You can click it on by accident, I've done so myself many times though not usually catastrophically like that.
It's not quite the same but pre-SB I once died on some EX Primal or other (probably Titan) on PS4 by accidentally pushing R3 during a dodge phase. Which was by default bound to auto lock-on and ended up making me run in an unexpected direction and had me killed in almost exactly the same way. Needless to say I swiftly removed the binding thereafter :/
Got Castrum Ananta for leveling last night. To say it was a disaster would be selling it short. I was honestly tanking it for the first time. I healed it when going through MSQ and I learned nothing other than the second boss kills party members a lot. And it was smooth up to that point. But one of the DPS wouldn't grab a tower and I kept getting countered and couldn't figure out why. Finally the healer spoke up, tank him in the same element. Oh, I felt like an idiot, there's three circles and a colored buff on the boss and I couldn't put two and two together. That bridge before the final boss was fun. My bloodiness was filling so fast I cast Quistis like four times in a row. During the final boss the healers controller or something stopped and I died. Also I'm bad at timing TBN. He uses the big claw attack and then I shield. I have to work on that cause those 20 blood points are nice.
Man, I missed so much good stuff over night.Quote:
Originally Posted by Blood-Aki
So basically, with the little context that we were given, we were just supposed to assume you were the good guy? You yourself admitted that "words were exchanged," and yet didn't provide a screenshot of the same, so my assumption is that you weren't a bowl of sunshine either (and considering how much of a complete crusty starfish you have been here on the OF, I think that is a reasonable assumption).
Yeah, it is a mild inconvenience when tanks run off without protect, but you adjust. Just sprint after them, get the healing done for the first pull, and protect when you can. If you were unable to keep them alive, a simple, "I'm sorry - I wasn't quite ready," would possibly have served to de-escalate the situation.
We have to draw our conclusions from the context that YOU give. With the minimal information that you provided in your original post, the conclusion that some readers came to is that you ALSO did not conduct yourself respectably. Sure, that isn't fun to hear, but when a fair few people say it, it might be time for some introspection.
On the PC, if you play with the mouse, holding both mouse buttons moves the player forward. Clicking the mouse wheel/third button activates auto-run, even if you're not moving. I find it's difficult to activate by accident and the more likely thing is that the player ran past where they thought they would when they were moving with the WASD keys. Auto-run is typically used by players after a wipe to get back to the boss room, while they do something else, and I've seen people accidentally early-pull by not stopping at the boss room door. This is why when you see the purple line, you always stop just before it then cross it normally.
I use the mouse for moving the camera, and one thing that does happen is that the camera "flips", causing you to move in the wrong direction, this has caused me to fall off ledges when I've tried to move the camera while moving, and instead changed the angle towards the edge instead of away. Normally you want to always have the camera positioned so the direction you move is straight ahead. However if you cast something towards an enemy that is facing towards the camera, typically the next time you try to move will instead flip the camera. So if you ever wonder why some people can dodge the "glare" attacks and then miss it, it's likely because the auto-attack flipped them.
In duty finder goodness:
So yesterday I spent all day on an Alt (with an automatic sprout) to see how fast it takes to level from the beginning to the point you can get to PotD, and that's roughly 8 hours, less if you skip the cut scenes. Basically it's a slog between level 1 and 15. Once you hit level 15, only then do you get told about the Hall of the Novice, and there was one thing I noticed, outright stated, during it that seems like nobody is following:
http://i.imgur.com/IDBn0A2.png
Now into the Duty finder, 20 minutes for Satasha. Tank (with a crown) takes off straight to the first boss. Says nothing at all until the end where he mentions the cracked cluster. Like guys, I know Satasha is boring, but if you see a sprout in group, chances are they likely have never played a dungeon instance and ignoring things like where the clue to the colored coral is not good (this party managed to just get it on the first try.)
So I'm thinking, it couldn't be this stupid every time will it?
The game completely lampshades this with two sets of cutscenes, the cutscene you get with Dolorous Bear about his party bragging about you beating him to Satasha, but then you see them outside Tam-Tara. Likewise you see Edda's party outside Satasha and Tam-Tara, and Alianne and Isildaure outside it.
The Tam-Tara Deepcroft, 20 minutes, this time the other DPS is also a sprout, this tank goes slower, one group at a time.
