Lmao what? I've been knowing of this since yesterday, read the whole thread?
Why am I crying? I'm welcoming the change and want to see what he has planned.
White Knight by night, troll by day.
People cried for a way to easily cancel their casting... They got it... Now they cry some more. Sad world.
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Every boss fight that I've seen, mages move the least. Once a safe, ideal position is found, the mage just stands there casting cures, and buffs. The only time the mage moves is when the boss moves into a new phase. Rinse, and repeat.
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Why are people crying? Your lazy mage wasn't moving away.
http://en.wikipedia.org/wiki/Troll_%28Internet%29
With the primary intent of provoking readers into an emotional response.
I doubt your choice of words were not done with that intent.
So remind me, what exactly was so hard about reselecting the spell you were casting to manually cancel it?
People just assume mages stand there but you don't. Maybe some situations you'll stay still but a mage that never moved was a terrible mage. Don't understand the need for this change at all; all it'll do is slow down the gameplay speed for mage players and make reliable support more difficult. Not a fan.
This is fine. Playing mage will still be extremely boring.
Cast Cure, Take nap, Cast Cure again.
I hate playing mage. It was extremely boring. Now I have to stay still to cast? Great, I was doing that anyway.
EDIT: And WHAT HAPPEN TO MY SIG??
This is an issue with the client-server architecture that I've mentioned in many of my old posts. The game just seems to fucking drop packets all over the place and it has no clear way of telling you WHEN you're able to input the next skill due to animation locks. I've had FAR too many times to count where I hit a button to do a skill only for the button to not register, even though it was CLEARLY shown that my character was free and available to do the next skill (no animation lock or anything).
If they fixed the issue with the shitty client-server architecture (which they said will be fixed A YEAR FROM NOW in 2.0) then hitting the same button to undo a cast would work. Or as many people have pointed out, just give us a fucking universal "cancel cast" button to stop it. :(