Its like the log site from wow but in xiv, you can google it easily
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Have you experienced stormblood ast? thats the ast that was really something with how much more busy and fun it is . EW ast is boring and nothing but a cheaper none mp issue more mobile mp managment whm now. all it has is malefic with 6 boring cards with the same boring buff. tbh better just merging ast and whm in one and sch and sge in one as someone mention. sge saving grace is a aoe at 26 for arr content which the other 3 healers dont have till 45
Yes I have and I remember browsing the forums at that time too, there were so many compaint threads about how RNG it is, everyone just fishing for aoe balance, the more hardcore groups used to fish for it before each pull...
While the the storblood AST had many posibilities and niche ways how to buff the group like extra mitigation from Bole or strengthened and prolonged spell speed buff for BLM, it was very reliant on RNG and couldn't be replicated consistently. And at the same time they were all less optimal than aoe balance anyway.
There was also less buttons to fit into the reopener so I still find today's AST harder to execute perfectly while the stormblood AST was smoother in gameplay but more RNG. Both versions had some good ideas but I wouldnt use the old one as good design example.
Another thing, I also remember many complaint threads about Cleric Stance, mana issues and similar 'difficulties' connected to healer gameplay yet today I see those being mostly praised and missed, I guess the vocal group just shifted from one side to the other and as they were heard before, maybe we will be heard soon as well.
I still think that what we need the most for healer engagement is some randomized incoming damage so we have to be on our toes and not optimizing and preplanning the whole damn fights. Also stuff like randomly spawning adds that we need to CC, or debuffs to be dispelled whatever, but the main point of it being random, not predictable.
People say that balance fishing was all there was to do, but I remember someone saying that the top parse for Bard during that expansion actually included a few extended spears which gave extra crit change at the time. I think people fell into a cycle of "fish for balance" without giving any real consideration or attempt at utilizing other cards. Sure something like Bole was not going to help you get a high parse, but in the chance that you get stuck with it and have to use it, it can mean more damage casts for healers and maybe even saving a mitigation for the tank if it was enhanced. Of course I am not a theorycrafter or anything and I am sure the raiders will descent upon this comment with nothing but contempt for my idea that maybe flat damage boosts aren't always better than increasing other attributes but at least it was fun. We ended up where we are now with these jobs because none of them are designed to be fun anymore, they are designed to be balanced and parse well, that is the only concern for the dev team since the only feed back the community consistently has is related to damage parsing.
Been healing since EQ1. Don't see myself quitting anytime soon.
Same, EQ1 and FFXI were my first healing MMOs.
I did largely quit here though because there is no dedicated healing in FFXIV, it's literally a pretend role. You could effortlessly strike it from the game simply by giving tanks and Phys Ranged DPS a few extra OGCDs to pick up the slack.
The hardest thing to fix via role displacement would be the auto-heal mechanic (Embrace, Kardia, Regen, etc) and that could literally be solved just by baking something into each tank's stance.
But no, I realize nothing is changing. Literally every time the big bad gameplay word is brought up Yoshi P shuts down and memes on us until we can get back to talking about our subscription based storyline.
That is sadly not the player's fault but the fight design fault. The heal checks in ffxiv PVE are so low and predictable that you can map out your oGCDs to cover them in all the savage fights. We have such strong recovery options that even if something is going badly you can mash 3-4 things and everyone is again full HP.
So yeah it is understandable nobody was happy about a RNG Bole draw when they already had enough other things planned and prepared for the tank to survive. In EW setup all the jobs have even more defensives and heals so it would be even more useless.
With this fight design there is absolutely no need to keep people on high or full HP at all times but you can see new players always doing it (curebots) as they are used to other MMOs where it was a thing.
However in other MMOs or even here in PVP, there is random and unexpected incoming damage so every extra mitigation is welcome, every extra heal is welcome. That is the main difference. In frontline on my melee or healer I gladly take a defensive ability over offensive one but in PVE nobody would.
And the aoe balance, the math just adds up - buffing the damage of everyone always sums to larger amount of total gain for the party so yeah that was the best thing to do, buffing a single person could be fun for you and him but that doesn't mean you helped your party the most.
You may not have helped the party the most, but I think something players need to come to terms with is that not every run is going to be world first or top parse, and there is a small minority of players aiming for even those things. The first iteration of card effects was enough for the majority of players to have fun with and feeling like they were contributing without simply DPSing more. Once it came down from the raid community that spread balance was the only thing worth going for it filtered into all other aspects of the game, and suddenly if you're running roulette and not balance fishing then you're playing wrong and need to be kicked form the group.
Started WHM.
Mained WHM.