Now you get the cut scene with Edda being harassed by Liavinne about Edda not healing Avere fast enough, so he's dead.
Copperbell Mines, 20 minutes, now the tank and the dps are sprouts. Golly gee the next dungeon is going to be all sprouts at this rate.
Outside Copperbell mines you see Alianne and Isildaure, if you talk to them they tell you tell you that Dolorous Bear and his party were all killed.
By this point I already got to level 21. You can start PotD at level 17 after Completing Copperbell Mines.
So only one of these dungeons I'd consider a terrible run, and only by virtue of it being rushed by a mentor no less without saying anything. That's a far different experience from 2.0's launch.
It's almost as if the writers were trying to make a point about good teamwork, that everyone forgets. Paiyo and Liavinne both railed on Edda for letting Avere die. Sound familiar?
I've healed 2 Snowcloak's this evening, second one was a few miscommunication but otherwise ok, the first one though.
Second boss, dps were killing ads so I type up a brief strat mid fight but it's ignored, we slowly kill the boss anyway because he's a joke but ugh.
Fenrir: People not LoS'ing Lunar Cry, we wipe as I'm typing.
I ask if everyone speaks English through the auto translate, no response but they all stop running and look at me, so I tried something different and, presuming no keyboards, I managed to convey the brief tactics by having them jump once if they understood and twice if not.
It got a chuckle from the wife.
Last night me and my bff were doing roulettes as we do every night. We did the 50/60 one; I was NIN and she was PLD. The dice landed on Wanderer's Keep. Perfect, I needed to run it for my GC log.
And then it begins...
We rush through the first set of mobs.. but that's neither here nor there. Before we even get into a battle; the WHM healer casts Regen on everyone. And you know what that means. (We didn't actually see the healer die at all because they were so far behind for whatever reason.) And because of this, there is no healer where we are and then we wipe.
This repeats for about two times until the other DPS drops and is replaced by someone else. My first thought was, was this someone who jumped? No, because the healer was level 51. Despite being told by my Mentor friend that regen steals aggro due to the constant ticking; this healer continues to either use Regen before fights start, and only cures with Cure 3. Also I noticed they were casting cure on people who were at full health for some reason.
We wipe again because healer dies to stalking Tonberry somehow, (and because of this we wipe because no healer to heal while fighting trash.)
I say 'And this is why you don't regen.'
...And then the healer says 'It's the fault of those shilby knees!' (Don't ask me wtf that means. Nobody knows.)
We eventually do clear the Keep. Somehow. My BFF and I wager that the healer was using a bot of some sort because there was no modicum of intelligence or awareness in what they were doing.
I am so tired and so frustrated right now... trying to farm Susano Ex for the AST weapon (so, of course, joining on AST) and just getting bad group after bad group.
I had a big long post typed out... and then I accidentally ctrl+c my "edit incoming" text instead of ctrl+v my full post, and I just don't have the energy to type it all out again. But I think I'm about to just give up healing Susano Ex. Or maybe just give up AST in general, because I am really questioning my own skills as a healer after being in so many bad groups.
Maybe I'll retype it all later, but for now I just want to go lay down and get away from this game for a while...
According to a DRK in my FC, he had about 11 successful runs out of 40 or so. I think it comes down to how much of this game is team jumping rope.
Aaawww, now I wish even more we'd had the chance to try stuff together for once! Cross-datacenter-PFs, please, SE!
Funny enough the story I have to share concernces Susano aswell - not the EX-mode though.
My monk-friend and I (on warrior) got the NM for our trial-roulette today. At least three new people and both healers are new-ish to the game aswell - a sproutling and a returner. Recalling the horrible hour I spend on saturday trying to clear this in DF for a friend I take a few seconds to explain to everyone that this fight gets a lot easier if everyone stacks behind Susanos butt; that the first marker a person gets means they'll get knocked back and that they should just let that happen (instead of running away) and that there will be a stack-marker afterwards (so they should just run back to the group that is, in theory, stacked behind Susano). Takes me maybe 30 seconds to type this in 3 messages (so everyone knows that I'm trying to explain something right now).
Apparently that 30 seconds that are meant to prevent a wipe later are to much for the SMN who starts a 5 second countdown and pulls - "Less talking, more action, mate!"
We wipe - due to both healers dying to a failed stack.
