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The problem with Oblation is that it doesn't really have a clear niche. Most raidwide mitigation abilities are in the 10% DR range. Reprisal, for example, is 10% partywide DR on a 60s recast, and that's a lvl 22 ability. Most melee DPS jobs have personal shields that are stronger than 10% DR, on shorter recasts (MNK, SAM, and RPR in particular). Based on the animation and the level at which you acquire it, it looks like they designed it originally as an upgrade to TBN, but then decided against it in the last minute in case there was complaints about the upgraded shield not breaking. That's also probably why they opted for %DR instead of another barrier effect.
Probably, but I'd also say it's profoundly lazy to build it like this instead of just fixing how fundementally problematic it is for TBN to function with DRK DPS in the way it does. It's probably also that they didn't want upgraded TBN to have a 15s recast time, so to keep it in the recast time of the other tanks they wanted to split the abilities up to keep in line with the 30s recast of the other abilities, with Holy Sheltron being the exception but since it's tied to gauge it's uptime is comparable to the others. Looking at it like this, I'm pretty sure Oblation only exists because of the fundemantal design flaw of TBN in the current state of the game.
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I don't think that TBN's barrier effect needs an upgrade. The break even point for TBN is around of 90% max HP in comparison to HS and HoC, which is very respectable (There's about a 13% eHP difference). If you wanted to upgrade it, then sustain is the only thing that I would add.
Uhm, no... After healing is applied this is definitely not true.