Originally Posted by
SeverianLyonesse
I don't agree with this, because you are kind of blurring the line between the two.
Damage typing was removed yes, to make all jobs "viable" and accessible for casuals/midcores.
Damage *variability*, particularly when it comes to critical hits, buff windows, and rotation bloat, is what has been consistently removed for the sake of parsers.
There is some overlap and the two do affect each other. A lot of changes made for the sake of casuals like removing of elemental/damage typing, TP, etc. do *de facto* affect damage variability even if that is not the primary purpose. But reduction of crits and the homogenization of buff windows is purely in service of hardcore raiders.
Which, in a similar vein, I have been hearing a lot of people whinging for Blood Weapon stacks on DRK along with Delirium and it is something I just don't agree with. I don't want *every* ability on a job to be a stack. I *like* weird buff windows. It's not efficient but it at least keeps gameplay interesting.