties though even 40+. it is faster sp and they can still sit on their stupid chocobo and not lift a finger all the way til 50.
the problem isn't that it is available to me. the problem with powerleveling is that is is so much more effective sp all the way til cap that it defeats the purpose of getting a grind party together. it's getting to where it's hard to even farm tapers or coffers and not look up and realize half a party has switched to a 40 class and is standing around and making you do all the work for them.
i have to disagree i been in normal grind partys chaining #8 with 1900+ xp never seen that in a PL pt.Quote:
powerleveling is still more effective than grind parties though even 40+. it is faster sp and they can still sit on their stupid chocobo and not lift a finger all the way til 50.
That is just sad. And a perfect example why PLing is not a good thing. It's not really much different than when someone buys an account from someone, only that's against the ToS.
I think the ability to attack monsters outside the party does need to remain for several reasons. Upcoming large scale PvE, it allows you to help someone legitimately in trouble (if you can't throw a cure on them), etc.
The reason this doesn't happen in games like WoW (which also utilizes a system where everyone can attack, but the first party to claim gets the exp) is that the best exp comes from questing and running instances (and all five people in the group need to pull their weight, otherwise the party leader has the group vote to kick). Nobody just stands around and grinds. Thus, PLing doesn't happen. The only time you see crap like that is people going /afk in PvP battlegrounds. In which case, you report them, and they get booted.
It's one reason why the game is so largely instance based. It's easier to control the rules of the environment that way and keep cheating to a minimum.
Frankly, I would favor a solution that doesn't see grind parties yield the best exp. But I don't see that happening until either timers are taken off instances so people can finally feel free to kill all the trash, or the dev team can produce a whole lot of new content.
Jealousy is really bad you know. Let them be lvl 50 who cares?
/ressurect topic
/close it
I'm sick and tired of the crybabies grinders.
Please lock this topic, PL is not broken anymore.
Moot point, moot thread = LOCK PLEASE.
Lol I don't think they considered joining a party, getting hate, then leaving party to be what they considered PL. That is completely broken. I'm tired of PL parties taking all the good camps. Needs to go.
How is PLing not broken anymore? Even leveling is broken if you ask me ...
I'll file this under "Not an issue"
I wonder if some of the PL'ed players are the ones who are complaining that there is absolutely nothing to do in game.
PL = how crack dealers get you hooked before they start charging.
I can get 15000 exp every 3-5mins by power leveling. Can also make decent cash also. Its roughly 5000-9000exp every 5mins anywhere you go but theres some camps that have 20-30 enemies.
But yeah chain system in this game is broken or least "Call for Help" needs to be added in.
Also max chain would be like 5 or 6.
"Call for Help"= No EXP. You can get rewards just only the pt that claims it.
Im sure they will fix the problem so im not worryed about it.
It would not be hard at all to fix this problem.
Make it where people outside the party cannot attack mobs simple as that and if a high level person hits a mob SP is calculated off that even if they leave the group. There is literally NO reason at all for the current system. The excuse it is for large scale content is void because SE done it with a claim system already in the past. 30ppl dyna, 400+ people besieges. So it is doable... SE themselves have done it before.
SE needs to scrap Pwrlvling and add in XI's level sync system. That way people can help their friends level up without then standing there while a mrd kill everything.....Gather mobs => rank 50 Drops party => Rank 50 kills everything => People still in party gets 200k/hr sp at level 2. <= that is stupid and should of been emergency patched as soon as SE learned about it honestly it is an exploit. Make it where you can Level Sync to temp lower you level a person in the level you can level with them. What pisses me off more is GMs stating it is not against ToS and is working as intended... why did the devs change it from before then.
All in all Pwrlvling I see no issue with, but the current pwrlvling is broken beyond belief. Pwrlvling should not increase SP gain 20fold. Pwrlvling should be limited to outside curing lowbies to help THEM KILL THINGS, not you doing all the work.
If we ever want to see it gone, we have to keep talking about it. Others might scoff at what I'm saying right now, I mean, where do I get off? Geez, I'm such an ignorant bastard for not enjoying seeing people PLing everywhere I go.
Yeah, I'm just a control freak. My spirit is just about broken, though. :(
No, you're right. SE does actually listen to its customers... eventually. The squeaky wheel gets the grease.
Even if the game is so broken at this point, I wouldn't have a problem with a server rollback. Guess it's a good thing the playerbase is so low, if we had the subs WoW had, it would only be a small percentage of the population all running around with a bunch of 50s they didn't earn.
Again, there are ways to combat this without going back to the old claim system:
* Place greater exp focus on activities like questing or running instances, instead of grind parties. Things that require the player to put in effort to earn.
* Take the time limit off instances so that there is less pressure to skip monsters to complete, and more incentive to do a full clear (kill trash).
* If another player attacks a monster, the same rules should apply whether that player is inside or outside the party. If the level gap is too big, it will greatly reduce the low level player's exp.
* Implement a level-sync feature that will allow a high level player to play with a lower level friend. If FFXI could do it, a game created by your own company, I don't see how a 'next generation MMO' can't figure it out.