Had to finish as a WHM.
https://s.staticneo.com/mg/2022/03/f...6_842QruTu.png
oh dear am glad i didnt got into raiding till the Eden series, that is cold and unfair to be kick for not playing balance, thats like being a literal slave for others fun to ruin yours, cause i was one of the few ast that found a use for each card even if niche cept spire when tp was gone and become pointless but ninja would benefit off spire cause i heard their skills used to be tied into tp, never tbh experience being yell at for doing other cards over balance but i suppose in light or just regular duty raid/alliance it was not too pushed for vs EX/Savage
Welcome too healer role 101. You enable derpy/bad players the fun I mean the sentence “healer adjust” isn’t there for nothing . Like take extreme for example you either spam 1 dmg button or you scratch dead peps of the floor and even then in most savage raid fights the party just dies with one member less. So there isn’t even a good reward for being a good “healer”
thats funny, when i did the raids as an ast i never got kicked for aoe balance
but i did get kicked for being on ps3 >>
No idea what you guys talking about, there was no kicking for such minor things. You can skip half of your card plays and still get a blue parse on AST, nobody except top tier speed groups would kick for AST card management. Even healers with very poor dps are not kicked in PF savages. Maybe sometimes get a nasty comment about it but since you can get banned for that people prefer to just quietly leave the party themselves.
What is very common tho is getting blamed for not recovering other people's mistakes correctly, so the person that messed up wont get blamed but healer will, sad life indeed :D Youre basically there on stand-by having almost nothing to heal just waiting who will mess up the next mechanic.
I started off as WHM during ShB and ran into some real toxic types in Akademia, when i was just starting to get my gear together. Where one group saw my lack of gear and adjusted, these other people gave me a hard time as they tried to force wall to wall. I later met the same tank in Eden and watched them get wrecked (Karma is so satisfying). I left healing alone after that and made mages my focus. I later got into tanking and got really good at that. I've since improved my heal game, favoring SCH and now setting WHM aside.
I'm at a point where I'm deciding if I would rather deal with a bad tank or a bad healer (or both).
Paladin won't even need clemency on most boss fights and small trash packs, its innate healing is enough. And, of course, clemency means losing substantial DPS, so isn't great when trying to be a one-(wo)man party. But on the flipside, PLD does get the AOE party heal on top of clemency, both of which are good for "the healer is dead but I want to keep the DPS alive" situations.
But, just to complete the list, Warrior of course would be the best for this. Although PLD and GNB are pretty equal to WAR against bosses, warrior has healing that scales up with multiple enemies (and causes no loss of damage) and so can take on large trash packs better than all the others.
And then, yes, DRK is the worst for wanting to play a tank to be party-independent.
Yep heh. Nice signature I like it is there a site to make one like this for me?
Been reconnecting with WHM lately... and enjoying it. I actually like the new Thin Air more. If I asked for something with it, it would be maybe a third charge, and for it to make your next spell instant. Right now, aside from resses, it feels like it exists to improve the MP economy of a job that IMO has unfair MP economy compared to AST, so it's giving us a solution to a problem as opposed to feeling cool or empowering.
Other improvements would be another charge of Assize, more damage on Misery, and IMO we need to shift something to earlier levels. Even making Tetragrammaton a CNJ ability would help; not asking for a lot when ASTs have Essential Dignity as early as Sastasha. :D
I will never understand how 1 free spell a minute feels better than 5-6 free spells every 2 minutes.
It's just a meme image resized - but it also wouldn't be hard to make from scratch. Start with the official art, resize and rotate some images of pepsi cans and paste them in, then paste in the Pepsis icon. There's various free image editors, both web based and not. I tend to use "GIMP" (yeah, awful name) because it's free but it's a bit heavyweight to start with.
There are some websites that can take a portrait of your character and list things like job levels, stats, achievements you're proud of, etc and put it all on a fancy card but I haven't messed with those so I can't give specific tips.
I mean, yeah. That's why the thin air nerf was such a big deal. WHM's economy depended on it a lot.
Funny enough they fixed white mages mana problems from heavensward with just thin air. How did they think well let’s make it almost like heavensward times with whm is beyond me. Maybe the job designer team takes inspiration from the cruise chaser theme (Forward and back and then go forward and back. And then go forward and back, then put one foot forward) because white mage has a lot of strange backwards design decisions.
You give them too much credit. There's like 4 people on the job design team. There's what? 19 jobs now? All the devs play DPS classes so they get all the attention. Healers are just last minute, lazy crap they pull out of their backsides. Making them as homogenized as they are makes it easier to just slap something on all of them so they don't need to spend any time actually designing anything rather than have anything to do with balance. There is no inspiration. If there were, you wouldn't see all these haphazard changes. They have no idea what they're doing or where they're going with healers.
It was more of a meme from my side. I can whole heartedly agree with you that the job design team doesn’t care about the healer role in general anymore. I mean just look how really good reaper is right out of the gate and then take sage for example (almost the same as sch).