Now I get the time to explain again quickly why its so important that everyone stacks in one spot so that the marked person knows where to run.
We wipe. Both healers are getting hit with AoEs and the SMN doesnt seem to notice, so they dont get a raise. But! progress! This time we wiped somewhen in the second phase and the stack is working better now!
We go in again. Healers are struggeling to keep everyone alive - I'm not sure why, but maaaybe there is a slight chance that the scholars miasma-casts when people were down to 4k before Ukehi (or whatever that raidwide damage is called) had a part in it.
We wipe. I ask the scholar to focus more on healing and regret not being a paladin - those sweet, sweet emergency-clemency heals.
...those sweet, sweet emergency-heals that we got from my co-tank - an actual skilled paladin who pretty much had earned my commendation at that point.
Now, we're three wipes and about 30 minutes in, but the party is actually making decent progress. Vote abandon pops up - no way we're giving up now (I also dislike disbanding such parties when someone needs it for their story progress - hey, maybe that DPS waited half an hour for this to pop!)! We're improving and last try was 10%! Party agrees and declines. It pops up again - always annoying, so I tell the group that whoever wants to leave so badly should just do it and eat the penalty. No one speaks up and no one leaves.
I start my countdown again and charge in - after a while I notice that my co-tank, my actually until then good co-tank ist just standin there, doing nothing. I call him out in partychat - maybe he had to step away for an emergency? I dont want to believe that this paladin who knew how to use his skills, who used intervention, clemency, divine veil... who was nice and chatty, even is now standing at the entrance, sulking and refusing to help. Sadly during the fight it becomes more and more clear that thats the case - he jumps from time to time to prevent the auto-kick (hey, thanks for that, mate, at least you're saving our limitbreak that way...).
Funny enough: we made it that last try. Everyone was stepping up their game, the SMN started raising when needed, the Scholar kept people alive rather than throwing out that miasma and the WHM... well, died less, I guess.
At the end everyone made some comments about how having two tanks was the problem apparently.
I was still sad and shocked that this tank who made such a good first impression turned out to be a total jerk.
Now I can't say this was on purpose for sure because the guy didn't move an inch while waiting, he might have just gone afk, but it made me wonder something. Are people actually afking for the end of dungeon/trial loot? This morning I ran Titan hard for the relic reborn quest and to get it out of the way for HW on my alt on my brother's server. The chest popped the MCH weapon, and as a Bard I rolled greed since I love to play MCH, but I can't get it on this character until I get the Patch MSQ done. But it's a cool looking gun and at ilvl 80 it's a good starter weapon for level 50 content when I eventually get it to there.
I noticed the 2 other guys by the exit rolled then left so I checked to see if it dropped to one of them. Nope. I look around and there is still one more person in the instance. If he had rolled it would be over....and I probably would have lost. I had a lousy roll of 33. But no roll, no movement. I'm wondering "what the hell?" All I could do was wait and see what happened. Eventually, the timer on the chest ran down a little after the five minute warning and I hear it drop in my chest. So, all good. Just made me wonder if people do that on purpose to get the loot. Doesn't work if a person who rolled is willing to wait for the chest timer, but it would be annoying.
Tank unable to hold agro. DPS agroing mobs. Then the party saying why no heals. *insta leave takes 30 min penalty*
I love when a tank gets the party killed from overpulling then runs back and does the exact same pull.
Was doing leveling roullete in stone vigil. 90k. get back in 5 minutes later and another 90k. logs off and goes to play something else for awhile.
Did a complete level run of PoTD as a WHM tonight and we had a standard party of 1 tank, 2 dps and 1 healer as a pug. The tank never activated his tank stance throughout all of the floors. When we got to the boss I asked him to turn it on and still nothing. We came extremely close to wiping but fortunately one of the dps was a SMN and he/she was able to help with raises while I healed until I got overwhelmed while certain skills were on cooldown. The really irritating part about the tank not activating his stance was he was a warrior and could have been doing more with his rotations as well as having a larger health pool. Again, thankfully we succeeded in completing it. Hopefully the next floor run I do if a tank is in it they take advantage of their stances.
Update: I didn't realize that if someone is leveling up a class that hasn't unlocked it's job yet they aren't granted the job specific skills in PoTD. Feel bad I didn't know this beforehand. Learn and grow!
