#deletedrk つ ◕_◕ ༽つ
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In 3.07 they added the Blood Weapon TP cost reduction which was huge at the time. 3.1 saw almost nothing. Its almost a meme at this point, that people have had so many complaints about this job ever since launch (not all of which I have agreed with, but I digress), but they refuse to make substantial changes to it, whereas several jobs have gotten bloody power-point presentation's worth of changes in various patches.
What is this imaginary "list" you speak of?
This is not how things work, buffs/adjustments don't come in a sequence of each role taking their turn patch-by-patch like waiting for an amusement park ride. If community feedback indicates a job needs changes, it should get changes sooner rather than later. There's also no mythical maximum limit on how many changes can be made to x number of jobs during a patch cycle so yeah. I'm calling BS here.
Unless it's a player/dev emnity list, then it's the summit. I disagree with anyone who says SMN is poorly designed, as it's purposefully made to disenfranchise anyone who liked the Heavensward summoner and their high volume of steady, consistent AOE damage. Some of that dev hatred for anything that might support dungeon speedrunning also spilled over to dark knights, tarnishing Dark Passenger and Unleash.
I can't get my hopes up for any changes before 4.1, but I'll chime in with my own concerns with Dark Knight.
1) Blood Price isn't very good at the moment. This makes Delirium an unattractive button while Grit is active.
2) Dark Arts doesn't feel rewarding on anything besides Carve & Spit due to its frequency of use.
3) Am I supposed to use Dark Passenger in level 70 content at all?
If that's the case, that means SE does not think any of these personal issues with the job are actually issues otherwise there would be adjustments in 4.06. With limited time, comes priorities. Previous fixes have the tanks working in a managable state so I wouldn't be surprised if any adjustments wont be until 4.1.