Sage is also quite good right out the gate as well, but the thing i really dislike about healers compared to DPS is the lack of complexities. Sure it gets busy at end game content but since the game is more focused on damage, there's not much variations to healers which i hope they will fix in future content.
After waffling on this for sometime, yes I've basically quit healing for all intents and purposes. I raid with my static 6 hours (3 hours across sat/sun), and then log off. I have no will or incentive to continue playing after Yoshida-san's comments the last LL. My healing fix will come from WoW or some other source for now.
Same. As much as I dislike WoW, I’ll take disc priest over sage any day of the week.
So... just because now that I'm fully maining DPS I see it in a new light myself: The difference is - look how fast the dev team addressed concerns with DPS jobs early on. Oh, sure, they didn't get everything and there's still complaints from people on DPS jobs that they think need work - nonetheless, a lot one done across not just 1 but 2 patches very quickly to address a pretty good chunk of it. For healers, well, before EW even dropped there were concerns, and on the JP forum too. Then EW happened and those played out. And the whole time just... nothing. A patch with DPS and tank adjustments came and... nothing. Twice. (Well, SCH's fairy tether got a buff, lol...). Reaper, meanwhile - take a look at the current standings, it's on the lower end of melee now. See how quick that changed?
Maybe in 6.1 they'll finally do a bit.
Anyways it's both nice to be both feet into team red... where devs are quite a lot more responsive, but it's bittersweet because my heart will always yearn to for a game with good healing - even if I've finally come to accept that's not to be found in this game.
The funny part is reaper is still a good meele even if it is now on the bottom for the meeles. On the healer side it’s either astro or pepegaglaremage. Astro with the current meta build lets you play piano as a job with so many button that I don’t had space on my keyboard for all the macro versions of star I use to fit together with the spells you need (play kind and queen for example) and then whm is just the complete full extreme opposite we’re you go resident sleeper the entire fight hoping your co healer can heal the big aoes or you go oom/ can’t cast glare. Then scholar and sage we’re sage is actually decent too play with nothing in his kit hamstringing his own play (yeah you have too use a single target heal every now and then so you don’t overcap on stacks but whatever) but it has no big enough shield and expedients so it’s not often taken in prog. Scholar on the other hand gets still fluffed by his own core identity the fairy (my scholar main in the raid group dies too fountain of fire because the fairy just doesn’t cast the spell she wants 25% of the time) and dissipation is just 300 potency dmg increase every 3 mins.
Started playing WAR. Now I get to play healer and tank at the same time. I also don't feel like I'm fighting against the game's Design Team just to play my character. I still heal occaisionally but WAR feels like it belongs in the game and like someone wants it in the game rather than an afterthought a Developer was forced to put in at gunpoint. Maybe one day Square will learn to design MMO encounters that involve healing that's more exciting than predictable raid AoEs, Tank Busters, avoidable AoEs and random tank Damage. I doubt it.
White mage has been my main for a few years since I started back at the end of Shadowbringers. Ironically with its quality of life problems at the start of Endwalker; it has encouraged me to play all 4 healers consistently now.
However playing any healer in static, I been losing my motivation rather quickly in all other content in the game. I use to really into rolos with healer, but now days I just want something so simple; which is not like me. I do think burnout is a factor of that and I am going to spend less hours on final fantasy to get my energy back, but its only static that leads me to feel discouraged.
I think its because I was kind of forced to play a healer job that I wasn't 100% on, and my co-healer is a little newer to healing. Half of my static doesn't even study videos or anything and just wait for the next static day to prog more while others are studying their butts off, and join party finder groups once we get done with static for the week. It feels kind of tense because there is a half of the group wanting to get through it, and the other who picks up from last week's prog. Everyone sounds so annoyed and done with this current savage tier because most us feel we should be done already, and I don't blame them.
I had a very similar situation and let me tell you, it is not going to end well.
The people who put in extra effort to prepare are annoyed because they're not making the progress they think they should be making.
And the rest is annoyed because they're now expected to perform beyond what they signed up for, which is slowly blind progging on official raid days.
Half of your static just wants to do some casual raiding in the evening while the other half wants reasonably fast progress and those mindsets are clashing with each other.
A static where the members have such different expectations is just unhealthy for everyone's enjoyment of the game in general.
I actually want to try healing in Savage, P4S in particular seem'd quite hard on healers it looked fun to me.
Imo healing in most content tho gets old very fast, too little healing and too much 1 spam.
Then again if you make it as hectic as it is in P4S you alienate too many, I lost count how many times we wiped at the end of P1 because healers couldn't keep up with the raid-wide aoe or in P2 for the same reason.
There has to be an inbetween tho, I don't think that casual content should be completely braindead.
There is such a thing as so easy that it's no longer engaging, casual content should still be engaging otherwise it's probably not fun gameplay.