Expert roulette as BLM drops me into Kugane Castle with a SAM, WHM, and a new DRK. The DRK would probably have been fine, except for the fact that they could barely manage aggro on pulls, and then their tank bling broke, making things worse.
Still, we limped along to the final boss, who brought along a couple of buddies just to screw our shit up even more: The D/C Monster, and his evil hench(wo)men, Lag Lad and Lady Latency. Both the WHM and I start lagging all over the place, with multiple d/cs for the WHM. Eventually, the WHM tells us to give them the boot if they disappear one more time, and we're forced to.
After twiddling our thumbs for a bit, I leave and successfully return to the same instance as SCH, and my replacement DPS is another SAM... who's also getting slaughtered by more lag. What followed was my first ever attempt at healing anything in Kugane Castle, starring The Dead Samurai. And for the first time ever, I end up having to eat my fairy to maintain my MP for raises. Man, I miss 20% Aetherflow. But, at least the DRK managed to keep aggro after putting on their non-broken lower-level tank accessories.
For once, though, all this was pretty fun instead of frustrating. Maybe because Kugane Castle is just that pretty.
Queued up for leveling roulette and get Sastasha normal, all party members 60+. So why oh why was the tank pulling every side room? That 800exp per mob sure does count when you're 60+ eh? /sigh
I queued up for roulettes today with my FC and we got a sprout tank in Haukke Manor. It's annoying that I don't have Regen, but meh, whatever. From healing him I realize that he's really squishy for some reason. So I check his gear and he's wearing level 15 gear, in a level 28-31 dungeon. One of the 2 SAMs I queued with had more HP than him. >_>
Needless to say, we cleared, but that I just told him at the end that as a tank it's really important to upgrade your gear. I kind of wish they would stress this for tanks because it doesn't matter as much for every other job.
Does it seem like there are more elites on lately? People i seem to run into try to say a RDM should be played this way, or this other way. Someone forgot to tell them an RDM is a jack of all trades i guess. Melee can rival a Monk, Magic op as heck. There is no "right way" but i guess once an elite always an elite..
Met a real grade A douchebag in Castrum Meridium last night... first thing he does in the duty when there's new people in the dungeon, uses an obnoxiously large text macro in party chat that has a dig at first timers regarding bonuses, that p***ed me off right away. Blames everyone else when he pulls too much and everyone dies because healers are overwhelmed... then demands we ignore adds on bosses. Ok, I'm fine with that, but what about the adds smacking on both healers then?! Neither tank would aggro them or at least bring them into the middle, I was on SAM so I thought "sod you, I'll do it myself then!" and aoe'd the heck out of them, the BLM had the same idea :p Never seen people leave a dungeon so fast at the end of that.
Ran Castrum Meridianum on my RP-alt for the first time earlier.
It was the only time I've ever seen the entire group run past both searchlights at the start without anyone trying to fight over who gets to click on them. In fact, I had to sprint back up the road to do it because we'd gotten to the first boss area before realising nobody had clicked them yet.
Maybe not very noteworthy but it got a round of laughs from the group.
Level 50/60 roulette as PLD, drops me into Keeper of the Lake with a new MNK, a new RDM, and a jump-potioned AST.
Long story made short, I died once to a trash pull of 4 mobs, due to a complete and utter lack of heals, we wiped twice to Middy because either the DPS wouldn't kill the bird, or the AST somehow got themselves killed, and while all this was happening, Central Thanalan's S rank was called and killed. In retrospect, I should've just ditched that hellhole and gone happy-hunting. I regret it so much.
Afterwards, I decided to queue for Trials roulette as SAM, just for kicks. I landed in a Ramuh HM. With what appeared to be a new PLD and WAR. Oy. Vey.
So, the AST tried to explain some of the mechanics, but the tanks were having none of that and pulled. When the adds come up, this genius of a PLD got 3 DPS killed, thanks to standing next to us while Ramuh spams his AoE tankbuster on them. Judgement Bolt comes down and somehow the 5 remaining people survive it, and they truck on for a while, while the dead DPS get no resses for whatever reason.
And then suddenly the PLD asks "When did 3 DPS die?"
... You know, I'm playing on a full-HD monitor. It's pretty damn big, and I have a lot of space on it for all my HUD elements. With that said, I can still notice when people are dying. What kind of stupid do you have to be, to be that unobservant?!