Please, Yoshi-P, power leveling is compromising what little integrity this game has left.
i'd be pissed if theres a server roll back, i got almost all my levels solo or in a old school grind party. you know who didnt earn there 50's where there clueless in a party like mages who get aggro then run away, tanks who dont have a at least 1 hate grabber on there action bar, theres some people who wont party unless its a power leveling party.Quote:
Even if the game is so broken at this point, I wouldn't have a problem with a server rollback. Guess it's a good thing the playerbase is so low, if we had the subs WoW had, it would only be a small percentage of the population all running around with a bunch of 50s they didn't earn.
by the time version 2.0 comes around there are going to be people playing now are going to be selling accounts and we'll still have noobs with all lv50s and they never touched that game before.
SE is just going to be shooting there self in the foot if they dont make some kind of checks & balences in the game. right now its free for all people will just get bored when they can get everything in the first week or two everytime they release content, i remember in FFXI it took ages to get everything and when you finshed something you actually felt good about it.
I didn't mean to make a blanket statement to imply that everyone who's level 50 didn't earn their levels honestly. If you took it that way, I'm sorry. I'm glad you earned them. :)
Again, that bothers me, because that's the way things were on my server in my final days of FFXI (that would have been around 2008). I was forced to leave parties or boot others because of it. I just wanted to level with my party, and couldn't.
To those who say it doesn't affect others, it does. When it becomes a standard, it affects others. When it lets people get to level cap in a matter of days without learning to play their class, it affects others. It makes gameplay unenjoyable for those who worked to level their characters legitimately and want to play as intended.
Quoted for truth.
I agree, those who say it doesn't affect others really don't understand how humans, the world, or life works. Either that or they are putting the situation in a box because they like the easy exp. It's a pretty common method to defending things that you like but you know that are wrong.
Just to add another voice to this I really think it should take 1-3 months to get a class to the max level, depending on playtime restrictions.
I think the one month could work, but that would mean I would also like a lot more content to coincide. Both endgame and current, but that would mean patience, and luckily I do have that. What if there are a lot more classes to choose from 2.0 on? To program and rewrite code takes awhile. I'm actually very happy that they are keeping practically on schedule!
My con was PL'd from 20 to 40 I grinded the rest of the levels in SH, I main healed Ifrit just fine with no deaths and all kills. None of the classes are hard to learn, you can learn everything you need to know about a class from 40-50 which usually you have to grind out. I know some people just do not learn quickly or just leached all the way to 50 but dont put everyone that was PL'ed into the same catagory.
Well Isaac, I'm thinking this thread is here is the final hope for a FFXIV that I would enjoy.
The challenging party battles and feeling of accomplishment while leveing up that I remember so fondly from FFXI is simply not present on FFXIV at the current time.
It actually seems as if a majority of players prefers to skip the leveling process entirely, and focus on a more arcade version of an MMO where you dodge exploding floors and time your attacks to coincide with questionable animations. I can understand, I just don't agree.
The game does not run smoothly enough to be headed in the arcade type direction. I feel that they would really need completely different gameplay mechanics than what the new design team has to work with to accomplish the direction they are headed.
It seems to me that games that are created from the ground up for arcade style gameplay will function better and simply be more fun that than a basically turn-based game that has been retooled for faster action.
I don't find the available end-game content that interesting or enjoyable. If PL'ing is not removed, such that regular EXP partyies (which include leveling up!) return as a main focus of gameplay, and parties become more easily created and regularly available, I just don't see what FFXIV has to offer that isn't done far better in other games.
omg, PL broken, i hope they fix it.
at my thread request for Exp reduce where I suggest the party grind /class should be 2-3 weeks for party grind and I already got ton of flame toward me and here you suggest for 1-3 months, make me happy ya know ? :D
I wish we'd get all re-rolled and they'd turn the exp curve back to it was when we started. Old school ffxi curve.
Then they'd just need to dish out more exp for each quest you complete and players who didn't want to grind would have reasons to do a lot more stuff...
There is a certain place you can be PL'ed from 40-50 in about 1 hour 30 mins, 2 hours at the most.... its fine for people that have already done the boring grind with other classes and dont wish to go though that again and have also completed all the other content as I have. What i dont like is new players being PL'ed before they have even got a class to 50 themselfs or done most of the content already. We have members in our LS that are pretty new and now take this being PL to 50 for granted.
40-50 is more about how broken grinding is in this game now. At that point, it's not really a PL, sicne it doesn't involve any underhanded tricks. AoE rage grinding is just the way to go at 40+, and it works all too well. The other issue is that sometimes not doing it can really spell your doom, based on the came area.
Not being fast at kills with the new 2 minute pop system can become a big issue. I think SE needs to look at rebalancing a bunch of elements if they want to really try to curb what is going on. It's not as simple as just changing the claim system or xp equation.
You must've had a different version of XI than I did, because there wasn't a single battle in exp that was ever challenging.Quote:
The challenging party battles and feeling of accomplishment while leveing up that I remember so fondly from FFXI is simply not present on FFXIV at the current time.