Finally, the dead DPS are ressed... and I'm promptly killed again because this PLD has decided that spinning Ramuh around and sharing the tankbuster with us all is the way to go.
I hate this dungeon and this trial so much.
For the first time in a... long time? Since ARR or something like that? I do not know, but this is not a rant.
It's a "Thank you."
The other day my gf and ir were dong a Leveling roulette -she is leveling AST and i am leveling PLD-, Sastasha popped as usual this days with two sprouts. Said players were with their first class at level 27 max, so they had no job for the moment. I noticed how the pugilist was doing positionals correctly, but the arcanist was using the new Drain as a main damage source instead of Ruin -i should add he was managin his dots correctly-. We had some bad experiences with silent new players and that, so the mood was a bit tense at the first part of the dungueon until i came to me: "Hell, i am a Mentor, let me try suggesting it to him." I paused the advance and proceeded to tell, politely, the arcanist to use Ruin instead of Drain as a main attack.
To our surprise, not only he traid my suggestion, but the pugilist started to ask questions too!
It was a nice surprise, seeing new people giving voice to their doubts and answering them as well as we could. We cleared the dungueon without any incident, it was not the fastest run, but it surely was a nice, relaxing one for a change! So, if any of those players are reading this:
Thank you.
One of the default settings for autorun on the keyboard is the "R" key. You know, the one right next to "strafe right". The one you can very easily hit on accident if your fingers get moved around at all while fiddling through your rotation. I switched mine to ctrl+r, and i havent accidently run anywhere since. But before that? It happened a few times.
This is not a Duty Finder story, but it did take place during an instanced fight. My static was down a member last night for our weekly raid night, and with the lag spikes, we decided that trying to do Lak/Susy with a random wasn't going to be worth it. Instead, we decided to do some HW EX primals unsynced, since a few people are still missing birbs.
Our story starts part way through our second run of Thordan EX. During the part where the 3 knights dash across the field, one of our DPS hits his auto-run key. We all watch as his caracter jogs into the middle of the arena, and gets obliterated by the 3 knights. We were all laughing hysterically at this, and then I got a diabolical idea.
Before the next run, I asked in chat for my group to pick a number between 1 and 10. The same DPS from above decides to be "smart" and picks 12. I respond with "...ok, you win. Your prize is coming soon", and discretely swap in Rescue on my hotbar.
We get to the same point in the fight, just after the middle knight does the room wide AoE. I pop sprint, and dash across the arena. Upon reaching the middle of the arena, I target the "smart" DPS, use Rescue, and dash forward to a safe spot. Everyone, including the "smart" DPS, take a moment to process what happened, and then we all started laughing. For the remainder of the night, my co-healer and I made a game of seeing how many ways we can kill a person using rescue without causing a full wipe. The DPS and Tanks enjoyed it, as they were actively looking out for ways of preventing it or reducing the effect, and it was a nice change of pace from the monotony of running the same fight many times.
Also, I wasn't totally evil with my rescue, as I did use it to save the same DPS from before from dying, after he failed to turn away from Dragon's Gaze, and ran into the outer wall.
Earlier today I did the Leveling Queue as healer, got Doma Castle and the first tank got to the first group of mobs, we defeated them and then noticed the BLM was still back at the starting point. So he says something about feeling insulted and leaves and I'm like ... he decided to bail without even giving the BLM a minute. So whoever was lead decides to get another tank, and we get one like within 30 seconds, and run continues , oh but this new tank has never tanked this duty before... or even been in it.
So keep in mind that the BLM is a mentor and doesn't actually say anything to the tank at all except "use flash" , when we get to the second boss we wipe, and I ask if the tank has ever tanked this before. Usually I check the tank's gear when I think they're having hard time holding enmity or way too squishy (this tank was both) and see pieces of level 60 and 67 gear. This was Doma castle (level 67) so yeah they're a little undergeared, but this is fine, as long as the DPS don't try to pull things.
I can typically keep up when tanks to larger pulls, so healing a somewhat undergeared tank is viable as long as both DPS are able to kill the mobs fast enough. However because the tank couldn't hold enmity very long, the mobs kept breaking away and going after the BLM. This is a point I've said before, is that when other players outgear the tank, the tank will have a hard time holding enmity. The BLM could have access to both Diversion and Lucid Dreaming (not that they need either) so they could use that.
I then go on Main Scenario as Paladin, and get the party that doesn't listen. I knew things were about to go sideways when I pulled the mobs away from the Magitek Teleporter and the the WHM tries to heal the teleporter.
What's wrong with this image?
http://i.imgur.com/eRtMUU9.png
I tried to tell the other tank to use Sword Oath. No response. White mage, is either bloody casting Medica II repeatedly before the pull, or pulling the boss.
Fortunately, as always this dungeon is too easy, so nobody else says anything.
Had a similar situation, in the same dungeon actually, last night when I did my Main Scenario Rou. Other PLD started in Shied Oath, so I went Sword. Get through Teleporter, and because other tank was still up above, I put on shield and pull those mobs. He comes down as we finish them, so I switch back to sword. Fast forward to first boss. We start, he has agro, few seconds later I have it. Look at my stance, yup sword still(would like to point out that at this point I was 67, using i270 everywhere except weapon - i275 relic). Look at party list, other tank is in sword also. So I go shield. Other tank goes shield. This continues for EVERY fight through the rest of the dungeon until the last three fights where I just stay in sword and keep agro. Didn't bother looking at other tanks gear/level though, so it could be he was just way under geared compared to me...but the stance matching is what got me.
So just curious... are people incapable of beating Sus EX before enrage? Every group I get can't seem to get passed enrage. O_o It doesn't help when the freaking tanks don't move so they get blasted by lightning while being MT. I would love to help with the DPS but I can't let our tank die!
I'm a bit confused by the question... Since Susan's enrage is insta wipe, you mean the groups gets to see enrage once before clearing on the 2nd attempt? Or you mean your own enrage from tanks eating lightning??
If the later, I feel your pain, even tho I'm a melee it does bother me to see Tanks not moving from their position when lightning comes :/
Got a Samurai in my dungeon today. He decided he wanted to use meditate instead of hitting the boss, basically standing there for 10 seconds doing no damage.
By the end of the dungeon, I gave him a tip, in order to maybe not just help his damage output, but the enjoyment of the job (Standing around in the first 10 seconds of a fight is boring af.)
The return? Told to shut it because I used Eye for an eye. And people worder why I'd rather do dps in content than heal it...
My question was can people actually not hit enrage. The lightning bit was added as an example as to why it is some time difficult, as a healer, to contribute to damage. It was mostly hyperbole as I know people are capable of beating Sus, but I've seen the enrage too many times now.
Okay... someone explain to me please why it is so hard to gear yourself up with ilvl255/260 gear before entering any SB-dungeon. I'm drowing in poetics, quests are throwing gear at you, there are dirt-cheap gear-sets on the marketboard (because the quests are throwing stuff at people they dont need), NPC-vendors are selling NQ-gear... so... there are plenty of cheap, easy options. Gearing up to 260 is really not hard or time-consuming and it should easly last you til level 65, maybe 67 assuming you get dungeon-drops on the way.
And yet people seem to try their hardest to avoid it:
I just did a run of Shisui on my warrior and I had the following company:
1) A samurai who was only wearing one ring - the ultima-ring even, mind you. Meaning: he could have easly gotten a shire-ring.
2) The SMN who was rocking their ilvl230(!)-relic-book... seriously? Bringing any weapon below ilvl255 into a SB-dungeons feels almost insulting to me now, seeing how easy it is to get at least ilvl255 (or actually ilvl260 - just. buy. the. damn. shire. thing.) - for me thats saying "Hey, I didnt care enough about you and your time to take 2 minutes of mine and get an appropriate weapon"
3) The healer - mostly okay, but ilvl240 for head and shoes. No biggy. Except... the first boss drops new shoes for them, they roll on those and dont equip them...? I ask about it and the response is "I'll do that after the dungeon" - but... why? Unless your arsenal is overflowing its literally one click. And even IF your arsenal is overflowing like mine I still manage to do it between pulls. I even waited a bit before pulling the last boss, wanting to see if the healer might just needed a bit longer - but nope. Rather wait til after the dungeon to gear up.
...I just dont get it - sure, you dont need to be BiS-highlevel-endgear for leveling dungeons and I'm not asking for that at all. But expecting everyone to be ilvl260 in Shisui seems resonable enough to me...? Why do people care so little? >.<
Let me tell you about my "Honest healer" POTD. POTD.